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[PCG]Crysis 2 Update: DX11 update with enhanced graphics menu should come tomorrow - Page 22  

post #211 of 371
Quote:
Originally Posted by greg8west View Post
Something strange is that the bootlag copy that was released had DX11 in it.
i've heard this heaps but there hasnt been any..... wait for it.... wait for it...


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post #212 of 371
Crysis 2 AI is a huge improvement from the first game. I remember Crysis's dumb AI tripping over dead bodies. At least in Crysis 2 they actually take cover and use teamwork rather than going lonewolf on your ass.
post #213 of 371
Quote:
Originally Posted by BradleyW View Post
Cheers!

Will the CF/SLI issues be fixed in the DX11 patch?
I get the feeling that when i wake up tommorow, there will be no patch. If it was real, you would see it all over American and British Websites and on the crytek/mycrysis website!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Unless it's going to be a stinker, then in that case they want the least amount of publicity as possible.
 
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post #214 of 371
I like how the AI has a tendency to "accidentally" walk near you when you're invisible. You can be clear off the beaten path, but if you're invisible, there's a good chance the AI will suddenly be compelled to walk in your general direction.
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post #215 of 371
Quote:
Originally Posted by JCPUser View Post
That is a interesting explanation, but do you really think that announcing DX11 capabilities for PC would have noticeably hurt sales on consoles? I tend to think that whatever they might of lost on consoles due to the announcement they could have made back with happy PC gamers.
I don't think it had to do with hurting sales on consoles per se, but rather, establishing Crytek as a premiere developer on the console platforms.

It never hurts to release a AAA-title in terms of graphics and whatnot on the consoles and develop a good relationship with Microsoft/Sony, but you don't necessarily want to be advertising how utterly superior that same game is going to be if played on a PC due to the sheer fact that those very same consoles are running with ancient hardware under the hood...kind of see where i am going with this? It may expose what most people don't know/want to know/want to hear, even though a lot of people (like us here, for example) already know how limited console gaming hardware is.

So Crytek gets to release a "breathtaking" game graphically and whatnot from a console standpoint, but from a PC perspective, we all know that would still be fundamentally lacking in terms of overall quality; thus, you wait to release all of the goodies until after the game launches. Pretty smart of them to be honest.

Also, DX11 features were always 'announced,' it was just the leak not containing it and then subsequent reports of it not being included on launch that created commotion; you had to know that Crytek wasn't going to turn their backs on DX11 for a game that on the PC is known for graphical superiority.
Edited by jcde7ago - 3/27/11 at 8:17pm
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post #216 of 371
what is 16ms??????????????????????
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post #217 of 371
wait, what's the consequences if crytek showed off how good the PC version looks? then what? their consoles look like crap...

So what? just release it i could not care less about protecting that goddamn bubble of the console gamers in which their consoles are magically made of quantum silicon and robot unicorn fairy dust.
     
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post #218 of 371
i hope not Milli seconds
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post #219 of 371
Quote:
Originally Posted by RushMore1205 View Post
what is 16ms??????????????????????
here....

Quote:
milliseconds. It means that using the DX11 API, there's a huge overhead of unused compute time that gives the engineers the ability to add in more features, content, etc. It's great because it means that PC will have much more than consoles. It's horrible because that shows just how much consoles held back the PC version. Console developers fight tooth and nail just to scrounge an additional ms for anything.

Basically, the video card takes time to preform the tonnes of computations to render out a single frame. With a millisecond being a unit of time, it goes to show you just how much a computer can do in that duration. The minimum spec for PC has the video card shelling out over 500 gigaflop/s and it's not even a DX11 card. If memory serves, the first DX11 cards came three generations later (9k series, 200 series, and arriving on the 300 series).

According to the CE3 autopsy posted a couple of days ago, water ripple propogation took only .2 milliseconds on consoles. The 16 ms in comparison would be akin to adding water propogation 80 times and not having any hindrance on performance.
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post #220 of 371
Quote:
Originally Posted by tehmaggot View Post
I like how the AI has a tendency to "accidentally" walk near you when you're invisible. You can be clear off the beaten path, but if you're invisible, there's a good chance the AI will suddenly be compelled to walk in your general direction.
The only time that happened to me is if I was close to them AND in front of them, but that's more of a feature. Like mentioned in tips or w/e, they will get suspicious if you get too close..
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