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[VGHQ] Crysis 2 Textures Are 1/2 Size of Crysis 1 - Page 15

post #141 of 179
Title should state that the textures are TWICE the size of Crisys 1. If they were half the size, they'd look better.
     
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post #142 of 179
Quote:
Originally Posted by Imglidinhere View Post
Title should state that the textures are TWICE the size of Crisys 1. If they were half the size, they'd look better.
No, they're half size so they're being stretched to fit and therefore look bad.
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post #143 of 179
It would have obviously been too much trouble to just ship the PC version with these better textures that they already had. And the press start that had to be patched? Im dumbfounded on how they could neglect PC gamers so hard.
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post #144 of 179
Quote:
Originally Posted by TheSprunk View Post
Unfortunately I get the feeling you and I are in the minority on that opinion amongst us PC gamers.
you're not the minority, there have been threads about this and almost everyone says gameplay is more important. What you have to understand though is that this is crysis we're talking about. The first game was THE game when it came to graphics. It still is IMO.

All the people who love graphics are now on a rampage because they wanted a sequel that was as amazing as crysis 1 was. And rightfully so I think.

How would you feel if a company turned a game you like (because of gameplay) to a tech demo? bad I guess.
 
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post #145 of 179
Quote:
Originally Posted by TheSprunk View Post
Unfortunately I get the feeling you and I are in the minority on that opinion amongst us PC gamers.
Its not just graphics people are complaining about. The game play is horridly linear, dumbed down, and stale. (imo)
    
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post #146 of 179
Quote:
Originally Posted by RobotDevil666 View Post
If you cant acknowledge that PC version of Crysis 2 is a ****ty console port and Crytek doesn't give a **** about PC you have to be ether retarded , lordikon or work for Crytek.
The game is not entirely a console port, what it is is the product of simultaneous multiplatform development, in which the focus was largely on consoles (that's where the majority of the money is). As a result, assets seem to have been tailored toward consoles for performance reasons, and apparently the UI on the menu screen was rushed for PCs. Generally a port is when the game is developed and coded for a specific platform, and than at a later time completely converted to run on another. That was not the case for this game, it would've been much more expensive for Crytek to do that.

Anyway, rather than retyping previous rants, I'll now just link to them:
http://www.overclock.net/video-game-...l#post12915790
Edited by lordikon - 3/29/11 at 3:35pm
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post #147 of 179
Quote:
Originally Posted by Imglidinhere View Post
Title should state that the textures are TWICE the size of Crisys 1. If they were half the size, they'd look better.
I guess it should read "Crysis 2 textures are 1/2 the resolution of its equivalent in Crysis 1"
post #148 of 179
Quote:
Originally Posted by kiwiasian View Post
I guess it should read "Crysis 2 textures are 1/2 the resolution of its equivalent in Crysis 1"
To be honest, texture sizes will very from asset to asset. What the source seems to imply is that Crysis 2 has a lower pixel density than Crysis 1. This is probably the case with most assets, but not all. For example, do the guns look a lot lower detail than Crysis 1?

It'll be nice if higher-res texture packs eventually come out, but I'll be honest, I played through the entire game and was never bothered by the current ones. I don't usually find myself stopping mid-gunfight and starting at a wall or the ground and observing its detail.
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post #149 of 179
Quote:
Originally Posted by Masterchief3k View Post
noobs. kthxbai. lololol.
I always value the opinion of a person who ends their posts as elegantly as that.
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post #150 of 179
crysis 2 still looks worse than 1 to me no matter how i look at it
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