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[CVG]Crysis 2 PC players unlock graphics options

27K views 158 replies 79 participants last post by  Rakhasa 
#1 ·
Quote:
FPS fans have uncovered a number of Crysis 2 PC console commands, much to the delight of players frustrated with the sequel's underwhelming list of graphics options.

By enabling the console (the "~" key) PC players can unlock more than 47 graphic and gameplay tweaks, the Steam forum points out, including adjusting field of view and motion blur.
To make the game look better in dx9

Code:

Code:
ban (Command)
ban_remove (Command)
ban_status (Command)
ban_timeout = 30 [DUMPTODISK]
cl_fov = 75 []
cl_sensitivity = 16.5 [DUMPTODISK]
cl_sensitivityController = 0.8 [DUMPTODISK]
cl_sensitivityControllerMP = 0.6 [DUMPTODISK]
disconnect (Command)
disconnectchannel (Command)
gl_GameRules (Command)
gl_Map (Command)
g_gamespy_password = []
g_gamespy_server_region = 1 []
g_gamespy_unique_nick = []
g_skipIntro = 1 []
gl_Map (Command)
i_mouse_accel = 0 [DUMPTODISK]
i_mouse_accel_max = 100 [DUMPTODISK]
i_mouse_smooth = 0 [DUMPTODISK]
kick (Command)
kickid (Command)
map (Command)
net_lobby_gamespy_online_port = 64100 [DUMPTODISK]
net_lobby_gamespy_server_ping_wait = 10000 [DUMPTODISK]
pl_movement.power_sprint_targetFov = 75 []
quit (Command)
rcon_command (Command)
rcon_connect (Command)
rcon_disconnect (Command)
r_DrawNearFoV = 55 []
status (Command)
sv_bind = 0.0.0.0 [REQUIRE_LEVEL_RELOAD]
sv_gamerules = SinglePlayer []
sv_gamerulesdefault = SinglePlayer []
sv_password = [DUMPTODISK]
sv_servername = [DUMPTODISK]
sys_spec_gameeffects = 3 []
sys_spec_objectdetail = 3 []
sys_spec_particles = 3 []
sys_spec_physics = 3 []
sys_spec_postprocessing = 3 []
sys_spec_shading = 3 []
sys_spec_shadows = 3 []
sys_spec_sound = 3 []
sys_spec_texture = 3 []
sys_spec_water = 3 []
Also
Quote:
You can still use most of the 'locked' commands by placing an autoexec.cfg with your system.cfg and placing the commands within the autoexec.cfg, requires a game restart though to take effect, some of the graphic related commands that work this way and their effects are as follows:
Code:

Code:
variable: cl_motionBlurVectorScale
type: float
current: 1.5
help: Default motion blur vector scale

variable: cl_motionBlurVectorScaleSprint
type: float
current: 3
help: Motion blur vector scale while sprinting

variable: g_postEffect.FilterRadialBlurring_Amount
type: float
current: 0
help: Radial blurring amount

variable: g_postEffect.FilterRadialBlurring_Radius
type: float
current: 1
help: Radial blurring radius

variable: g_postEffect.FilterRadialBlurring_ScreenPosX
type: float
current: 0.5
help: Radial blurring screen position X

variable: g_postEffect.FilterRadialBlurring_ScreenPosY
type: float
current: 0.5
help: Radial blurring screen position Y

variable: g_radialBlur
type: float
current: 1
help: Radial blur on explosions. Default = 1, 0 to disable

variable: r_MotionBlur
type: int
current: 2
help: Enables per object and camera motion blur.
Usage: r_MotionBlur [0/1/2/3]
Default is 1 (camera motion blur on).
1: camera motion blur
2: camera and object motion blur
3: debug mode

variable: r_MotionBlurMaxViewDist
type: float
current: 16
help: Sets motion blur max view distance for objects.
Usage: r_MotionBlurMaxViewDist [0...1]
Default is 16 meters

variable: r_MotionBlurShutterSpeed
type: float
current: 0.004
help: Sets motion blur camera shutter speed.
Usage: r_MotionBlurShutterSpeed [0...1]
Default is 0.004

