Originally Posted by jcde7ago
Honestly, probably the only reason why DX11 support/features was held back was so that the PC version did not overshadow the "premiere" of the Crysis franchise on consoles.
The majority of the marketing and whatnot that involved early gameplay videos, etc. were all run on consoles to hype them up, obviously because the revenue stream was probably going to be much larger on the consoles, as popular as this franchise is on the PC.
This way, Crytek wins console gamers over and the PC gamers just had to wait a short bit for DX11 to be patched in, and the game would continue to be a success anyway.
All I know is that as good as this game looks on DX9 (it looks amazing), I can't wait to see how potentially awesome the DX11 implementation is going to be; and that, for the most part, is why a lot of PC gamers were disappointed about the initial launch of the game not having DX11 support.
That is a interesting explanation, but do you really think that announcing DX11 capabilities for PC would have noticeably hurt sales on consoles? I tend to think that whatever they might of lost on consoles due to the announcement they could have made back with happy PC gamers.