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Running above 60FPS on 60Hz? - Page 2

post #11 of 57
Quote:
Originally Posted by Thogar;12870686 
So people play with screen tearing? eww lol

It personally doesn't bother me. It's way better than using your mouse on a boob.(Vsync on.)
post #12 of 57
Quote:
Originally Posted by Thogar;12870686 
So people play with screen tearing? eww lol

Yeah, I don't care as long as I can get decent mouse response unlike if I ran with Vsync on.
post #13 of 57
Thread Starter 
Quote:
Originally Posted by Khaotik55;12870672 
Noticing mouse input delay is quite obvious.

/Didn't I say thread? If you don't believe me go on Call of Duty, a game that generally gets high FPS. And cap your FPS via console to your refresh rate, and compare with 100+ fps uncapped.

Well I've really only noticed mouse latency in Mafia 2's menu. I haven't done long testing on other games though.
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post #14 of 57
Quote:
Originally Posted by Thogar;12870686 
So people play with screen tearing? eww lol

I find games more enjoyable when I can aim and control my crosshair with consistency rather than sheer luck, but then again, I'm only used to modifications of the quake engine. Playing uncapped with 500-1000 fps = no screen tearing in source games tho.
post #15 of 57
Quote:
Originally Posted by LivingChampion;12870663 
Really? How do you tell?

edit: what the hell does that mean feel more responsive but you won't see a difference? You talking about mouse lag right?

no some people can notice the more frames even if the human eye doesnt take them..

i notice it when i play 120fps or 60fps..
its much smoother. for me.
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post #16 of 57
In cs 1.6 there is definitely a BIG difference. Everyone I know who plays at a competitive level, play with vsync switched force off and fps_max 101 60hz lcd monitors included.
    
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post #17 of 57
Quote:
Originally Posted by Khaotik55;12870635 
No, 100FPS on a 60Hz monitor will feel more responsive than 60FPS on a 60Hz monitor. But you won't see a difference.

/Thread
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post #18 of 57
Quote:
Originally Posted by runeazn;12870731 
no some people can notice the more frames even if the human eye doesnt take them..

i notice it when i play 120fps or 60fps..
its much smoother. for me.

But how when the monitor can still only display 60 fps?

Mouse latency I agree with but not that people can notice more frames.
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post #19 of 57
Thread Starter 
Quote:
Originally Posted by runeazn;12870731 
no some people can notice the more frames even if the human eye doesnt take them..

i notice it when i play 120fps or 60fps..
its much smoother. for me.

Is that monitor 60 or 120hz?
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post #20 of 57
I've seen this argument a lot.

Obviously a 60hz output means your card is only refreshing the display 60 time a second, so anything over 60fps and you're rendering redundant information.

However, as someone said, there are 2 possible advantages to rendering over 60fps.

1. Mouse may feel more responsive
2. Online games (i'm thinking css and 100 tick servers) occasionally benefit as you're able to send more (or non-interpolated) update information to the server

also, people saying that people can see more than 60Hz on a TFT panel that is only being fed 60Hz are idiots, plain and simple.
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