It a game that can end in minutes instead of hours, it has less unit count which makes it crucial to have a stratergy in stead of just mashing the produce unit button.
There are only three different classes and they are all completely different in terms of building and controlling.
It's simple on the outside but extremely complex when you get a hang of it because you know the basic RTS gameplay won't help you against the supreme strategies some will use against you.
There is no shadow damage or hidden specials like in AoE where some units take more damage to a specific class without any solid reason (pikemen vs cavalry in AoE2).
I don't play it more than for the story though.
Originally Posted by NitroNarcosis
SC/BW has remained the same game for over 12+ years.
This reminds me of a similar situation CS 1.5/6 vs CSS (and we can all testify to how heated that debate could get)
It's the simpleness of the games that keeps them alive.
CS1.6 have no: stupid blood effect SO REAL, it uses a proper health indicator, it doesn't use RPG elements (fair for everyone), it doesn't use level system etc, no stupid one hit-KO melee attacks, a knife isn't as deadly as a 12-gauge Hasta la Vista in the face.Edited by Ecchi-BANZAII!!! - 3/24/11 at 6:22am