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[BD]Head of EA's free-to-play division calls pricing of $60 games "exploitative" - Page 6

post #51 of 88
Quote:
Originally Posted by dodger.blue View Post
I seem to remember paying $40 for Star Wars Dark Forces (DOS) back in 1995(?), I was 10. Back then you could get three games for $120 versus todays two, but then again you could also run any game on a computer so long as you had enough memory (32mb of ram!). Anti-Piracy was analog (see Monkey Island 2) and things like "Sound Blaster" and "CD Drives" were luxury items. Apogee and Lucasarts were king.

"It was the best summer of my life."
This. A thousand times this. I remember upgrading from a 286 to a 486dx2.

And games have always been expensive. Now they just want us to pay the same price but not be able to share/loan/resell them.
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post #52 of 88
Quote:
Originally Posted by jackeyjoe View Post
For consoles, yes. PC, no. Its ~$80 retail for PC games here. Still, its way way too much.
COD:BO was $110 on pc on release at JB HIFI
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post #53 of 88
Quote:
Originally Posted by tsm106 View Post
I'm sure this dude will get spanked by EA for mouthing off.
They will ban him from playing his own purchased games...
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post #54 of 88
Why a dvd cost exactly the same as a blu-ray???
Also physically buying the game should be more expensive than steam or online stores...
I say 50-40 for a dvd 40-30 for steam/online...
In the end alot of buyers wait for the prices to drop.
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post #55 of 88
I agree $60 price tag for Steam games is not justified, because there is no retail, packaging, tax, distribution and blank media cost.
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post #56 of 88
Quote:
Originally Posted by Heret|c View Post
I agree $60 price tag for Steam games is not justified, because there is no retail, packaging, tax, distribution and blank media cost.
Add to the fact that to develop on console is a lot more expensive, at least in up front costs of the console SDK and the royalties.
    
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post #57 of 88
The thing is.

Games dont cost $60. They cost $60 up front, and to get the cut content they release down the road, or possibly even at release, you spending $8-$15 a pop on the cut content, and when you add all the cut content together, it doesnt even equal what an expansion would have provided.
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post #58 of 88
Hey fellas, I discovered that if you wait a few months, you can buy games at a far more affordable price. In fact if you wait even longer you can buy them for even less!
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post #59 of 88
Quote:
Originally Posted by MoBeeJ View Post
Why a dvd cost exactly the same as a blu-ray???
Because they are both 10 cents worth of plastic.

Quote:
Originally Posted by Heret|c View Post
retail, packaging, tax, distribution and blank media cost.
These costs add up to only a few dollars per game.

Quote:
Originally Posted by ZionEx View Post
Hey fellas, I discovered that if you wait a few months, you can buy games at a far more affordable price. In fact if you wait even longer you can buy them for even less!
Yep.

Been at least five years since I spent more than 40 dollars on a game.
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post #60 of 88
Quote:
Originally Posted by Vhati View Post
The thing is.

Games dont cost $60. They cost $60 up front, and to get the cut content they release down the road, or possibly even at release, you spending $8-$15 a pop on the cut content, and when you add all the cut content together, it doesnt even equal what an expansion would have provided.
It's a model that has worked very well. It's a great way of getting more money out of people and consoles have been doing this (with a deceptively low initial cost) for a long time. Keeping people paying in little chunks and forgetting about the payments is the core principle here.
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