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Quote:
(Edit to add: Upon updating my Firefox from 34 to 36 and trying that WebGL, and getting the same bloating and lack of useful function, I guess that this issue has nothing to do with WF... looks like Mozilla frigged up the WebGL implementation. Is that why you asked, Alex?)

Wow, good thing I didn't hit "update to 36.0" on my FF 35.0.1 install on my laptop. eek.gif MIght wait till 36.0.1 when they issue a patch for that memory usage issue.
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post #6702 of 7373
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Quote:
Originally Posted by malcomX View Post

waterfox 36 crash https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html
http://helloracer.com/webgl waterfox mega memory leak much outbounds

waterfox 36 17gb 40 second driving shutter bad
cyberfox 36 not past 551,429k smooth

release broken very leaking memory
one fix i tell you many post back https://www.mozilla.org/en-US/security/advisories/mfsa2015-18/

 

Yes thanks! I saw this and am making sure to do things right!

 

Quote:

Originally Posted by FLCL View Post

In view of http://helloracer.com/webgl WF36 dies many deaths. It's stuttering in the demo and the ram is blowing up until 7gb (8gb are in the machine).
In WF 35 (no 35.01) all is running well. The ram usage ist going up to 5xx -6xx MB. In both versions hardware accleration is enabled.

In regular surfing through the web there's no different between 35 and 36.

 

 

Quote:
Originally Posted by seti View Post

OK..first off...I was unable to run WebGL without first going into "about:config" and enabling "webgl.force-enabled". Rebooted and webgl was running fine. I ran the HelloRacer game, nice looking...car took off to oblivion, and I didn't notice a huge explosion in memory...it was 445mb before and though it did jump to 1.2GB...I never saw numbers like 4.2GB and I have 16GB of memory. I figured I would test fate and also opened another tab to run the WebGL test link MalcolmX posted. With both running it never got above 1.3GB and never crashed with Overclock Forum in a tab, Hello Racer in one, and the test in another which I ran over and over. No crashes...no memory use above 1.3GB max...steady at 1.2GB...closed tabs and it returned to 400MB range. I will try a clean profile as well and report back later with that test info.

New Profile...yeah...new profile didn't fair well. New profile handled those previous links fine and again memory never got above 1.2GB and never crashed. I thought WebGL looked cool and wanted to see more and went here,http://davidwalsh.name/webgl-demo, and even though the memory never spiked - Waterfox did in fact crash, just totally locked up each time. I ran this site in my previous profile and same thing...no memory spike,but a crash. So, I am lost...I still managed to go to the previous set of links I tried first and still no issues...the link I found crashed still with no huge spike in memory. Kind of makes me wonder if there isn't a problem in some WebGL code or if in fact it is a graphic driver issue. I don't claim to be an expert on WebGL, but those are my results.

 

 

Quote:
Originally Posted by themushroom View Post

Good that I'm not the only one who saw the WebGL change in 36.0 bloat and shutter anything using it. blinksmiley.gif

I wanted to ask y'all if this is something easily fixed by dropping in a DLL from a previous version or if it's integrated deeply into the coding thus requires an inevitably-coming 36.x.x update to regain functionality.

Odd that they'd let it out of the can with such a huge snafu intact.

 

Thanks for the input guys I thought WebGL was bugged and I'm working on a new build as we speak! Should be done soon :)

    
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post #6703 of 7373
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post #6704 of 7373
WebGL in 36.0b: This is a "yes and no":

Yes, Alex, you fixed the sieve-leak and the car in the HelloRacer demo renders correctly without a perpetual data load.
No, the screen updates are very sparce (several seconds apart) rather than smooth motion, so it's still not fully functional.

For comparison, tried the DavidWalsh demos (or the ones that work with my video card, heh) and only Blossom acted the way it's supposed to, and even then it was a bit skittish and dropped frames.

FYI my processor is 2.8ghz and under 35.0.1 the HelloRacer demo was smooth (I never tried the DavidWalsh ones at that time).
post #6705 of 7373
Nope nothing changes by me.

Maybe the hardware specs can help?!

CPU:i7-2600
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8Gb Corsair ram
Mainboard: P8p67-le Rev.3
Win 7 Sp1

Software/Firmware is the latest version.
post #6706 of 7373
Thread Starter 
Quote:
Originally Posted by themushroom View Post

WebGL in 36.0b: This is a "yes and no":

Yes, Alex, you fixed the sieve-leak and the car in the HelloRacer demo renders correctly without a perpetual data load.
No, the screen updates are very sparce (several seconds apart) rather than smooth motion, so it's still not fully functional.

For comparison, tried the DavidWalsh demos (or the ones that work with my video card, heh) and only Blossom acted the way it's supposed to, and even then it was a bit skittish and dropped frames.

FYI my processor is 2.8ghz and under 35.0.1 the HelloRacer demo was smooth (I never tried the DavidWalsh ones at that time).

 

 

Quote:
Originally Posted by FLCL View Post

Nope nothing changes by me.

Maybe the hardware specs can help?!

CPU:i7-2600
Graphic card: Gainward gtx 780
8Gb Corsair ram
Mainboard: P8p67-le Rev.3
Win 7 Sp1

Software/Firmware is the latest version.

 

Hmm not good. Okay I made a build with the older version of ANGLE. Do the issue still occur?

https://s3-eu-west-1.amazonaws.com/waterfox-download/test-builds/waterfox20150226013355.7z


Edited by MrAlex - 2/25/15 at 7:30pm
    
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post #6707 of 7373
Something hast changed a little bit. If I start the helloracer demo it runs better as before with wf36 but just a few seconds later it's stutterung again.
The ram problem is the same.
post #6708 of 7373
Thread Starter 
Quote:
Originally Posted by FLCL View Post

Something hast changed a little bit. If I start the helloracer demo it runs better as before with wf36 but just a few seconds later it's stutterung again.
The ram problem is the same.

Okay thanks for letting me know. I'll get in this tomorrow.
    
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post #6709 of 7373

with the ...355.7z build the racer renders fine, starts moving smoothly, but memory (i have 16gb) rises rapidly towards 100% and the system slows to a crawl, i managed to delete the tab with the racer & memory drops back to normal. webgl set to forced in config.

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Overclock.net › Forums › Software, Programming and Coding › Other Software › Waterfox 56.0.1: 13 December [Free, open and private web browser.]