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[CVG]Crysis 2 PC players unlock graphics options  

post #1 of 159
Thread Starter 
Quote:
FPS fans have uncovered a number of Crysis 2 PC console commands, much to the delight of players frustrated with the sequel's underwhelming list of graphics options.

By enabling the console (the "~" key) PC players can unlock more than 47 graphic and gameplay tweaks, the Steam forum points out, including adjusting field of view and motion blur.
To make the game look better in dx9
Code:
ban (Command)
ban_remove (Command)
ban_status (Command)
ban_timeout = 30 [DUMPTODISK]
cl_fov = 75 []
cl_sensitivity = 16.5 [DUMPTODISK]
cl_sensitivityController = 0.8 [DUMPTODISK]
cl_sensitivityControllerMP = 0.6 [DUMPTODISK]
disconnect (Command)
disconnectchannel (Command)
gl_GameRules (Command)
gl_Map (Command)
g_gamespy_password = []
g_gamespy_server_region = 1 []
g_gamespy_unique_nick = []
g_skipIntro = 1 []
gl_Map (Command)
i_mouse_accel = 0 [DUMPTODISK]
i_mouse_accel_max = 100 [DUMPTODISK]
i_mouse_smooth = 0 [DUMPTODISK]
kick (Command)
kickid (Command)
map (Command)
net_lobby_gamespy_online_port = 64100 [DUMPTODISK]
net_lobby_gamespy_server_ping_wait = 10000 [DUMPTODISK]
pl_movement.power_sprint_targetFov = 75 []
quit (Command)
rcon_command (Command)
rcon_connect (Command)
rcon_disconnect (Command)
r_DrawNearFoV = 55 []
status (Command)
sv_bind = 0.0.0.0 [REQUIRE_LEVEL_RELOAD]
sv_gamerules = SinglePlayer []
sv_gamerulesdefault = SinglePlayer []
sv_password = [DUMPTODISK]
sv_servername = [DUMPTODISK]
sys_spec_gameeffects = 3 []
sys_spec_objectdetail = 3 []
sys_spec_particles = 3 []
sys_spec_physics = 3 []
sys_spec_postprocessing = 3 []
sys_spec_shading = 3 []
sys_spec_shadows = 3 []
sys_spec_sound = 3 []
sys_spec_texture = 3 []
sys_spec_water = 3 []
Also
Quote:
You can still use most of the 'locked' commands by placing an autoexec.cfg with your system.cfg and placing the commands within the autoexec.cfg, requires a game restart though to take effect, some of the graphic related commands that work this way and their effects are as follows:
Code:
variable: cl_motionBlurVectorScale
type: float
current: 1.5
help: Default motion blur vector scale

variable: cl_motionBlurVectorScaleSprint
type: float
current: 3
help: Motion blur vector scale while sprinting

variable: g_postEffect.FilterRadialBlurring_Amount
type: float
current: 0
help: Radial blurring amount

variable: g_postEffect.FilterRadialBlurring_Radius
type: float
current: 1
help: Radial blurring radius

variable: g_postEffect.FilterRadialBlurring_ScreenPosX
type: float
current: 0.5
help: Radial blurring screen position X

variable: g_postEffect.FilterRadialBlurring_ScreenPosY
type: float
current: 0.5
help: Radial blurring screen position Y

variable: g_radialBlur
type: float
current: 1
help: Radial blur on explosions. Default = 1, 0 to disable

variable: r_MotionBlur
type: int
current: 2
help: Enables per object and camera motion blur.
Usage: r_MotionBlur [0/1/2/3]
Default is 1 (camera motion blur on).
1: camera motion blur
2: camera and object motion blur
3: debug mode

variable: r_MotionBlurMaxViewDist
type: float
current: 16
help: Sets motion blur max view distance for objects.
Usage: r_MotionBlurMaxViewDist [0...1]
Default is 16 meters

variable: r_MotionBlurShutterSpeed
type: float
current: 0.004
help: Sets motion blur camera shutter speed.
Usage: r_MotionBlurShutterSpeed [0...1]
Default is 0.004

variable: r_UseEdgeAA
type: int
current: 3
help: Toggles edge blurring/antialiasing
Usage: r_UseEdgeAA [0/1/2/3]
Default is 1 (edge blurring)
1 = activate edge blurring mode
2 = activate edge antialiasing mode (previous version)3 = activate Laplace edge antialiasing mode

variable: r_PostMSAA
type: int
current: 1
help: Enables amortized multisampling.
Usage: r_PostMSAA [0/1]1: 2x quincunx, 2: 4xmsaa

variable: r_PostMSAAEdgeFilterNV
type: int
current: 1
help: Enables nvidia's edge filtering/fxaa algorithim.
Usage: r_PostMSAAEdgeFilterNV [0/1]

variable: r_PostMSAAMode
type: int
current: 2
help: Enables amortized multisampling.
Usage: r_PostMSAAMode [1: to enable 2x amsaa with linear blending, 2: to enable 2x amsaa with clamped reprojection]
Source

post #2 of 159
Yeah. Console commands. It's the least they could do. =P
Edited by Kand - 3/23/11 at 5:35pm
post #3 of 159
So I have to hand type a bunch of commands with lots of trial and error, to get the graphics I want?

No thanks, I'll go play a game that has these options openly accessible, read; every other game.
    
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post #4 of 159
Quote:
Originally Posted by SmokinWaffle;12844671 
So I have to hand type a bunch of commands with lots of trial and error, to get the graphics I want?

No thanks, I'll go play a game that has these options openly accessible, read; every other game.

That, or you could drop them all in autoexec.cfg, like you would with the old game.

Or was that config.cfg.. I forget.
post #5 of 159
Thread Starter 
Quote:
Originally Posted by Kand;12844715 
That, or you could drop them all in autoexec.cfg, like you would with the old game.

Or was that config.cfg.. I forget.

yeah config file will make it easier smile.gif
post #6 of 159
So we just copy and paste all this into a document names autoexec.cfg??
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post #7 of 159
I still don't understand why Crysis 2 barley has any graphics options...ITS THE FREAKING SEQUAL TO CRYSIS! Crytek failed so hard on making this game a true predecessor to Crysis.
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post #8 of 159
So still nothing to disable bloom?
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post #9 of 159
Who back in 2007 would think that Crysis 2 would have to be modded and such to get the game to look decent when its a freiggin' Crysis game, this isn't ArmA or Fallout.
    
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post #10 of 159
Quote:
Originally Posted by grunion;12844856 
So still nothing to disable bloom?

http://www.overclock.net/video-game-news/954498-tweakguides-tweaking-crysis-2-a.html
Quote:
+r_glow 0 disables the heavy glow effect visible particularly in Hardcore graphics, and so on.

wink.gif
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