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Why Starcraft ?

post #1 of 4
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I have never really played SC1/BW, I mean I did play the campaign casually a bit a long time ago. But why was it Starcraft that has risen out of the sea of RTS games to be the #1 e-sport ? Why not Zero Hour for example ? Was it the blizzard fanboi community that made it so ? Is the game more balanced than any other RTS ? Are the mechanics that better ?
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post #2 of 4
I am no Uber-RTS player. I will admit I have played quite a few RTS games in my short time thus far including some CnC and SC and between the two I was never really fond of one more than the other, actually I preferred RoN more. (R.I.P. RoN)

Anyway to just give you a piece of theory on this inquiry. I would assume SC seems to hold on to a lot of people due to it being polished through the ages, some good, some bad in that journey.

While at the same time CnC has had how many different games? If we want a clear comparison you would have to look at the popularity for this one game SC/BW vs another CnC game right?

Stating this you could argue, that CnC knows when to move on and create an even better game. In the same instance SC/BW has remained the same game for over 12+ years.

This reminds me of a similar situation CS 1.5/6 vs CSS (and we can all testify to how heated that debate could get)

Honestly though I know a few people who still play the original SC/BW to date. Why have they not gone over to SC2? They are still running on legacy hardware. Knowing this it leads me to a blind and ignorant assumption that maybe that's why so many people stay in the past and keep playing these old games. (Hey, I play a game from 2003 still) It plays very well on my new sig rig. It still gives me CtD every couple hours though.

I would love to see what other more rabid fans of either game feel about:

Why you still play this game?
What you like about SC over CnC and vice-versa?
post #3 of 4
It a game that can end in minutes instead of hours, it has less unit count which makes it crucial to have a stratergy in stead of just mashing the produce unit button.
There are only three different classes and they are all completely different in terms of building and controlling.
It's simple on the outside but extremely complex when you get a hang of it because you know the basic RTS gameplay won't help you against the supreme strategies some will use against you.
There is no shadow damage or hidden specials like in AoE where some units take more damage to a specific class without any solid reason (pikemen vs cavalry in AoE2).

I don't play it more than for the story though.

Quote:
Originally Posted by NitroNarcosis View Post
SC/BW has remained the same game for over 12+ years.

This reminds me of a similar situation CS 1.5/6 vs CSS (and we can all testify to how heated that debate could get)
It's the simpleness of the games that keeps them alive.
CS1.6 have no: stupid blood effect SO REAL, it uses a proper health indicator, it doesn't use RPG elements (fair for everyone), it doesn't use level system etc, no stupid one hit-KO melee attacks, a knife isn't as deadly as a 12-gauge Hasta la Vista in the face.
Edited by Ecchi-BANZAII!!! - 3/24/11 at 6:22am
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post #4 of 4
Quote:
Originally Posted by candy wrapper View Post
But why was it Starcraft that has risen out of the sea of RTS games to be the #1 e-sport ?
Koreans.
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