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[Joystiq]Resident Evil 4, Code Veronica HD Comparisons and Download in NA Fall - Page 4

post #31 of 48

good video.

Also, since this will be a remastered gamecube version, look at this comparison on how much better it looked on GC compared to ps2. Huge difference. The GC has volumetric water, while the ps2 version had some crappy moving texture, GC also has superior lighting, just look at when the lighting strikes, it cast shadows and lights up objects.

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post #32 of 48
Meh, Anyone can get BETTER results with a basic emulator
post #33 of 48
Quote:
Originally Posted by OmegaNemesis28 View Post
What in the world are you yapping about? It's clear you have no idea what you're saying. None of that even made remotely any sense. Not a single word out of your mouth is understandable just now.

Increasing the native resolution of a game, giving it higher resolution textures, and removing effects that limit the game's graphical presentation (such as unncessary fog to reduce draw distance for example) greatly changes a game's clarity.
You're absolutely insane if you think that they're wrong to compare the new remastered edition at a 720p resolution to the previous version of the game's 480p in a 720p stretched picture. THATS THE POINT OF IT. For you to argue against that is to argue against the entire purpose of an HD version of the game. Do you even have a brain cell at work here?











That's a proper comparison of a SD version of the game to the HD remastered edition. You take the original version of the game (whatever platform it make be - this case PS2) stretch or upscale it to SAME resolution the HD version is in order to compare. That's the ONLY way to do it properly. That's apples-to-apples. What's wrong with you?


According to YOUR half minded logic, you would do this or something similar:





Good job - that completely makes sense.


This is the SAME thing as DVD vs Bluray for example.
You're basically saying it would be wrong for me to take a DVD, play it stretched or upscaled at 1080p, take a screenshot of it, and compare it to a 1080p Bluray screencap. That's the ENTIRE purpose of the comparison taking place - to show the differences that the newer version has over the older one.





The PS2 version of RE4 did have a number of graphical differences, but the Gamecube version of the game STILL looked similar. It didn't look painstakingly different at all like those screenshots show. You're completely misinformed and don't have a clue about what you're talking about sir.





as compared to this:



Are you even on planet earth? There are differences in the GC and PS2 version, duh, but they're still identical overall. Whether you blow up GC or the PS2 version of the game, it's still going to be the same as that comparison picture.





Correction - RE4 on PC done by Ubisoft was a steaming pile of -


Good job, genius. You say I have no idea what I'm talking about, yet you state PS2 and GC version are identical when they are worlds apart.

You obviously don't have a clue yourself, buddy.

What I said in the previous comment was (if you had actually read my post instead of flaming at my attempted response, you imbecile) is if you get them both down to the lowest native resolution and then compare, 480p vs 480p restored, neither being upscaled (higher one being downscaled) and both using same video output. Those screenshots were obviously taken via analog input on a HDTV, which is garbage for displaying the quality of SD picture. I can tell you now by looking at those crap screenshots you posted that it looks worlds better on my 28" CRT TV (in your pics blacks are shown as greys, image is badly distorted) which is what anyone will get from connecting anything via analog to a HDTV. CRTs use various imge softening techniques that LCDs/TFT and other HDTVs don't and older consoles often relied on this to make the picture look better, so stretching an already bad picture across a HDTVs resolution makes it look far worse than it actually is.

Comparing upscaled DVDs to Blu-ray is an entirely different story, the image of both is 2D and can vary depending on the GPU that's doing the upscaling/post-processing, and can still use the same digital output. Upscaling a misinterpreted SD picture from a console on a HDTV will only magnify the jaggies and low res textures, and since the majority of HDTVs won't do anything to fix/post process analog SD picture, as I said before, make it look much worse than it actually does, as in effect you're underlining the inferior analog cable far more than you show the difference between the quality at which the source device actually runs it.

P.S. And well done on trying to insult someone else's logic and ultimately coming out like the one with the "half-arsed logic". How exactly does me typing up a response on a keyboard, involve any words coming out of my mouth? Then again, you're probably the sort of nutter who shouts everything he types at the screen, since I doubt you have the balls to speak to anyone in that manner in person.
Edited by Am* - 3/27/11 at 9:23am
    
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post #34 of 48
Thread Starter 
Quote:
Originally Posted by Am* View Post


Good job, genius. You say I have no idea what I'm talking about, yet you state PS2 and GC version are identical when they are worlds apart.
You obviously don't have a clue yourself, buddy.
XD
Wow, you can't read can you? Did you flunk grade school? I NEVER said they are identical.

