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Is 1Gb VRAM really enough in todays games? - Page 8

post #71 of 132
Looks like a memory leak.
post #72 of 132
Quote:
Originally Posted by Bal3Wolf View Post
I been able to run metro 2033 no problems at 1080p all maxed out the and aa and af at 4x and 16x with tes turned on and dof off. No jumping or stuttering here runs smooth about 35-60fps avg with a single 5870 1gig right now.
Oh, don't say that here!

Some ppl are so fanatic about being right, they'd go after your ass like mad dogs, bring back threads from 3 months ago, just to try to convince you, that you "couldn't possibly" run this and that...

So forget it- they're posting proofs, thats serious business
Means no, even though you can clearly see it on your own rig, you actually can't play Metro or Crysis or whatever on current hardware. They say so.
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post #73 of 132
I used a 256mb 8800gt for bfbc2 and it used 255mb. When i switched to a 512mb card at same settings vram useage in turn went up
    
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post #74 of 132
It's plenty for what I play. Worst offender I have is Stalker COP and it uses 850-950mb. Most games use 650-850mb with x8 AA. 1gb VRam is plenty. For 25 x 14/16? No, not at all.

Don't point to the 3 titles out there that can use 1gb comfortably and saying "the majority of games needz it!" - and don't bring crappy texture mods into it either. And don't forget these few titles run quite well with 1gb Vram with x4 or even x8 AA at 1080p.

Un-optimized trash will of course eat Vram. Look at GTA 4 for instance.
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post #75 of 132
Quick question - what is texture swapping???
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post #76 of 132
Thread Starter 
Quote:
Originally Posted by lyster View Post
Quick question - what is texture swapping???
basically when your graphics card runs out of VRAM it'll swap textures from the system RAM or HDD.

This can cause hideous stuttering and make a game un-playable.

And using texture packs is extremely valid, Most people with decent graphics card runs games with mods and texture packs.

90% of all the people that play the STALKER series run the complete MOD or some form of heavy texture MOD.

There's also the future to think about, People who have bought a 1Gb graphics card or run SLI/CF with a few 1Gb cards won't be upgrading for a while, How long will that 1Gb hold up?

The fact there's games out NOW that hover around or jump right past the 1Gb limit should not be ignored.

Heck I could find even more games, Bad Company 2 uses around 850Mb maxed out with 8xMSAA. That figure was only from one level, What happens if you play a level that uses even more VRAM?
post #77 of 132
Quote:
Originally Posted by ronnin426850 View Post
You fail at life.

Unimaginably foolish you are, friend. This thread has nothing to do with the previous.
Actually, I linked to my own post in that thread which does have relevance. Just so I can make it obvious to you, I showed you a memory limitation then, and I'm showing it to you again - especially for all that effort I put into making my pretty little video for you.

I even promised you that if I upgraded to Surround or a 30" monitor I would show you further VRAM limitations. Well, now that I *do* have Surround, would you like to see further pretty videos of Crysis making current generation cards weep?


Quote:
Originally Posted by almighty15 View Post
Heck I could find even more games, Bad Company 2 uses around 850Mb maxed out with 8xMSAA. That figure was only from one level, What happens if you play a level that uses even more VRAM?
To be fair, I did play BC2 at 1920x1200 with 32XCSAA (which is the highest AA settings available for Nvidia cards) and it did hover around the 1GB mark, but I didn't experience any severe performance penalties from it. In Surround, this is a completely different story. Just for giggles, I just tried to load the game up with 32XCSAA at 3900x1920 resolution, and it stuttered to the point where I could not even get into the game and had to end it with the task manager. However, with 2XMSAA, I'm right around the 1022MB mark, but when the action gets heavy enough performance dips are very much noticeable, even though I still have approximately 200MB of VRAM left before topping out.

So I cannot attribute performance solely to VRAM limitations, as I find the Frostbite engine to be rather forgiving in this regard, but performance does scale fairly linearly with graphic settings.
     
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post #78 of 132
Crysis Warhead at 1080p with FSAA was an issue for my last card, GTX260. I could run only with no FSAA to get smooth play.

The GTX570 is a faster card with more buffer, so I can't say if speed or VRAM is the benefit, but I can now run CW with 4xFSAA no problem so I agree with you on that game.

I think that 1GB has become the minimum for certain games like CW, but those games are few. Most current games will run fine on 512MB cards unless you get crazy with the FSAA.
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post #79 of 132
Quote:
Originally Posted by Bal3Wolf View Post
I been able to run metro 2033 no problems at 1080p all maxed out the and aa and af at 4x and 16x with tes turned on and dof off. No jumping or stuttering here runs smooth about 35-60fps avg with a single 5870 1gig right now.
Go run your system thru the Metro bench thread settings and watch your system weep.
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post #80 of 132
Quote:
Originally Posted by tsm106 View Post
Go run your system thru the Metro bench thread settings and watch your system weep.
Why..?
Go run Crysis with IBT in the background and watch your system weep.

Artifically making a system stutter proves nothing.
Actual gameplay is smooth.
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