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[PCGAMER] Just Cause boss says hiring hackers and better games will beat PC piracy - Page 5

post #41 of 47
Quote:
Originally Posted by Mygaffer View Post
The big problem with DRM is that is does not work. If DRM actually worked I could see why companies use it, but it doesn't, the games ALWAYS get hacked. A few take a little while, but for the most part it happens really quickly.

All DRM does it throw up hassles for the end user.Of course I have always said the DRM is more about control and in cases of limited activations trying to prevent second sale. These guys care WAAAY more about used sales than they do about piracy. Pirates have not demonstrated a willingness to pay, whereas people buying used games have. The developers and publishers just don't see any of that money.
This goes back to prices. If a game is $60, the average teenager can't afford it (stereotyping here) so he/she goes to ebay or craigslist and buys a used copy for $30 or so.

If a game is $30, your average teenager will tend to buy it, and the people trying to sell it used won't be making that much money. Win-win situation.
post #42 of 47
The article is true.
I don't understand why these people always whine about piracy, you can pirate Blops for example but you cannot play online with the rest, therefore you have to buy it to enjoy the community [well..lack of it.]
post #43 of 47
physical disk <50$, online purchases <40$. Bring out great games and good quality. And trust me with time even the biggest pirate will buy a game out of love.
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post #44 of 47
Step 1: Move to a secure online marketplace such as steam.

Step 2: Hire hackers to work for you and help prevent basic hacks from occuring (aka all the same workarounds seems to work for most PC games, something needs to be done to crack down on PC piracy but nothing intrusive like limited activations or installing rootkits, please)

Step 3: STOP PORTING from consoles (this ticks off the PC gamers thinking that "Oh you don't care about us do you, ok were stealing your games now)

Step 4: Listen to the community!

Step 5: Makes QUALITY PC only titles instead of cashing in on consolization for once....

Step 6: Decrease new game prices from the disgusting 60 dollars price range to something more feasible like 45 dollars - 50 dollars per title. (Be realistic here)

Done deal.
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post #45 of 47
Quote:
Originally Posted by Heret|c View Post
Sorry to say he fails: doesn't matter how good a game is, if people are given opportunity to get it for free and avoid paying $60 they are going to take it. Most of the people want to get something for nothing: it's the basic human phsycology.
By that logic I shouldn't own the Metallica CDs I own, nor should I have a legal copy of Minecraft, Sins of a Solar Empire, Blur (Broke my Activision boycott), Crysis Maximum Edition, The Big 4 DVD, Megadeth live DVDs, etc, all of which are easily pirated but I bought anyway because I wanted to support those who made it.

A lot of pirates try before they buy, having better DRM won't really help much unless it doesn't hinder the user in any way at all and is employed by a good game, there are a few people who pirate because it's free but most are just sick of being shafted, also, unlike PC piracy (No MP), with console piracy you still get MP and every feature the retail game has as long as you're careful not to get banned, so why isn't the console market flooded with pirates?

Quote:
Originally Posted by DjiXas View Post
Oh boy, it looks like now the best marketing strategy is: PC gaming is good, prices are high, yes, yes, we develop this game, and it will be very good, we don't like ports, piracy exists because of the prices...

Yadda, yadda, yadda...

Every day new company says same thing but situation remains the same.

Now walk the talk.
This, although considering they made JC2...I think they are going to walk the walk, just like Stardock.

Quote:
Originally Posted by dyinganotherday View Post
black market principle

people will take the cheaper and illegal route when it's available. (20% of the people actually)
Experience teaches otherwise.


Quote:
Originally Posted by Heret|c View Post
great idea: let's invest more in our product and market it to the audience who doesn't pay for it.
Obvious troll is obvious.

Quote:
Originally Posted by PhilWrir View Post
They keep saying "Beat Piracy."
Piracy cant be beaten. It CAN be outmaneuvered however.
Free of charge is hard to beat, but release a great product for a good price across every market you can worldwide and you can almost guarantee piracy will drop off sharply.

It will never be gone because of the group beers described that just pirates to pirate, but if a company takes the chance and tries a release that isnt wallet rape in 1 or 2 regions of the globe for a mediocre or bad game the other 2 groups will shrink in size and general sales will probably rise.
It depends what he means by beaten, if he means the amount of pirates who don't buy the game at all is reduced to a minimum and that most people who do pirate it buy the game after playing it, then that could be possible.

Quote:
Originally Posted by pLuhhmm View Post
Good game = good sales no matter what. Sure people pirate every game, but most people who can afford the game usually buy it if they like it.

If it was was VERY VERY easy to pirate a game and play it, yes, I'm afraid sales would go down, but that's the thing, it's not. The people who pirate games are in the minority by far.

The greatest anti-piracy is online play. Very few games can be pirated and play online. Outside of 3rd party clients for virtual p2p for games for a select few games, there isnt much you can do. The only exception I've seen of this, is MW2 with alterIWnet. However, the only reason that exists is because of the huge demand for it. Black ops wont have this b/c it takes a LOT of work to do what alterIWnet is. Even with alterIWnet existing, MW2 IIRC broke all kinds of sales records.

Piracy has always been and always will be.
This, having good DLC as well helps, especially if it's free.


DRM is not the answer unless it has zero change to negatively affect the consumer who bought the game legally, even having the DVD in the drive can be a PITA and should be abolished (I don't think it's ever stopped anyone?), instead, they should concentrate on DLC that is very hard to remove and install on a pirated copy and decent MP, maybe have it so you sign in every time you start the game but still can access the game if your net is down, like Minecraft.
    
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post #46 of 47
I always try before I buy, always official demos first if there isn't one I find other ways. I have been burned more times than I can count.

(and I am not just saying that my steam account is overflowing with games)
    
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post #47 of 47
Quote:
Originally Posted by Heret|c View Post
Sorry to say he fails: doesn't matter how good a game is, if people are given opportunity to get it for free and avoid paying $60 they are going to take it. Most of the people want to get something for nothing: it's the basic human phsycology.
That's false because I have the opportunity and choose to pay for my games. Sorry to break it to you, but you're not a psychologist, pal.

Quote:
Originally Posted by DjiXas View Post
Every day new company says same thing but situation remains the same.

Now walk the talk.
Just Cause 2 was a wonderful game and not just a lame console port. It has some of the best graphics I have seen and runs VERY well. They made it with modding in mind and give you quite a bit of advanced graphics options.

They have every right to say this without the hypocrisy you imply.
Edited by slosha69 - 3/26/11 at 9:56pm
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