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Crysis 2 Config File

post #1 of 6
Thread Starter 
Any idea where it is? Just bought the game and it runs stable 60 fps on Hardcore settings, but I want to play around with them for a bit.. there is always a way to improve the game, plus I want to turn off bloom and stuff like that

By the way, the game looks 5 times better than the junk demo
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post #2 of 6
Here it is biggrin.gif

http://www.overclock.net/video-game-news/972804-cvg-crysis-2-pc-players-unlock.html

Enjoy playing with the parameters and report back please biggrin.gif
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post #3 of 6
Thread Starter 
Cheers man +rep
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post #4 of 6
From Sothlol on Steam forums: http://forums.steampowered.com/forum...1804138&page=3

All 47 Commands currently available:

ban (Command)
ban_remove (Command)
ban_status (Command)
ban_timeout = 30 [DUMPTODISK]
cl_fov = 75 []
cl_sensitivity = 16.5 [DUMPTODISK]
cl_sensitivityController = 0.8 [DUMPTODISK]
cl_sensitivityControllerMP = 0.6 [DUMPTODISK]
disconnect (Command)
disconnectchannel (Command)
gl_GameRules (Command)
gl_Map (Command)
g_gamespy_password = []
g_gamespy_server_region = 1 []
g_gamespy_unique_nick = []
g_skipIntro = 1 []
gl_Map (Command)
i_mouse_accel = 0 [DUMPTODISK]
i_mouse_accel_max = 100 [DUMPTODISK]
i_mouse_smooth = 0 [DUMPTODISK]
kick (Command)
kickid (Command)
map (Command)
net_lobby_gamespy_online_port = 64100 [DUMPTODISK]
net_lobby_gamespy_server_ping_wait = 10000 [DUMPTODISK]
pl_movement.power_sprint_targetFov = 75 []
quit (Command)
rcon_command (Command)
rcon_connect (Command)
rcon_disconnect (Command)
r_DrawNearFoV = 55 []
status (Command)
sv_bind = 0.0.0.0 [REQUIRE_LEVEL_RELOAD]
sv_gamerules = SinglePlayer []
sv_gamerulesdefault = SinglePlayer []
sv_password = [DUMPTODISK]
sv_servername = [DUMPTODISK]
sys_spec_gameeffects = 3 []
sys_spec_objectdetail = 3 []
sys_spec_particles = 3 []
sys_spec_physics = 3 []
sys_spec_postprocessing = 3 []
sys_spec_shading = 3 []
sys_spec_shadows = 3 []
sys_spec_sound = 3 []
sys_spec_texture = 3 []
sys_spec_water = 3 []

You can still use most of the 'locked' commands by placing an autoexec.cfg with your system.cfg and placing the commands within the autoexec.cfg, requires a game restart though to take effect, some of the graphic related commands that work this way and their effects are as follows:

variable: cl_motionBlurVectorScale
type: float
current: 1.5
help: Default motion blur vector scale

variable: cl_motionBlurVectorScaleSprint
type: float
current: 3
help: Motion blur vector scale while sprinting

variable: g_postEffect.FilterRadialBlurring_Amount
type: float
current: 0
help: Radial blurring amount

variable: g_postEffect.FilterRadialBlurring_Radius
type: float
current: 1
help: Radial blurring radius

variable: g_postEffect.FilterRadialBlurring_ScreenPosX
type: float
current: 0.5
help: Radial blurring screen position X

variable: g_postEffect.FilterRadialBlurring_ScreenPosY
type: float
current: 0.5
help: Radial blurring screen position Y

variable: g_radialBlur
type: float
current: 1
help: Radial blur on explosions. Default = 1, 0 to disable

variable: r_MotionBlur
type: int
current: 2
help: Enables per object and camera motion blur.
Usage: r_MotionBlur [0/1/2/3]
Default is 1 (camera motion blur on).
1: camera motion blur
2: camera and object motion blur
3: debug mode

variable: r_MotionBlurMaxViewDist
type: float
current: 16
help: Sets motion blur max view distance for objects.
Usage: r_MotionBlurMaxViewDist [0...1]
Default is 16 meters

variable: r_MotionBlurShutterSpeed
type: float
current: 0.004
help: Sets motion blur camera shutter speed.
Usage: r_MotionBlurShutterSpeed [0...1]
Default is 0.004

variable: r_UseEdgeAA
type: int
current: 3
help: Toggles edge blurring/antialiasing
Usage: r_UseEdgeAA [0/1/2/3]
Default is 1 (edge blurring)
1 = activate edge blurring mode
2 = activate edge antialiasing mode (previous version)3 = activate Laplace edge antialiasing mode

variable: r_PostMSAA
type: int
current: 1
help: Enables amortized multisampling.
Usage: r_PostMSAA [0/1]1: 2x quincunx, 2: 4xmsaa

variable: r_PostMSAAEdgeFilterNV
type: int
current: 1
help: Enables nvidia's edge filtering/fxaa algorithim.
Usage: r_PostMSAAEdgeFilterNV [0/1]

variable: r_PostMSAAMode
type: int
current: 2
help: Enables amortized multisampling.
Usage: r_PostMSAAMode [1: to enable 2x amsaa with linear blending, 2: to enable 2x amsaa with clamped reprojection]
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post #5 of 6
Do i gotta make a auto config like we did in Crysis 1? Do i have to copy the definations also or just the commands?
post #6 of 6
Need autoexec for advanced commands.

I am pretty sure this came from someone inside Crytek.
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