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[CVG]Crysis 2 sales dominated by Xbox 360 version - Page 19  

post #181 of 188
You guys knew Console always be king of the world since PC gaming is no longer TITLE & EMPIRE after 2002.
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post #182 of 188
So much arguing just because the game doesn't have the best graphics, pirating the game as a form a protest will just push them to not make games for us. Then people will still complain about the lack of PC exclusive games, companies need to make money and selling to the minority wont bring in the profit they want.

Crysis 2 on the pc can always be patched and improved, so it makes sense they focus on the console version first.
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post #183 of 188
Quote:
Originally Posted by FuNkDrSpOt View Post
Red herring.
Yes that is what you did
Thank you for admitting your mistake


Quote:
Crysis would have been popular with or without the tech nerds.
Non tech nerds couldn't have played Crysis. They wouldn't have had the hardware.

Quote:
It's really not. There are SOME sandbox maps but it's not a true sandbox game. You can't go back and forth whenever you want and you can't just move from A to Z. There's a set path it takes you on. You aren't paying attention if you really think that its a true sandbox game.
It's not fully sandbox but it's not linear either.

Quote:
I have a basic understanding of the concept of business and business management, yes. I'm able to be objective and think from both sides of the equation.
Good for you.

Quote:
In all those cases you've mentioned those are estabished companies that built up an empire to the point where a few bad games wouldn't break them. Crytek isn't there yet.
Those businesses got to where they are by taking risks. It's the companies that didn't take risks that got washed away.

Quote:
Blizzard was popular before pirating. Warcraft was a hit and they duplicated the idea with Starcraft. WoW gives them massive fistfuls of cash so they can afford to slow development until the game is perfect. Blizzard's claim to fame has always been polish, balance and gameplay.
Pirating existed from the floppy age. I've got around 200 CDs and a lot more floppys. I'll take a picture for you if you want

Quote:
Valve started off of the Quake engine and moved to their own using the sales from Half-Life. This was pre massive pirating. And while Half-Life 2 was a beautiful game, it wasn't 'bleeding edge'. The same engine was used in Episode 1 and 2, TF2, Portal, L4D 1 and 2. Valve running Steam means massive fistfuls of cash with which allows them to slow development until the game is perfect. Valve's focus has always been polish, balance and gameplay. Notice a trend?
Pre massiving pirating? I don't know where you live but pirating was massive back in the day where most games focused on single player, before even torrents became popular. Back then people didn't have a reason to buy the game. Nowadays with most games focusing on multiplayer piracy has decreased.

Portal, L4D are not strictly Valve games. They started out as mods which were obtained by Valve.
Blizzard doesn't have Steam, it seems to run great.

Quote:
Regarding DICE, i really can't comment because I haven't bought a single game of theirs but they've been around for quite some time ( 1992 ). Looking on Wiki, they seemed to have milked the HELL out of the Battlefield series. I've heard good things about Mirror's Edge but I know the sales were pretty poor.
Mirror's edge is a sad example of an extremely innovative game ruined by today's market which mostly consist of 13 year old kids who consider anything that's not CoD utter crap. THAT is the reason why the PC market is dying, not piracy.

Quote:
I love how you waive off 2 pretty important paragraphs that explain Crytek's decisions in business terms as 'excuses'. It's plain to see then that you wear that PC fanboy hat too tightly. Learn to take it off and think objectively.
Piracy excuse - check
PC fanboy calling - check

You are now officially a console fan boy. Gratz

Quote:
What does ANY artists have that makes them great at what they do? Not everything can be quantified in a simple concise checklist. Why are some musicians, actors, painters, sculptors or directors better than others? While you might be able to state what they do that's better, you're no closer to duplicating that action.
We're not talking about art. We're talking about games. You are again comparing apples and oranges. You should play half-life 2 episodes again with developer commentary and see it has NOTHING to do with art. It's about making a game for the sake of making a game and not a product you want to sell to make money.
I'm not saying wanting to make money is wrong. But when that overcomes your priority to make games out of love for games, then that becomes wrong.

