Originally Posted by goldboy
those all contribute to our well-being, in terms of physical health. Hence it is only normal that we have professionals to show us how to do it
but when I play those sports I never play against those guys. When I go online to play a game, I have no idea who I am up against - and if these guys are taking the game too seriously/are paid to play ~ this is no fun for me because I don't even have a chance
when you log on to battle.net, you don't have a chance of being matched up with someone whose skill level is much higher than yours. there is a whole ladder/division system that matches you up with players of similar skill level. if you don't play starcraft well, you'll be matched up with someone who is roughly bad as you. that is where decision making, mechanics, tactics all come into play to determine who wins.
what is the "strategy" that you talk about in supcom and how is it different to starcraft? you do realise there are about a zillion different openings and builds for each race against each specific race matchup, each that have been refined and played to death over countless hours... like a certain classic strategy game i know.. you know... CHESS??! but if one had played it for only "several hours" or even "several hours over a week" he/she wouldn't know crap about the game. again, like chess. i believe competitive supcom would also have optimised build orders and strategies against each faction? and the player that best executes the appropriate strategies in each matchup will usually win? which is usually how a strategy game should be decided?
now i am not saying starcraft (or any other game) is as strategically deep as chess, but the similarities are there - starcraft and its sequel have much much higher learning curves to play competitively than what you would normally expect. setting "repeat actions" like in supcom is counterproductive because build orders are optimised to have a certain amount of minerals/workers/units at a certain point of time.
(oh and you do realise starcraft, and aoe, and every other strategy game, has had unit build queuing since the beginning, right?)
anyway, point being - it's pretty ridiculous to say starcraft lacks strategy when compared to other games. i don't know how you characterise it, but if it's the "herp derp lets just make a bunch of units and throw it at the enemy" game it wouldn't have been broadcasted for 15+ years and host to tournaments worth hundreds of thousands of dollars.
IGN is starting up a new pro league for sc2 as well.
, prize pool estimated to be $150~200k.