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[VGHQ] Crysis 2 Textures Are 1/2 Size of Crysis 1 - Page 6

post #51 of 179
Quote:
Originally Posted by juryben View Post
The texture packs were not included because THE GAME WAS RUSHED.

Nothing I can blame on Crytek. They are still working on their games 1 update at a time.
I don't think you don't get how games are supposed to be made. It shouldn't be a "texture pack", they should have been made high res to begin with. And if they weren't, than that IS Crytek's fault. Another idea is that maybe the DX11 update wasn't going to be substantial enough on it's own to make customers wait for it alone, so they "held onto" the high res originals to release with the patch. To make it appear as if it was worth the wait or whatever.
Edited by Aaron_Henderson - 3/28/11 at 5:55pm
     
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post #52 of 179
JUST
WAIT
for that dang dx11 patch before we start ranting and complaining.
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post #53 of 179
So this applies to consoles only? Or PC version too (in which case that'd suck)
post #54 of 179
Quote:
Originally Posted by Aaron_Henderson View Post
I don't think you don't get how games are supposed to be made. It shouldn't be a "texture pack", they should have been made high res to begin with. And if they weren't, than that IS Crytek's fault. Another idea is that maybe the DX11 update wasn't going to be substantial enough on it's own to make customers wait for it alone, so they "held onto" the high res originals to release with the patch. To make it appear as if it was worth the wait or whatever.
It takes a lot of work to shrink them down and get them working properly on the 360 and PS3 (which are the largest chunk of the probable sales), so if Crytek needed the game out quickly, they did it once at the lower settings, which works for all three platforms, and then they can do the higher setting later as a patch for PC.
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post #55 of 179
Quote:
Originally Posted by lordikon View Post
It takes a lot of work to shrink them down and get them working properly on the 360 and PS3 (which are the largest chunk of the probable sales), so if Crytek needed the game out quickly, they did it once at the lower settings, which works for all three platforms, and then they can do the higher setting later as a patch for PC.
No no no...I still think that you don't get it. It takes very little work to reduce resolution. I can almost guarantee that there is high res originals to this somewhere. You always work in high res, then reduce, never the other way around. I do this stuff as a hobby, no expert, but used to be on a mostly daily basis. There has to be a reason why they did not release them. I've stated my few guesses. The new engine couldn't handle it for whatever reason, they are "saving them" for the DX11 patch, that they where too high res in comparison to the newly developed resources that they looked odd when used in alongside them...that's about all I can think of. You would never shrink your source material, and then work from that. Some engines may need to be modified in order to handle higher texture res, one I work with often would need such work. But the fact that someone has already just swapped in a high res version without doing so means that it isn't anything like that either.

Think of it like this. Say there is a company that does makes a small readers digest sized magazine, and a full size. The smaller version sells 500% better. They would still create all resources for in the largest format, and then reduce for the smaller format. It's the same with photography. You don't start small, even if that's where the final result will end up. You do all your work in highest res possible, and THEN crop/resize to the desired dimensions.
Edited by Aaron_Henderson - 3/28/11 at 6:12pm
     
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post #56 of 179
Umm yea tell me, how do you even put Crysis 1 textures in Crysis 2?
    
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post #57 of 179
Lol, I mentioned this in the other long Crysis 2 DX11 thread, that implementing DX11 features wasn't going to magically transform the game into something completely mind-blowing unless high-resolution textures were put in the game.

This pretty much proves that...DX11 features would make it look better, sure, but the difference will be overshadowed still by the low-res textures if they remained.
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post #58 of 179
Quote:
Originally Posted by HarbingerOfLive View Post
Umm yea tell me, how do you even put Crysis 1 textures in Crysis 2?
it says so in the article ....

you just have to convert and rename them.
    
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post #59 of 179
Quote:
Originally Posted by captain_clayman View Post
JUST
WAIT
for that dang dx11 patch before we start ranting and complaining.
Do people ever read through the threads?

DX11 won't make the diffuse maps suddenly a higher resolution.
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post #60 of 179
texture resolution isn't the issue here, it's texel density. what I'd like to see is a comparison of vram usage between crysis 2 and crysis
    
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