Quote:
The PS2 version of RE4 did have a number of graphical differences, but the Gamecube version of the game STILL looked similar. It didn't look painstakingly different at all like those screenshots show. You're completely misinformed and don't have a clue about what you're talking about sir.
That's what I said. They look similar. That's not identical. Similar. Learn to read plain simple english.
The difference between the GC and PS2 version is NOTHING in comparison to the GC picture to this new version. The GC version is better looking than the PS2 version in many different ways BUT overall they're very similar with things like water and fire effects aside. Whether you use a GC screencap or a PS2 screen cap for that comparison - it'll still be very close. What can't you comprehend out of that statement? Please - point it out, and provide some kind of proof if you wish to argue it like I did.
You're just mad.

Quote:
What I said in the previous comment was (if you had actually read my post instead of flaming at my attempted response, you imbecile) is if you get them both down to the lowest native resolution and then compare, 480p vs 480p restored, neither being upscaled (higher one being downscaled) and both using same video output. Those screenshots were obviously taken via analog input on a HDTV, which is garbage for displaying the quality of SD picture. I can tell you now by looking at those crap screenshots you posted that it looks worlds better on my 28" CRT TV (in your pics blacks are shown as greys, image is badly distorted) which is what anyone will get from connecting anything via analog to a HDTV. CRTs use various imge softening techniques that LCDs/TFT and other HDTVs don't and older consoles often relied on this to make the picture look better, so stretching an already bad picture across a HDTVs resolution makes it look far worse than it actually is.
What are you talking about the LAST damn time dude?
Why would you take an HD REMASTERED GAME and render it in 480p? That defeats the purpose of the remastered edition.

Like I said:
You wouldn't take a DVD, play it in 480p, and then play a Bluray in 480p to compare it.
You're being totally stupid. Your logic is nonexistent. That's not how things work. You upscale the DVD to 1080p to compare to Bluray in 1080p because thats the point of Bluray is content HD in 720p/1080p. You don't buy Bluray to watch it on a resolution like 480p. Same with this game, you wouldn't buy RE4 HD to play it on a 480p screen. And, if they made adjustments to the game's effects and stuff, then there would still be a difference anyway DERP.

Eurogamer's DF and Beyond3D forums - the leading professionals in this kind of stuff do it ALL the time. That's how it's done, you're comparing the quality of games' graphics, performance, and resolutions. You're trying to tell me they're wrong? And your reasoning for this later on is cables? ROFLMAO

Quote:
Comparing upscaled DVDs to Blu-ray is an entirely different story,

No it's not! The CONCEPT is the same! How deaf can you be? Seriously?

Quote:
the image of both is 2D and can vary depending on the GPU that's doing the upscaling/post-processing, and can still use the same digital output. Upscaling a misinterpreted SD picture from a console on a HDTV will only magnify the jaggies and low res textures, and since the majority of HDTVs won't do anything to fix/post process analog SD picture, as I said before, make it look much worse than it actually does, as in effect you're underlining the inferior analog cable far more than you show the difference between the quality at which the source device actually runs it.
WHAT?
XD
I've never heard more BS garbage in my entire life. Nothing you just said not only made any sense nor is factual yet alone has nothing to do with what we're talking about.

Cables have NOTHING to do with this right now. The PS2 or Gamecube can't render the game at 720p. Not only was the hardware not designed to do that, yet alone can, neither is the software being the game. The game on the PS2 and Gamecube is designed to run in SD, with SD effects and textures and everything else.
This new HD version of the game is designed to run in HD with HD effects and textures. You're DEFEATING THE PURPOSE of the game by running it at 480p like you want to. That has nothing to do with cables.
For the last time, you have no clue what you're talking about.
If you were to be apart of Sony's or Nintendo's development crew, and are able to design a PS2 or Gamecube that can output HDMI natively, it WOULDNT MAKE A DIFFERENCE. That has to be the most senile thing I've ever heard. The game and the hardware only run in 480i/p

While analog and digital signals do greatly differ, but that's ONLY if the content itself can be used in such a manner. Analog signals can handle SD resolution footage just fine, even up to 720p with component (of which the PS2 can use to an extent with some games).
But that's all the Gamecube and PS2 can put out is 480p (a game like GT4 go up to 1080i, somewhat), so whether you use HDMI or analog - it doesn't make a difference in this case. Especially if you factor in component, which many people will argue makes no difference to HDMI to an extent.
So your point is completely irrelevant from the start. Infact, that picture could be from a Wii using component cables or a PS3 using the PS2 version of the game (which is less likely).

"misinterpreted SD picture from a console"
Dude, what in the world...... just stop. XD

Quote:
P.S. And well done on trying to insult someone else's logic and ultimately coming out like the one with the "half-arsed logic". How exactly does me typing up a response on a keyboard, involve any words coming out of my mouth? Then again, you're probably the sort of nutter who shouts everything he types at the screen, since I doubt you have the balls to speak to anyone in that manner in person.
Someone's mad because you simply don't have a clue about what you're talking about right now.