variable: r_UseEdgeAA
type: int
current: 3
help: Toggles edge blurring/antialiasing
Usage: r_UseEdgeAA [0/1/2/3]
Default is 1 (edge blurring)
1 = activate edge blurring mode
2 = activate edge antialiasing mode (previous version)3 = activate Laplace edge antialiasing mode

variable: r_PostMSAA
type: int
current: 1
help: Enables amortized multisampling.
Usage: r_PostMSAA [0/1]1: 2x quincunx, 2: 4xmsaa

variable: r_PostMSAAEdgeFilterNV
type: int
current: 1
help: Enables nvidia's edge filtering/fxaa algorithim.
Usage: r_PostMSAAEdgeFilterNV [0/1]

variable: r_PostMSAAMode
type: int
current: 2
help: Enables amortized multisampling.
Usage: r_PostMSAAMode [1: to enable 2x amsaa with linear blending, 2: to enable 2x amsaa with clamped reprojection]
Source

 
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#4 ·
Quote:
Originally Posted by SmokinWaffle;12844671
So I have to hand type a bunch of commands with lots of trial and error, to get the graphics I want?

No thanks, I'll go play a game that has these options openly accessible, read; every other game.
That, or you could drop them all in autoexec.cfg, like you would with the old game.

Or was that config.cfg.. I forget.
 
#6 ·
So we just copy and paste all this into a document names autoexec.cfg??
 
#7 ·
I still don't understand why Crysis 2 barley has any graphics options...ITS THE FREAKING SEQUAL TO CRYSIS! Crytek failed so hard on making this game a true predecessor to Crysis.
 
#9 ·
Who back in 2007 would think that Crysis 2 would have to be modded and such to get the game to look decent when its a freiggin' Crysis game, this isn't ArmA or Fallout.
 
#11 ·
Then why didn't they put these options in the game?!?

/raeg
 
#13 ·
Hmm, are there any settings to push the graphics below the lowest settings in the menu? I'm trying to get the FPS a little higher, my card can't chug any faster!
 
#14 ·
Quote:
Originally Posted by beers;12844915
/cough.
But yes, yes I agree.
Potato Patoto.
tongue.gif


I think starburst should start using Crysis 2 for its contradiction commercials for now on.
 
#16 ·
Quote:
Originally Posted by strap624;12844804
So we just copy and paste all this into a document names autoexec.cfg??
I presume so. I don't have the game but best to confirm it with others. From how I modified the last game,it was yes simply a matter of cut and paste in the autoexec.cfg and config.cfg. Best to confirm it with someone who has it here.

However,make sure to keep a backup of the original incase it stuffs up.
 
#18 ·
Quote:
Originally Posted by 5entinel;12844950
I presume so. I don't have the game but best to confirm it with others. From how I modified the last game,it was yes simply a matter of cut and paste in the autoexec.cfg and config.cfg. Best to confirm it with someone who has it here.

However,make sure to keep a backup of the original incase it stuffs up.
Oh no! I think that was system.cfg in the main folder of Crysis and not Autoexec.cfg!!
 
#21 ·
Quote:
Originally Posted by 5entinel;12845018
ah been a while since I loaded up crysis. Anyway, here is the original thread those config files came up on
http://forums.steampowered.com/forums/showthread.php?t=1804138
I've been tweaking Crysis 2 since that first beta came out, and then the demo. System.cfg in the main Crysis 2 folder is the key where you should drop your console cvars in.
smile.gif


Hey Grunion, try adding +r_glow 0 to the command line of your Crysis 2 shortcut.
 
#22 ·
Quote:
Originally Posted by Kand;12845039
I've been tweaking Crysis 2 since that first beta came out, and then the demo. Yes. System.cfg in the main Crysis 2 folder is the key where you should drop your console cvars in.
smile.gif


Hey Grunion, try adding +r_glow 0 to the command line of your Crysis 2 shortcut.
Not working

And which one?

View attachment 201678
 
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