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Big Homefront patch addresses unbalanced mutiplayer

post #1 of 9
Thread Starter 
Quote:
Digital Extremes and KAOS are happy to announce our first major update for the PC version of the game. This patch will update the client to version 1.0.3 and is currently undergoing internal testing and is scheduled for release early next week! The complete list of changes can be found below in the story.

FEATURES

NEW FEATURE – DEMO URL
- A DemoURL can now be specified in the server playlist, this is used to indicate the location of stored demo files to user’s in-game (see the multiplayer options screen). A good practice for server admins would be to share the demo folder via FTP, this would allow users to grab demos of games they starred in, and also (very importantly!) allow users and anti-cheat authorities to download evidence for cheat reporting. Incidentally, it is now possible to dump all users unique steamID's from both in-game, and in-demos to the console or text file (this will make reporting abusive players and enforcing bans incredibly easy).

Improved Squad Based Gameplay
- Players will now re-spawn at a point nearest to the closest member of their squad.
- Squad mates will now be colored blue on the mini-map and full-screen maps.

GAME BALANCE
- RPG's now deal additional damage to HMMWV's
- Lowered m200 and m110 sniper rifle damages. The only 1 shot possible is now headshots.
- Flak jacket now has a lower BP cost, and a slight effectiveness buff.
- Diablo damage adjusted
- Weapon is taken out of ADS and accuracy decreases when jumping.


OPTIMIZATIONS & FIXES
- The Rhino drones weapon attachment was not being properly moved with the Rhino drone on dedicated servers, causing the rockets to fire incorrectly. This is now fixed.
- We have added some animation optimizations for large player games.
- Several UI related improvements were added for large player games .
- Fixed scaling text zooming on Battle Commander when opening up the battle chat or squad UI.
- Switched the buttons around on the load out rename confirmation dialog to better abide by conventions.
- Improved SLI/CrossFireX support.
- A few reported issues with WinXP 64 bit edition have been addressed.
- Improved menu navigation with analogue controls.

General Improvements
- User feedback for kicks and bans has been improved.
- The intermission lobby now displays clan tags.
- Text chat is now possible in the kill cam, spawn selection, and intermission lobby screens.

New Settings & Control Options
- EnableD3D10/11 is now accessible via the system settings menu.
- Mouse acceleration is now accessible via the controls menu.
- Mouse smoothing is now accessible via the controls menu.

http://www.homefront-game.com/blog-post/homefront-pc-patch-103-announced
Take that you camping sniper noobs!!

No mention of performance fixes though frown.gif
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post #2 of 9
Wow, it really looks like the devs have listened to the feedback of players and are trying to fix what ppl have been complaining about as quick as possible.

Let's hope that this patch doesn't break more than it fixes - a la cod patches lol.
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post #3 of 9
Sounds good, may play it again now... maybe.
 
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post #4 of 9
yey!
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post #5 of 9
Thread Starter 
Yeah I mean turning snipers down to two shots, chatting in the lobby, spawning on squad are all ideas I was thinking of and they are being introduced, cant wait.

It is a shame for the bad reviews, the multi player had alot of potential, the battlepoint system is actually really good.
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post #6 of 9
I don't see what the problem with "camping" is if you are sniper, snipers don't run around like regular infantry and when they do they are usally using an M4/16, at least this is the way we do it in the real Army.
Edited by fg2chase - 3/26/11 at 2:39pm
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post #7 of 9
Quote:
Originally Posted by fg2chase;12880693 
I don't see what the problem with "camping" is if you are sniper, snipers don't run around like regular infantry and when they do they are usally using an M4/16, at least this is the way we do it in the real Army.

As it is right now sniping takes no skill. Heck I went something like 10 and 5 and I stink as a sniper. So yea, it needs fixed. You can still get a OHK, it will just takes a HS after the patch. The skilled snipers this will not affect.
    
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post #8 of 9
Quote:
Originally Posted by fg2chase;12880693 
I don't see what the problem with "camping" is if you are sniper, snipers don't run around like regular infantry and when they do they are usally using an M4/16, at least this is the way we do it in the real Army.

The problem is the snipers being OP. Pretty much every server is filled with like 10+ snipers on each team because it's all OHK. Eventually, everything just devolves into a game being all snipers since that's the only way to not die.

Another fix for the snipers I think they should implement is removing the thermal scope from the Intervention. It takes zero skill to use that gun because of the scope. Just make it slightly more powerful than the semi-auto and be done with it.

I hope the mouse acceleration option corrects the ADS sensitivity, but I don't think it will. I hate that even if you have your ADS sensitivity ratio set to 1.0, its still slower than if you just aim from the hip. That alone is my biggest gripe with the game.
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post #9 of 9
Ahh I see, that makes sense... I am not a sniper but I am an expert marksman in real life and I keep thinking to myself that there is no wind, or any real physics when it comes to shooting someone in the game. I was an M249 Gunner in Ramadi Iraq 2006 and it was a lot easier to shoot people even while they were on the move.. I can't hit anything with the 249 in the game but I am basically a "pro" with the sniper rifles because it is very easy. lol

This is basically the first FPS I have played since delta force black hawk down, I guess because I was scared I was going to have an episode or something by playing these games but it really isn't the same at all. What drew me to this game was the fact that it was the same guy that made Red Dawn that wrote it. So I figured I would give it a go.
Edited by fg2chase - 3/26/11 at 7:15pm
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