"Let's compare an HD game to the SD version of the same game at SD resolutions because that's the point of HD right right right?" - Thats what you're spouting out right now. Plain sad.
You've yet to come up with a single thing to support your claims. Yet, I've provided screenshots and everything. None of which you've countered.

And now you're on a rant about how I "probably can't be like that to anyone in this manner in person." You've already lost any respectability in your argument already yet alone not even on the subject at hand. Good stuff.
Edited by OmegaNemesis28 - 3/28/11 at 2:31pm
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post #35 of 48
Quote:
Originally Posted by OmegaNemesis28 View Post
XD
Wow, you can't read can you? Did you flunk grade school? I NEVER said they are identical.



That's what I said. They look similar. That's not identical. Similar. Learn to read plain simple english.
The difference between the GC and PS2 version is NOTHING in comparison to the GC picture to this new version. The GC version is better looking than the PS2 version in many different ways BUT overall they're very similar with things like water and fire effects aside. Whether you use a GC screencap or a PS2 screen cap for that comparison - it'll still be very close. What can't you comprehend out of that statement? Please - point it out, and provide some kind of proof if you wish to argue it like I did.
You're just mad.



What are you talking about the LAST damn time dude?
Why would you take an HD REMASTERED GAME and render it in 480p? That defeats the purpose of the remastered edition.

Like I said:
You wouldn't take a DVD, play it in 480p, and then play a Bluray in 480p to compare it.
You're being totally stupid. Your logic is nonexistent. That's not how things work. You upscale the DVD to 1080p to compare to Bluray in 1080p because thats the point of Bluray is content HD in 720p/1080p. You don't buy Bluray to watch it on a resolution like 480p. Same with this game, you wouldn't buy RE4 HD to play it on a 480p screen. And, if they made adjustments to the game's effects and stuff, then there would still be a difference anyway DERP.

Eurogamer's DF and Beyond3D forums - the leading professionals in this kind of stuff do it ALL the time. That's how it's done, you're comparing the quality of games' graphics, performance, and resolutions. You're trying to tell me they're wrong? And your reasoning for this later on is cables? ROFLMAO




No it's not! The CONCEPT is the same! How deaf can you be? Seriously?



WHAT?
XD
I've never heard more BS garbage in my entire life. Nothing you just said not only made any sense nor is factual yet alone has nothing to do with what we're talking about.

Cables have NOTHING to do with this right now. The PS2 or Gamecube can't render the game at 720p. Not only was the hardware not designed to do that, yet alone can, neither is the software being the game. The game on the PS2 and Gamecube is designed to run in SD, with SD effects and textures and everything else.
This new HD version of the game is designed to run in HD with HD effects and textures. You're DEFEATING THE PURPOSE of the game by running it at 480p like you want to. That has nothing to do with cables.
For the last time, you have no clue what you're talking about.
If you were to be apart of Sony's or Nintendo's development crew, and are able to design a PS2 or Gamecube that can output HDMI natively, it WOULDNT MAKE A DIFFERENCE. That has to be the most senile thing I've ever heard. The game and the hardware only run in 480i/p

While analog and digital signals do greatly differ, but that's ONLY if the content itself can be used in such a manner. Analog signals can handle SD resolution footage just fine, even up to 720p with component (of which the PS2 can use to an extent with some games).
But that's all the Gamecube and PS2 can put out is 480p (a game like GT4 go up to 1080i, somewhat), so whether you use HDMI or analog - it doesn't make a difference in this case. Especially if you factor in component, which many people will argue makes no difference to HDMI to an extent.
So your point is completely irrelevant from the start. Infact, that picture could be from a Wii using component cables or a PS3 using the PS2 version of the game (which is less likely).

"misinterpreted SD picture from a console"
Dude, what in the world...... just stop. XD



Someone's mad because you simply don't have a clue about what you're talking about right now.

"Let's compare an HD game to the SD version of the same game at SD resolutions because that's the point of HD right right right?" - Thats what you're spouting out right now. Plain sad.
You've yet to come up with a single thing to support your claims. Yet, I've provided screenshots and everything. None of which you've countered.

