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[BD]Crysis 2 for PC gets day 1 patch; no DirectX 11 graphics support at launch - Page 11

post #101 of 122
Quote:
Originally Posted by ThaJoker View Post
This man speaks the truth. Let it be known throughout the land that this owns all othe dx9 and 10 gAmes. It's insanely optimised for a dx9 game.Obviously dx9 hadn't been pushed to it's limits till now . Yay cryengine 3

A great success that honors the significance of DX9's achievement. Now let's move on to a new API plz.

DX11 seems pretty good I think?
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post #102 of 122
GOD... couldnt get past couple pages, you guys are WHINERS. I JUST bought the game tonight, have played it for like 30 mins on highest difficulty, and am having a blast! This game is gonna kick ASS!

In summary, game is fun...
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post #103 of 122
You know what Crytek should've done to shut everyone up? Wrote the game in DX11, using shader model 5.0, but using the exact same instructions from a shader model 3.0 set of shaders (DX9).

Then the game would look identical to what it is now using DX9, but legitimately be running DX11. And all the CryGamers could relax and quit whining over nothing.

Seriously, you don't get geometry shaders, and tesselation. Not really a big deal.

Half the people crying over the lack of DX11 support probably don't understand half of the features of DX11, how they work, or what a shader model or shader is. So please, quit crying about DX11. The game looks great, all that matters now is if it is fun enough for your $50-60 or not.

If I asked my boss to implement a new shader version in our game for 5.0% of the customer base, I would get laughed at. I wish you guys would lose your sense of entitlement. Nobody forced you to spend $1500-3000 on your hardware, Crytek is obligated to spend the time and money on DX11 for such a small amount of customers.
Edited by lordikon - 3/24/11 at 9:58pm
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post #104 of 122
Quote:
Originally Posted by lordikon View Post
You know what Crytek should've done to shut everyone up? Wrote the game in DX11, using shader model 5.0, but using the exact same instructions from a shader model 3.0 set of shaders (DX9).

Then the game would look identical to what it is now using DX9, but legitimately be running DX11. And all the CryGamers could relax and quit whining over nothing.

Seriously, you don't get geometry shaders, and tesselation. Not really a big deal.

Half the people crying over the lack of DX11 support probably don't understand half of the features of DX11, how they work, or what a shader model or shader is. So please, quit crying about DX11. The game looks great, all that matters now is if it is fun enough for your $50-60 or not.

If I asked my boss to implement a new shader version in our game for 5.0% of the customer base, I would get laughed at. I wish you guys would lose your sense of entitlement. Nobody forced you to spend $1500-3000 on your hardware, Crytek is obligated to spend the time and money on DX11 for such a small amount of customers.

Agreed 100%
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post #105 of 122
sooo release dates for crysis 3 anyone?
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post #106 of 122
Quote:
Originally Posted by Xristo View Post
dx11 will chop ur fps in half for a few rocks that pop out of the ground .. Game looks great as it is , better than any dx9 game iv ever seen.
We paid good money for these video cards that pop our rocks.

Quote:
Originally Posted by Xristo View Post
Game looks great as it is , better than any dx9 game iv ever seen.
I agree, the game looks amazing.
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post #107 of 122
Visuals are fine, for the most part. I just want DX11 so I get higher GPU usage in the game.

Also, those of us who notice that the game "looks" good because of the smoke and mirrors effects arent that impressed
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post #108 of 122
Quote:
Originally Posted by CovertCover View Post
You also realize that by upgrading there getting an advantage on the competition right? Its by nessesity that companies upgrade their tech.

Stay in DX9, and soon you'll be left behind.
Until GPUs stop supporting DX9, it won't really matter much, as long as the game looks good enough for consumers, and performs well.

Developers need a compelling reason to move past DX9, and so far there is little reason.
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post #109 of 122
I disagree. There's lots to gain from a performance perspective. Take WoW for example. The game runs poorly in dx9, but great in dx11. It's only consoles that hold us back now.
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post #110 of 122
People shouldn't be whining about the visuals, they should be whining about the horrible AI. Crytek what happened?
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