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[BD]Crysis 2 for PC gets day 1 patch; no DirectX 11 graphics support at launch - Page 3

post #21 of 122
does it at least let you change all the options for graphics? also is there like a secret mode that's better than the "hardcore" setting? and most importantly, can i get some sweet configs for it that make it look orgasmic?
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post #22 of 122
Quote:
Originally Posted by Kand View Post
It was marketed to be DX11 and implanted that it would be DX11 through a main-selling point thru promises made during its development.

So. Where were you these last few months?

http://www.geforce.com/#/Hardware/GP...550ti/overview
I don't actually recall Crytek ever confirming that Crysis 2 would be DX11.
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post #23 of 122
Thread Starter 
Quote:
Originally Posted by letsgetiton View Post
Where's the patch???
The patch automatically downloads when you start the game.
post #24 of 122
Quote:
Originally Posted by runnin17 View Post
yet another reason why I will never buy a PC game on the release date. These companies need to get their crap together and begin by releasing fully functional games at launch. Oh, and all you people who are happy with DX9 can just be quite. This is 2011 and the game was supposed to be a DX11 game. If Crytek can't give us a game that implements current graphics technology then what good are they?

They market the &*(# out of the game and it is not even a DX11 game. Total and utter FAIL on their part. I guess I will be hoping that BF3 will be fully DX11 enabled.

Crytek can go s&*(^ my &*($@!
Be quite what? = )
    
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post #25 of 122
Thread Starter 
Quote:
Originally Posted by OverTheBelow View Post
I don't actually recall Crytek ever confirming that Crysis 2 would be DX11.
Quote:
Regarding DirectX 11 support, which would allow for more advanced graphical effects, Camarillo said, "Crysis 2 will support DirectX 11 but we'll talk more about that in the future. There's an announcement coming soon about that."
http://au.pc.ign.com/articles/115/1153248p1.html

Quote:
Originally Posted by guyladouche View Post
Be quite what? = )
I think he means Quiet
post #26 of 122
Quote:
Originally Posted by captain_clayman View Post
does it at least let you change all the options for graphics? also is there like a secret mode that's better than the "hardcore" setting? and most importantly, can i get some sweet configs for it that make it look orgasmic?
It's exactly the same as the demo and beta were. Just like I've been saying for over a month now.
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post #27 of 122
A DX11 patch would have to be well over a couple GB's right? Possibly 5GB or more? That's a pretty ridiculous patch for something that should have been included with the game. I dont see a DX11 patch. Maybe an advanced graphics options patch that lets you set what you wanna set in the video options.
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post #28 of 122
Quote:
Originally Posted by Phallic Tractor View Post
uh, pretty sure DX9 can support high res textures as well. I mean, there's some 8192x8192 texture mods for Fallout 3. I have yet to see any game come anywhere close to using that texture resolution.
Quote:
Originally Posted by WorldExclusive View Post
Your talking about mods, I'm talking about standard features.
Standard DX9 doesn't support high res textures, light and shadows.
DX10 Crysis enabled Very High, using those files people were able to mod Crysis DX9 to look the same.

There's a reason why very high and extreme does almost nothing in C2, DX9 can't push the game any futher than high i.e. C1. People can stay negative all they want, a DX11 patch is coming and it will make your PC BSOD, lol.
It's about hardware requirements that shader model 3.0 required. SM 3.0 (which came with DirectX 9.0c) required GPUs to support up to 4096*4096 textures.

The reason Crysis may not have texture resolutions to your liking has nothing to do with DX9 vs DX11.

Shadow mapping requires rendering part of the scene twice (or more than twice) from different angles depending on the source of the light. This creates a 'shadow map', which is just a texture. The size of this texture affects performance, the larger it is, the larger the impact of the shadow cast.

Chances are that the shadow texture resolution was kept smaller for performance reasons. However, it makes no sense why they wouldn't include a graphics option/slider to adjust shadow detail. That option would take all of a couple of days at most for a programmer to implement fully I would think.
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post #29 of 122
Quote:
Originally Posted by 5entinel View Post
I think he means Quiet
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post #30 of 122
What's the point of us all buying these fancy DX11 cards if the top developers don't use the new api? This isn't 2002 anymore.
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