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1998 > Crysis 2 - Page 2

post #11 of 50
Quote:
Originally Posted by angrysasquatch View Post
You can't implement AA with deferred lighting. At least not easily. See: UT3 engine, stalker games pre-DX10, etc.
Really? Why?
post #12 of 50
Thread Starter 
Quote:
Originally Posted by kromar View Post
http://crymod.com/thread.php?threadi...0163aa24247383
http://en.wikipedia.org/wiki/CryEngine_3

you should have done some research before posting that nonsense...
Cryengine 3 supports deferred lighting, but it was not implemented in Crysis 2. They do have "Deferred decals", but that's basically static sprites being rendered on objects that would have been lit, had deferred lighting been implemented. Deferred decals can only be done for two or three major light sources at most, and the light sources do not cast shadows.


Do your research.
post #13 of 50
CryEngine 3 which is what Crysis 2 is based on has native support for Dx9, 10, and 11. Inclusively, it also has native deferred lighting support. However, in the need to keep everything "streamlined", the word which Crytek has a hardon for, they made it so that all versions of Crysis 2 would be locked at DX9. After all, if the PC version of Crysis 2 came with DX11 natively with high resolution textures, tessellation, deferred lighting, realistic levels of bloom, bump and parallex mapping that would take advantage of PC hardware. Well, the void between PC and consoles would be absurd.

It would be like first generation crysis all over again. Where PC would look like something out of a high-budget CGi movie and consoles would look like a gimmick. Admittedly, it makes sense why Crytek decided not to take the time to include even DX10 support for the PC version. DX10 allows for shader model 4.0, whereas consoles are still limited to 3.0. Now, its been proven that you can get DX9 to look like DX10 with some performance loss, but its also been proven that some games run better at a lesser performance draw in DX10 than in DX9.

And while its true that the core PC-gamer crowd clearly got the bird from Crytek, it was ultimately a game of economics. Keep everything at a level field, at the sacrifice of the pc-base, and it would generate enough hype in the console markets for fans to go "haha PCjerks, your PCs mean nothing. Our consoles are just as good, we love Crytek now!" And that worked.

Crytek undoubtedly, raked in a lot of cash from Crysis 2. And they've already stated that they have all the intention to make Crysis 3. Which again will be on the consoles and PC, console focused predominantly.

tl;dr, the engine supports a lot more than what the actual game can do. But in the end, Crytek chose large heaps of cash over making a game that looks incredible, has a rock solid story, and also plays quite well. Instead, we got a game that looks good for what consoles can do, absolutely trashy for what PCs can do, is still hampered by poor story telling; and plays like a generic fps that's available by the dozen on the consoles.
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post #14 of 50
simple way to solve this... Crysis 1 and Crysis 2 both plane out suck.. although the single player for Crysis 1 was not to bad.
post #15 of 50
I chuckled.
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post #16 of 50
this is depressing... Oh what could've been.......

Seriously, why not have both console and PC run at their best? Let PC get DX11, let consoles do the best it can do, and we can be all happy...

Seriously, we have to break the bubble of the console player's arrogance on that there console versions look just as good as PC, which it is not, because they intentionally limited the pc version...
     
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post #17 of 50
read my post, it'll alleviate your doubts.
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post #18 of 50
Thread Starter 
Hey, does anyone have that screencap from Crysis 2, and they're in some kind of helicopter/dropship, and there's sparks coming from the ceiling and a guy with a glowing blue gun?

I need it for a comparison.
post #19 of 50
Quote:
Originally Posted by Phaedrus2129 View Post
Hey, does anyone have that screencap from Crysis 2, and they're in some kind of helicopter/dropship, and there's sparks coming from the ceiling and a guy with a glowing blue gun?

I need it for a comparison.
Ask /v/, sure, they'll call you a fag. But someone will help.
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post #20 of 50
Quote:
Originally Posted by Phaedrus2129 View Post
Cryengine 3 supports deferred lighting, but it was not implemented in Crysis 2. They do have "Deferred decals", but that's basically static sprites being rendered on objects that would have been lit, had deferred lighting been implemented. Deferred decals can only be done for two or three major light sources at most, and the light sources do not cast shadows.


Do your research.
shouldn't you be a moderator or something similar?? You know everything and help everyone out
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