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[RS] AMD Claim DirectX Not That Bad After All. - Page 2

post #11 of 42
Quote:
Originally Posted by frickfrock99 View Post
I posted one today!
Check the PC games threads
I saw this! I haven't had a chance to try it out yet though.
 
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post #12 of 42
Quote:
Originally Posted by DuckieHo View Post
Exactly... I think the issue is that readers do not understand the fully implications of going direct to metal.
Not to mention that even if there is 1 graphic company, there are new GPU architectures every 2-3 years. So going direct to metal would essentially cut off playability for games as soon as someone wants to upgrade their card.
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post #13 of 42
Quote:
Originally Posted by Phantom123 View Post
Not to mention that even if there is 1 graphic company, there are new GPU architectures every 2-3 years. So going direct to metal would essentially cut off playability for games as soon as someone wants to upgrade their card.
Nah, you could emulate, you'd just end up with older games actually performing worse than the newer ones.
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post #14 of 42
Quote:
Originally Posted by Phantom123 View Post
Not to mention that even if there is 1 graphic company, there are new GPU architectures every 2-3 years. So going direct to metal would essentially cut off playability for games as soon as someone wants to upgrade their card.
We would be back to "cap bits" of DX9 days again....

Quote:
Originally Posted by Xeio View Post
Nah, you could emulate, you'd just end up with older games actually performing worse than the newer ones.
...or add a software layer to interprete functions.... then we are back to an API.....
Once again...
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post #15 of 42
Quote:
Originally Posted by DuckieHo View Post
We would be back to "cap bits" of DX9 days again....


...or add a software layer to interprete functions.... then we are back to an API.....
yep pretty much sums up my thoughts any thing to get rid of directx would only lead to another api
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post #16 of 42
Quote:
Originally Posted by DuckieHo View Post
We would be back to "cap bits" of DX9 days again....


...or add a software layer to interprete functions.... then we are back to an API.....
im guessing though we could make that layer as thin as possible... right now its fairly bloated
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post #17 of 42
Need to go back to where each GPU manufacturer had their own API that fit them best. 3dfx had glide, nvidia was good at opengl and ati directx. I remember that especially with Unreal Tournament, my voodoo2 played that game flawlessly on glide so much better than tnt2 did in opengl.
   
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post #18 of 42
This makes a bit more sense now

Thought the original article was hogwash and made no sense.

I think MS are doing a great job with Direct X. The more I read about DX11 the awesomer it seems
post #19 of 42
Quote:
Originally Posted by WorldExclusive View Post
Timely wire transfer to AMD by Microsoft?
This.
 
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post #20 of 42
Quote:
Originally Posted by mejobloggs View Post
This makes a bit more sense now

Thought the original article was hogwash and made no sense.

I think MS are doing a great job with Direct X. The more I read about DX11 the awesomer it seems
I agree. MS has done a terrific job with DirectX. There is no need to even think about replacing it. I'm glad AMD came back to their senses (or corrected their "misrepresented" claim).
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