Alan Wake developer Remedy has acknowledged that its decision to sign an Xbox 360 exclusivity deal with Microsoft was a "business risk" - but one that reduced the technological headaches associated with making the game.
The adventure thriller was originally planned for PC, Xbox 360 and PS3, but Microsoft swept in with an offer that was too good to refuse.
Although this decision created the worry of a reduced potential market, Remedy told an audience at GDC earlier this month that it helped reign in the scope of a wildly ambitious project.
"Our strategy was one of focus," said Remedy CTO Markus Maki. "That's actually a really core Remedy element, well if you forget the ambitious goals we had. We needed to be top notch in some areas, but we knew we couldn't do everything better than some developers out there