Quote:
And regarding Rockstar specifically. What they do with sandbox games is an art, not to be duplicated. Financially, they take huge risks that others can't because they can afford to. They have more money in the bank than Crytek x10. If Crysis 2 fails, Crytek is bankrupt or in HEAVY debt. If Rockstar's next game fails, they'll just have a smaller bank account.
Again, how did they get money in the first place? Out of thin air? They took a risk and made a great game, before they even had any money. If you don't want to take risks then maybe the gaming industry isn't for you. This is what any seasoned developer will tell you.
Edited by __Pat__ - 3/30/11 at 9:35am
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post #184 of 188
Quote:
Originally Posted by __Pat__ View Post
Yes that is what you did
Thank you for admitting your mistake




Non tech nerds couldn't have played Crysis. They wouldn't have had the hardware.



It's not fully sandbox but it's not linear either.


Good for you.


Those businesses got to where they are by taking risks. It's the companies that didn't take risks that got washed away.



Pirating existed from the floppy age. I've got around 200 CDs and a lot more floppys. I'll take a picture for you if you want


Pre massiving pirating? I don't know where you live but pirating was massive back in the day where most games focused on single player, before even torrents became popular. Back then people didn't have a reason to buy the game. Nowadays with most games focusing on multiplayer piracy has decreased.

Portal, L4D are not strictly Valve games. They started out as mods which were obtained by Valve.
Blizzard doesn't have Steam, it seems to run great.



Mirror's edge is a sad example of an extremely innovative game ruined by today's market which mostly consist of 13 year old kids who consider anything that's not CoD utter crap. THAT is the reason why the PC market is dying, not piracy.



Piracy excuse - check
PC fanboy calling - check

You are now officially a console fan boy. Gratz



We're not talking about art. We're talking about games. You are again comparing apples and oranges. You should play half-life 2 episodes again with developer commentary and see it has NOTHING to do with art. It's about making a game for the sake of making a game and not a product you want to sell to make money.
I'm not saying wanting to make money is wrong. But when that overcomes your priority to make games out of love for games, then that becomes wrong.



Again, how did they get money in the first place? Out of thin air? They took a risk and made a great game, before they even had any money. If you don't want to take risks then maybe the gaming industry isn't for you. This is what any seasoned developer will tell you.
c'mon honestly. were you really planning on buying this video game for the full $60 price tag at launch?
post #185 of 188
Quote:
Originally Posted by dontpwnmebro View Post
c'mon honestly. were you really planning on buying this video game for the full $60 price tag at launch?
Of course not! I tried it at a friend's house. I'll wait for it to be around $30-$40 and I might buy it.
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post #186 of 188
Quote:
Originally Posted by __Pat__ View Post
Yes that is what you did
Thank you for admitting your mistake
What you just said to me basically amounts to Pee Wee Herman saying "I know you are but what am I!"

What you're doing right now is beyond immature.

Quote:
Originally Posted by __Pat__ View Post
Non tech nerds couldn't have played Crysis. They wouldn't have had the hardware.
Sure they could have. I had the hardware to play it and I'm not a tech nerd. There's very few of you around, you know. You're like 2% of the PC gaming community.

Quote:
Originally Posted by __Pat__ View Post
Those businesses got to where they are by taking risks. It's the companies that didn't take risks that got washed away.
Yes, but the term you're looking for is CALCULATED risk.

Quote:
Originally Posted by __Pat__ View Post
Pirating existed from the floppy age. I've got around 200 CDs and a lot more floppys. I'll take a picture for you if you want

Pre massiving pirating? I don't know where you live but pirating was massive back in the day where most games focused on single player, before even torrents became popular. Back then people didn't have a reason to buy the game. Nowadays with most games focusing on multiplayer piracy has decreased.
Yes it did but it was not nearly as bad as it is today. You had to know someone who knew someone who would burn or let you borrow what you needed. Now? You just torrent it.