And now you're on a rant about how I "probably can't be like that to anyone in this manner in person." You've already lost any respectability in your argument already yet alone not even on the subject at hand. Good stuff.
Since you continue ignoring every point I've brought up (your "what are you talking about", "what planet are you on" and other BS you so love to spout), I will do the same. My point still goes. Go play Serious Sam and Serious Sam HD side by side at 480p or any other resolution. Regardless of the resolution you use the games look worlds apart, and it will be worth the money they charge. If I play this HD version and the original on my CRT TV they will barely look any different. I for one am not gonna pay Capcom for a slightly shinier portover, maybe in 2005-2007 I would have seen it to be worth it. It's 2011 now, way too late to re-release a 2004 game. Maybe when it hits a $4 sale I'll jump on it, till then, no thanks. And since the only point you seem to bring up in your argument are "T3H XTRAA PXLZ!!!1!" enjoy burning the extra cash you seem to have laying around (or most likely your parents) for an emulated 2004 game.
    
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post #36 of 48
if its not $15 a game, i think anything more than that is asking too much
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post #37 of 48
Thread Starter 
Quote:
Originally Posted by Am* View Post
Since you continue ignoring every point I've brought up (your "what are you talking about", "what planet are you on" and other BS you so love to spout), I will do the same. My point still goes. Go play Serious Sam and Serious Sam HD side by side at 480p or any other resolution.
What are you talking about ignoring every point you've brought up? I've argued EVERY one of them and YOU are the one ignoring them. I've disected every tiny thing in your post. You're going to sit here and act like I've said nothing but "what are you talking about"?

And what is with you and 480p? You're, for the 4rth or 5th time, DEFEATING THE PURPOSE of the game.

Here's your Serious Sam and Serious Sam HD





Yeah man - I don't see any differences in those pictures.

Quote:
Regardless of the resolution you use the games look worlds apart, and it will be worth the money they charge. If I play this HD version and the original on my CRT TV they will barely look any different. I for one am not gonna pay Capcom for a slightly shinier portover, maybe in 2005-2007 I would have seen it to be worth it.
What are you even saying at this point?

Quote:
It's 2011 now, way too late to re-release a 2004 game.
XD That's the point of it.
They're upgrading a game in 2004 to work with today's current standards of resolution and graphics.

Quote:
Maybe when it hits a $4 sale I'll jump on it, till then, no thanks. And since the only point you seem to bring up in your argument are "T3H XTRAA PXLZ!!!1!" enjoy burning the extra cash you seem to have laying around (or most likely your parents) for an emulated 2004 game.
Emulated 2004 game? Wow, this just... is incredible.







That's not emulation. That's actual texture resolutions being adjusted and upgraded, as well as a 10x higher native resolution. The pixels do matter, along with the assets. This is graphics 101. If you can't even comprehend that, they again, you clearly shouldn't have been talking about it since the beginning. But no - it's all about the wires right?
Edited by OmegaNemesis28 - 3/28/11 at 9:40pm
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post #38 of 48
Quote:
Originally Posted by clerick View Post
Here's what RE1 Remake looks like at 1080p running on the emulator for the guy curious in the other thread:
http://www.youtube.com/watch?v=v9XXqyn6vj8
what version is he running...i tried to run the game and this happened...

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post #39 of 48
Thread:
Me:


Anyway, just thought I'd chime in with some first hand experience in this whole "HD remake" thing.
IT'S A GOOD THING
Now I'm not gonna say you should go and buy it when it comes out, but... you tell me which looks better

This...


Or this...


Now if i was able to do that on my pc by flicking some switches, what do you think the game makers themselves could do with hardware that is 10x faster(ps2 vs ps3)
I for one definetely like the idea and i will most likely be buying code veronica when it comes out(never liked 4...but may buy it too). I'd be willing to pay $25 at the most though, maybe $30 if they add stuff other then better graphics.
Edited by qwertymac93 - 3/28/11 at 9:45pm
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post #40 of 48
Thread Starter 
Quote:
Originally Posted by qwertymac93 View Post
Hmm, just thought I'd chime in with some first hand expiriance in this whole "HD remake" thing.
IT'S A GOOD THING
Now I'm not gonna say you should go and buy it when it comes out, but... you tell me which looks better

This...


Or this...


Now if i was able to do that on my pc by flicking some switches, what do you think the game makers themselves could do with hardware that is 10x faster(ps2 vs ps3)
I for one definetely like the idea and i will most likely be buying code veronica when it comes out(never liked 4...but may buy it too). I'd be willing to pay $25 at the most though, maybe $30 if they add stuff other then better graphics.
exactly.

PS2 and that era of games look fantastic with just base assets and effects alone. With emulation, you render them with native resolution and can toggle the effects that the developers put into the games in order for them to run within the performance specs of the hardware - effectively making the game better without having to "mod" the game really.
Now, combine that fantastic capability with things like native higher resolution textures like GoW did along with higher framerates and enhanced assets - you've got something that is comparable to the original game. It's no contest.


I mean look at what you could do with ICO in emulation. More specifically, here is the ICO HD against the original SD ICO.
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Nemesis NE-α
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