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Waterfox 48.0.2: 06 September [Firefox 64-Bit] - Page 256

post #2551 of 7225
You guys are AWESOME! thumb.gifthumb.gif
post #2552 of 7225
Getting hit with the Google Maps WebGL issue on v13 PL1. I can also confirm that Google WebGL experiments do run fine.

http://statico.github.com/webgl-demos/ducks/
post #2553 of 7225
I also get the Google Maps WebGL Crash when using v13 PL1. Reverted to Waterfox 12 and it works just fine.
Quote:
Adapter Description: NVIDIA GeForce GTX 460
Direct2D Enabled: true
DirectWrite Enabled: true (6.1.7601.17789)
WebGL Renderer: Google Inc. -- ANGLE (NVIDIA GeForce GTX 460) -- OpenGL ES 2.0 (ANGLE 1.0.0.963)
GPU Accelerated Windows: 9/9 Direct3D 10

Google Chrome WebGL experiments work fine - PC Specs in Signature.
Quote:
Problem signature:
Problem Event Name: APPCRASH
Application Name: firefox.exe
Application Version: 13.0.0.4540
Application Timestamp: 4fcf4e71
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.17725
Fault Module Timestamp: 4ec4aa8e
Exception Code: c0000005
Exception Offset: 0000000000052fc6
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: bc45
Additional Information 2: bc45bab408ffe087fa5356895fa7368e
Additional Information 3: 5bb8
Additional Information 4: 5bb896fa588eb083edd90124c6bc9ccc

I tried switching mozglue.dll as mentioned, but did not think it would work (as that's not what my crash referenced). The official 13a build mozglue.dll does not work at all and complains of a missing entry point, the htguardmozilla mozglue.dll results in the same crash as the Waterfox one does.

Google Maps WebGL works fine using 13.0a1 from:

http://ftp.mozilla.org/pub/mozilla.org/firefox/nightly/2012/03/2012-03-01-03-11-35-mozilla-central/firefox-13.0a1.en-US.win64-x86_64.zip

No idea if any of this is useful to anyone, but just thought it was worth mentioning. I'll keep using 13 PL1 anyway because I like some of the new features.
Edited by BMT - 6/7/12 at 9:49am
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post #2554 of 7225
In any case, I can't reproduce Google Maps WebGL crash in my environment here, so I have no method to fix it.

If you have time, you can try to replace any vc x64's dll until you can find the crash module.

btw, WebGL modules have three related dlls : libEGL.dll libGLESv2.dll gkmedias.dll

I won't continue to investigate the issue because I can't reproduce it, sorry.
post #2555 of 7225
Quote:
Originally Posted by xunxun1982 View Post

btw, WebGL modules have three related dlls : libEGL.dll libGLESv2.dll gkmedias.dll
I won't continue to investigate the issue because I can't reproduce it, sorry.
Thank you! I tried replacing libEGL.dll & libGLESv2.dll earlier without any success (because those two seemed to be fairly obviously linked to OpenGL in some way) however I did not know gkmedias.dll was related to it - and it is in fact gkmedias.dll that causes the crash to occur.

Replace gkmedias.dll with the one from http://htguardmozilla.googlecode.com/files/firefox-13.0.en-US.win64-x86_64.7z and you can now use MapsGL - no crashes, etc.
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post #2556 of 7225
Thread Starter 
Quote:
Originally Posted by BMT View Post

Quote:
Originally Posted by xunxun1982 View Post

btw, WebGL modules have three related dlls : libEGL.dll libGLESv2.dll gkmedias.dll
I won't continue to investigate the issue because I can't reproduce it, sorry.
Thank you! I tried replacing libEGL.dll & libGLESv2.dll earlier without any success (because those two seemed to be fairly obviously linked to OpenGL in some way) however I did not know gkmedias.dll was related to it - and it is in fact gkmedias.dll that causes the crash to occur.