Quote:
Originally Posted by __Pat__ View Post
Portal, L4D are not strictly Valve games. They started out as mods which were obtained by Valve.
Blizzard doesn't have Steam, it seems to run great.
Portal, L4D, CS, TF. Yes Valve has a good eye for talent. Who knows what direction these titles would have gone if Valve didn't pick them up though.

And I dedicated a whole paragraph to what Blizzard has. Bnet has massive issues and is FAAAAAAAR from being as user friendly as even Steam's social functions. But while Blizzard doesn't have Steam, it has WoW. It would be interesting to see which generates more money.

Quote:
Originally Posted by __Pat__ View Post
Mirror's edge is a sad example of an extremely innovative game ruined by today's market which mostly consist of 13 year old kids who consider anything that's not CoD utter crap. THAT is the reason why the PC market is dying, not piracy.
There are plenty of 13 yr olds and immature types on PC, plenty of racists, plenty of cheaters ruining entire games, so that's a dead argument to me.

The PC market isn't dying in the least, it just doesn't get exclusive titles as much as it used to because PCs and consoles are converging as similar pieces of hardware.

Quote:
Originally Posted by __Pat__ View Post
Piracy excuse - check
PC fanboy calling - check

You are now officially a console fan boy. Gratz
No. I'm a grown man with no time for that stupid 'ish. I'm an objective person that can see both sides of the story. When you constantly bash consoles and make the ridiculous assumption that any developer ( A company, mind you ) that cares about its bottom line is greedy, then it's easy to call you out as non-objective.


Quote:
Originally Posted by __Pat__ View Post
We're not talking about art. We're talking about games. You are again comparing apples and oranges.
Games ARE art.

Quote:
Originally Posted by __Pat__ View Post
You should play half-life 2 episodes again with developer commentary and see it has NOTHING to do with art. It's about making a game for the sake of making a game and not a product you want to sell to make money.

I'm not saying wanting to make money is wrong. But when that overcomes your priority to make games out of love for games, then that becomes wrong.
Movies, music, paintings and sculptures all have the same thing in common: they're a medium to be sold or traded. You don't have to run a non-profit business just because you're an artist. Its perfectly understandable if you desire to be compensated for making a product.

And really, since you're not a game maker or programmer yourself, who are you to say what is or isn't right? You seem incredibly naive to how the business world works. Sometimes people that call the shots don't care about the end quality as much as the people who actually labor on it but in the end all those people need a stable job for their families. Who are you to say it's wrong to have a stable company?

Quote:
Originally Posted by __Pat__ View Post
Again, how did they get money in the first place? Out of thin air? They took a risk and made a great game, before they even had any money. If you don't want to take risks then maybe the gaming industry isn't for you. This is what any seasoned developer will tell you.
How did Rockstar get the money in the first place? By taking CALCULATED risks. They started SMALL with overhead GTA's and Max Payne. That's what you fail to see. Every company you've named that takes risks has done so STRATEGICALLY. They built up their bank accounts first.

What's even funnier is that every company you mentioned (Valve, Blizzard, DICE, Rockstar ) has essentially deviated LITTLE from their original roadmap for success. They might roll their creative efforts into a new side project or introduce 1 or 2 new things in a sequel but they rarely deviate from what makes them successful......yet you down Crytek for doing the same thing.
    
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post #187 of 188
PC gamers tend to think a little harder about what they're buying before they buy it. Not a bashing attempt, it's a fact. Seriously. Go to your local games retailer and ask anyone buying a newly released console headliner if they've heard anything about the game before. I'll bet you that they say "oh I've seen the trailer", or "the box art looks fun".
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post #188 of 188
This has gotten too heated so I'm closing this; enough with the personal attacks, already. It wasn't as bad as the reports made it out to be, but still bad enough that I'm not leaving it open anymore.
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