Originally Posted by JCPUser
That is a interesting explanation, but do you really think that announcing DX11 capabilities for PC would have noticeably hurt sales on consoles? I tend to think that whatever they might of lost on consoles due to the announcement they could have made back with happy PC gamers.
I don't think it had to do with hurting sales on consoles per se, but rather, establishing Crytek as a premiere developer on the console platforms.
It never hurts to release a AAA-title in terms of graphics and whatnot on the consoles and develop a good relationship with Microsoft/Sony, but you don't necessarily want to be advertising how utterly superior that same game is going to be if played on a PC due to the sheer fact that those very same consoles are running with ancient hardware under the hood...kind of see where i am going with this? It may expose what most people don't know/want to know/want to hear, even though a lot of people (like us here, for example) already know how limited console gaming hardware is.
So Crytek gets to release a "breathtaking" game graphically and whatnot from a console standpoint, but from a PC perspective, we all know that would still be fundamentally lacking in terms of overall quality; thus, you wait to release all of the goodies until after the game launches. Pretty smart of them to be honest.
Also, DX11 features were always 'announced,' it was just the leak not containing it and then subsequent reports of it not being included on launch that created commotion; you had to know that Crytek wasn't going to turn their backs on DX11 for a game that on the PC is known for graphical superiority.Edited by jcde7ago - 3/27/11 at 8:17pm