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is starcraft 2 worth it buying at this moment? - Page 3

Poll Results: should i get sc2?

 
  • 87% (35)
    yes with out doubt
  • 12% (5)
    No
40 Total Votes  
post #21 of 46
Quote:
Originally Posted by goldboy View Post
I am well aware of Starcraft Gameplay having played it myself for several hours (back in the day). But what I am arguing is - instead of having to individually select each 'worker' to get resources - and to select each time you want to build a unit - why not use a more advanced and modern interface, like Supreme Commander 2 ~ where you still need to manage economy/units, but it takes out alot of unecessary actions. You can put the unit production on repeat for example. Or you can select a build order for several buildings, and not have to do every single on individually (this is still very much management). SC2 vs SupCom2 ~ SupCom2 just takes out all the little unecessary actions + animations look much better - like an actual battle rather than on person shooting laser at another
Really? Supreme Commander 2? That game is broken and takes no strategy at all. I was a big Supreme Commander and BIIG Total Annihilation fan but that game is seriously a turd on a playing card. I can show you a broken, unbeatable build. The research aspect is god awful. I'd go on but a $20 price drop before it was out a month and now at $6 on Amazon, it kind of speaks for itself...
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post #22 of 46
Quote:
Originally Posted by goldboy View Post

if you like stressing and macroing - go for it - but there are many better 'real' strategy games. Where your skill level is judged by your decisions in game, not by your APM. Supreme Commander 2 is one of the best RTS games I have ever played.

starcraft is past its use-by date
There is no neccecity to play at the level of a korean pro gamer, that guy was earning several hundred thousand a year for playing a video game.

As for supcom2 being better than sc2 now I know your trolling. I've played both I even enjoyed supcom2 but, there really is no where near as much strategy involved in it as starcraft, Macro, micro, counters, positioning have a far bigger effect in sc2 than they do in supcom. Frankly to me you sound a little like you tried it and got completely destroyed because you were too slow and have decided to hate on it while knowing nothing about it.

@op buy it, If you like strategy games you are unlikely to find any better, Its great fun to play at any level just don't be too put off playing on the ladder to start with people will wipe the floor with you until you have a bit of practice.

single player is pretty good as such things I even finished it which is something very rare as I mostly only play multi player in games these days
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post #23 of 46
lol yeah i did chuckle a bit about the several hours part
post #24 of 46
When Starcraft 1 was release, technology wasn't technically advanced to have such a smooth interface as it does now. Thus, the ability to macro became a pivotal point in the game - along with strategy. However, as technology has advanced and such an interface is possible, I argue why not have it? There is still alot of macro in terms of units in SupCom2 (especially in the top levels), but just unecessary and somewhat tedious (and out-dated resource gathering has really been refined so that it has become 100% strategy based and not macro based.) Thus, SupCom2 battles involve huge amounts of strategy (as the macro is taken away and now strategy alone determins the outcome). This leads to some very interesting battles and approaches.

Now I understand that Starcraft 2 minus the Macro also involves alot of strategy. But SupCom2 just feels so much more refined. With its sleek graphics and animations - returning to Starcraft 2 after that was just impossible. I could only last a few hours before I went back to SupCom2. Also, something so simple is neglected in Starcraft 2 - the ability to zoom all the way out. This basic feauture gives a whole new 'battle' feel to strategy games. Where you are the general, and you can view the whole map for crucial strategic moments (something absent in SC2)
post #25 of 46
Quote:
Originally Posted by woodyfly View Post
I'm not a fan of either SC or Supreme commander and I dislike strategy games in general but this guy says he's played it for "several hours"



You can hardly judge such a competitive game with only a few hours of playing it.

Fanboyism at its best.
there is no need to play it anymore. It is starcraft 1 with slightly prettier graphics - I really don't see why Blizzard took so long to release the game. No major updates to the game-style were made
post #26 of 46
well id still argue that strategy is very deep in sc as well. a 10 second timing window can mean the difference between winning the game and losing, minor variations in build orders can have a drastic effect on the game.

i guess we will have to agree to disagree, as we look for different things in games
post #27 of 46
Obvious fanboy is obvious.

If you don't like the gameplay mechanics of SC2 then don't play it, for christ's sake.

But since we're already comparing the two, let me raise a few points here...

If SC2 is so flawed, then why the hell does it have tons of players, lots of tournaments, better exposure, a much bigger community, and to be honest, I've never seen any good SupCom 2 casters (or any casters at all).

Oh yeah... Why doesn't Supreme Commander have tournaments that have $100,000 prizes?

Go figure..... And yes, I am talking to you goldboy
    
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post #28 of 46
Well to sum it all up:

Starcraft 2 is a good game. It has deep strategy, and is played by newbies - all the way to people making a living out of in Korea. My biggest gripe with the game is the macro which I see as unnecesary, but I can see other people saying that this is what makes the game. So at the end of the day OP - watch some gameplay videos, and compare it to other RTS games.
post #29 of 46
Some people just don't understand games. I've heard an argument before that ARMA is better than cs because it's more realistic. Cracked me up for a while. Although it's in the same genre, they're two different games that are played in many different ways. This could also be applied to this supreme commander argument.
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post #30 of 46
Quote:
Originally Posted by goldboy View Post
there is no need to play it anymore. It is starcraft 1 with slightly prettier graphics
This doesn't even deserve a lol.. Oh wait! It does. LOL

Quote:
Originally Posted by goldboy View Post
I really don't see why Blizzard took so long to release the game. No major updates to the game-style were made
It's called "marketing strategy" ever heard of it?

Oh... and let me add a little extra....

Starcraft 2 was released 10 years after the prequel.

Whilst Supreme Commander 2 was released only 3 years after its predecessor... Wanna know why that is? IT'S CAUSE PEOPLE GOT TIRED OF THE FIRST GAME.

SC2 was released 10 years after the first one, cause there was no need to release another starcraft game. But they still did it. Wanna know why? Cause of all the feedback from starcraft players. That just shows how enormous the starcraft gaming community is.

I don't even see the supcom community convincing GPS and square enix to release a mere expansion.
    
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