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Crysis2/CryEngine3 In Depth Look

post #1 of 6
Thread Starter 
Stumbled upon this particular pdf. Interesting read.

http://www.crytek.com/news/achieved-with-cryengine-3
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post #2 of 6
I found this specific part very interesting:
13 PC vs. Consoles
The lowest PC spec, “Highâ€, is almost the same as the spec used on consoles, besides per-platform differences, such as different texture formats for render targets and different normal map formats on PS3 due to lack of 3Dc support. PC specs also feature improved texture quality, since we do not use streaming for PC due to the vast memory resources available. Anisotropic filtering is enabled for all specs, while on PS3 it is dynamically adjusted and goes up to 16x anisotropic, and on Xbox 360 it is limited to 4x anisotropic in order to reduce the performance cost.

They explain throughout the pdf the difference between console and pc versions and how they got the effects to work on both
    
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post #3 of 6
Thread Starter 
Makes me wonder if they can still increase the fidelity of the PC version through a patch. Im still hoping.
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post #4 of 6
Quote:
Originally Posted by ObsessiveCompulsive View Post
Makes me wonder if they can still increase the fidelity of the PC version through a patch. Im still hoping.
Well, the game has DX10 files, so, once they patch DX11, they can add some higher resolution textures if they desire like DA2 did
    
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post #5 of 6
Does the game support 64 bit OS's?
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post #6 of 6
Quote:
Originally Posted by BigFan View Post
Well, the game has DX10 files, so, once they patch DX11, they can add some higher resolution textures if they desire like DA2 did
Yeah, but DA2's high resolution textures didn't really improve the game's fidelity significantly. It just made the fidelity borderline acceptable.
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