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[DigitalFoundry] Tech Comparison: Crysis 2 PC - Page 2

post #11 of 24
Quote:
Originally Posted by Core2uu View Post
Yeah, it's those dips that I don't like but it's all personal preference.

Anywho, I agree with you about Crysis 2 being a bit more of a game than a benchmark. I haven't played through the entire campaign yet but from what I've heard, it's a lot longer and more focused than the campaign in Crysis and even though this is a little more linear, there are still plenty of options given such as quietly sneaking past, or flanking from certain positions etc. It's a really nice blend and I'm enjoying quite a lot so far.

It's certainly A LOT better than CoD which was just "kill x number of random soldiers to proceed through next linear corridor."

I loved the original Crysis (as well as WARHEAD) and can certainly say that Crysis 2 is a little bit different from them; however, IMO, it is just as good if not more than the originals.
i ment i wasn't dipping at all, so i have to like 30FPS+, since you usually "get dips"/stutters when you drop below 25-30 fps (thats when you tend to notice it, i havn't noticed any so it has to be above 30, that said, it could be like 35 ).

I might go measure it, whats a good measuring prog that doesn't screw up performance (any console commands?), hell lets push my OC higher heheh
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post #12 of 24
Thread Starter 
Quote:
Originally Posted by ChronoBodi View Post
Is there any detailed articles on how exactly they got crysis 2 to run on the console hardware, being as ancient as it is with 1/10th of the horsepower of modern pcs?

the visuals alone is crazy for the hardware it is running on. We're talking about radeon x1900 and geforce 7800 here.

If that visuals can run on old hardware, real-life graphics itself can be simulated on modern gpus.
Ask, and you shall receive.

Can Consoles Run Crysis?

It's another piece by DigitalFoundry, but it was written back in late 2009. It details little tricks Crytek used to have the same visual appeal of the game yet make it run much better for the aging hardware.

Quote:
Originally Posted by ShadoX View Post
i ment i wasn't dipping at all, so i have to like 30FPS+, since you usually "get dips"/stutters when you drop below 25-30 fps (thats when you tend to notice it, i havn't noticed any so it has to be above 30, that said, it could be like 35 ).

I might go measure it, whats a good measuring prog that doesn't screw up performance (any console commands?), hell lets push my OC higher heheh
FRAPS should work fine. I don't think it has much of a hit on your FPS. I tried looking up the in-game command for Crysis 2 but it seems that either there isn't one or no one has found it yet because the one from CryENGINE 2 no longer works (r_displayinfo 1).
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post #13 of 24
This is not a sanbox game like original Crysis, this is a COD linear checkpoint run in a pre - set path.
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post #14 of 24
Thread Starter 
Quote:
Originally Posted by Heret|c View Post
This is not a sanbox game like original Crysis, this is a COD linear checkpoint run in a pre - set path.
Do you own the game? Have you played it? If you have, then you will know that it isn't. I'd recommend you play Black Ops and then play Crysis 2. Tell me if they are the same thing.

Crysis 2 is more linear than the original, yes, but it definitely gives a LOT more options in how you are going to carry out your objectives than the '2-foot-wide linear corridor shoot x enemies to proceed' CoD. It strikes a nice balance between focused action and having you actually think about what you're going to do rather than shooting everything that moves.

And what's wrong with it NOT being a sandbox game? If a game isn't sandbox it's suddenly not worth playing? What's the deal with it not being a sandbox game? Is Portal 2 going to be a sandbox game? It's not you say? It must be terrible then.

I've played and enjoyed both Crysis and WARHEAD; however, I don't think getting the exact same game as before would've been worth my $37.69. It's good that Crytek did something slightly different this around.
Edited by Core2uu - 3/28/11 at 2:17pm
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post #15 of 24
So much for what i knew i thought crytek was turkish lol just CEO is then.
post #16 of 24
Quote:
Originally Posted by Core2uu View Post
Do you own the game? Have you played it? If you have, then you will know that it isn't. I'd recommend you play Black Ops and then play Crysis 2. Tell me if they are the same thing.

Crysis 2 is more linear than the original, yes, but it definitely gives a LOT more options in how you are going to carry out your objectives than the '2-foot-wide linear corridor shoot x enemies to proceed' CoD. It strikes a nice balance between focused action and having you actually think about what you're going to do rather than shooting everything that moves.

And what's wrong with it NOT being a sandbox game? If a game isn't sandbox it's suddenly not worth playing? What's the deal with it not being a sandbox game? Is Portal 2 going to be a sandbox game? It's not you say? It must be terrible then.

I've played and enjoyed both Crysis and WARHEAD; however, I don't think getting the exact same game as before would've been worth my $37.69. It's good that Crytek did something slightly different this around.
I have plaid Crysis 2. And it was very linear, instead of actually getting to explore the city GTA style, you just have a walled off path you have to take, and a guy yells every 2 minutes hey Alcatraz go to turn off the switch, Alcatraz get to the car, etc..
I have tried black ops but it ran like crap on my PC so I stopped.
Edited by Heret|c - 3/28/11 at 6:16pm
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post #17 of 24
Quote:
Originally Posted by nugget toes View Post
Painful to watch the console segments. Can't believe they released it in that state. PC parts looked terrific though.
the thing is, console gamers dont give a flying fork about that. they think it's the most epic graphics ever.
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post #18 of 24
The framerate looks to be in the mid 20's. That's really the only difference i see other than less motion blur and better AA on the PC.

It blows my mind that the X360/PS3 versions are the same quality though, running this game on hardware from 2005/6. PC players do get the best experience but not in the same extreme sense the first game would have been.

I'll buy this game when it drops to $40 or less.

/off topic.

Ocarina of Time was locked at 20FPS but that is still one of my favorite games. Can't wait for the 3DS remake and hope its at least 30FPS
Edited by SyncMaster753 - 3/28/11 at 6:57pm
    
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post #19 of 24
Thread Starter 
Quote:
Originally Posted by captain_clayman View Post
the thing is, console gamers dont give a flying fork about that. they think it's the most epic graphics ever.
That's because the graphics on the console versions are very similar to what you'll see on a PC running high settings (high settings PC has a couple more lighting effects or something). Crytek have done an amazing job bringing these kinds of the graphics to the consoles. It's just the framerate that's terrible (and it would considering Radeon X1900s and GeForce 7800s have to push those pixels).
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post #20 of 24
Quote:
Originally Posted by ShadoX View Post
i ment i wasn't dipping at all, so i have to like 30FPS+, since you usually "get dips"/stutters when you drop below 25-30 fps (thats when you tend to notice it, i havn't noticed any so it has to be above 30, that said, it could be like 35 ).

I might go measure it, whats a good measuring prog that doesn't screw up performance (any console commands?), hell lets push my OC higher heheh
I believe you, I was getting similar rates with random dips to 25fps, which is why I play on "advanced" settings. The motion blur that comes with extreme isn't even worth it.
Edited by paulerxx - 3/29/11 at 12:02am
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