Replace gkmedias.dll with the one from http://htguardmozilla.googlecode.com/files/firefox-13.0.en-US.win64-x86_64.7z and you can now use MapsGL - no crashes, etc.


Well gkmedia.dll related to WebRT which hasn't been fully implemented yet.

But a while ago a nightly version of Firefox (x64) was crashing on MapsGL due to Direct3D 9:

 

Quote:
oh also, Nightly has D3DCompiler optimization turned off like Chrome, which is another reason to hope that it won't crash.

The bug here:

https://bugzilla.mozilla.org/show_bug.cgi?id=694495

    
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post #2557 of 7225
Quote:
Originally Posted by MrAlex View Post

But a while ago a nightly version of Firefox (x64) was crashing on MapsGL due to Direct3D 9:

The bug here:
https://bugzilla.mozilla.org/show_bug.cgi?id=694495
Hmm, would a Direct3D 9 crash also cause the same crash under Direct3D 10? My browser is using D3D 10.
Anyhow, at least we now know that it's gkmedias.dll causing the issue.

Edit: I also noticed that the htguardmozilla gkmedias DLL is version 13.0.0.4535, whereas the version included with Waterfox is 13.0.0.4540 - perhaps a bug was introduced between those builds.

Edit 2: Possibly also related to this? http://code.google.com/p/angleproject/issues/detail?id=232
Edited by BMT - 6/7/12 at 2:28pm
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post #2558 of 7225
I haven't personally run into any issues yet, and this latest release seems to manage flash and the plugin container better than 11.
Quote:
Originally Posted by MrAlex View Post

Most users will be hardware enthusiasts, and only older processors (Before 2005) do not support SSE3. Therefore everyone running a 64-Bit OS will most definitely be using a processor that supports SSE3. The oldest CPUs supported:
Intel Pentium 4F
AMD Venice

I still think a disclaimer may be warranted as some older A64s (ClawHammer, Venice, and Winchester) are still around and running 64-bit OSes. It's a tiny figure, but not zero.
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post #2559 of 7225
Thread Starter 
Quote:
Originally Posted by BMT View Post

Quote:
Originally Posted by MrAlex View Post

But a while ago a nightly version of Firefox (x64) was crashing on MapsGL due to Direct3D 9:

The bug here:
https://bugzilla.mozilla.org/show_bug.cgi?id=694495
Hmm, would a Direct3D 9 crash also cause the same crash under Direct3D 10? My browser is using D3D 10.
Anyhow, at least we now know that it's gkmedias.dll causing the issue.

Edit: I also noticed that the htguardmozilla gkmedias DLL is version 13.0.0.4535, whereas the version included with Waterfox is 13.0.0.4540 - perhaps a bug was introduced between those builds.

Edit 2: Possibly also related to this? http://code.google.com/p/angleproject/issues/detail?id=232

 

It could be GPU drivers, but it seems unlikely. I'm running on Catalyst 12.4 drivers. Anyone on 12.4 with MapGL issues?

 

Quote:
Originally Posted by Blameless View Post

I haven't personally run into any issues yet, and this latest release seems to manage flash and the plugin container better than 11.
Quote:
Originally Posted by MrAlex View Post

Most users will be hardware enthusiasts, and only older processors (Before 2005) do not support SSE3. Therefore everyone running a 64-Bit OS will most definitely be using a processor that supports SSE3. The oldest CPUs supported:
Intel Pentium 4F
AMD Venice

I still think a disclaimer may be warranted as some older A64s (ClawHammer, Venice, and Winchester) are still around and running 64-bit OSes. It's a tiny figure, but not zero.

 

Are you using Catalyst 12.4 drivers? And I've added the system requirements to the download page thumb.gif

    
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post #2560 of 7225
Hi all...
Anyone got this error on startup?
It shows up everytime when starting.

Using WF and Chrome only, Nod32 installed, Win7 64bit.

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