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Up coming mmo's/ mmorpg's Thoughts and Discussions - Page 3

post #21 of 38
SWTOR and TERA for me in 2011.

Guild Wars 2 and Blade & Soul (hopefully) in 2012.
Edited by Genjimaru - 3/29/11 at 7:41am
    
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post #22 of 38
I'm pretty sure Diablo III won't be an MMO, I think it will follow suit of D1 and D2 as an online/offline RPG.
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post #23 of 38
Quote:
Originally Posted by LastBucsfan View Post
I'm probably going to get ripped for this.... but I will most likely still be playing Final Fantasy XIV. By the end of the year hopefully the PS3 version will be released bringing the new content with it.
You have your reasons to play, what ever they may be.
>.<
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>.<
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post #24 of 38
Quote:
Originally Posted by LiLChris View Post
You have your reasons to play, what ever they may be.
LOL.

I played XI for years, and I see the potential of the game once everything is available. In all reality the game is still beta testing. For those reasons I'm willing to give it time. I'll just spend some more time on other things while I'm waiting for the content to catch up (right now I'm playing Assassin's Creed Brotherhood).
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post #25 of 38
I have been waiting for far too long to pick up a new mmo and I really hope something gets released in the next year that will rewrite this stale genre.

That said, TOR will probably have a huge following (bioware + starwars could sell a $100 box of poop to 10 million people). However, every new video/change/info/etc has made me less and less excited for the game. Only time will tell.

On the other hand, Guild Wars 2 has done exactly the opposite. Everything I have seen in the past year has been more positive than the thing before it. The game constantly turns is back on "traditional" mmo elements and puts a smarter and simpler system in place. They have also implemented lots of good features from other mmo's like war/rift publicquests/event, the personal storyline of an offline RPG, and plenty of standards like 5man dungeons and pvp modes.

Some of my favorite features include:

armor customization - dye system

standardized pvp environment - gear and stats are all equalized, no grinding for months to get competitive pvp gear. Just bring your build and your skill.

non-standardized pvp - three servers fight in a huge battle, bring your gear, no stat scaling here!

side kicking - scales other players to appropriate levels so you can always play with your friends

event scaling - did you miss out on a huge event meant for level 10's? You can't outlevel the content because the game will scale all players in the event to a reasonable level

attributes - damage, crit chance, armor, health. Thats it. Just four. No more respeccing every time you want to use a different weapon. Warrior are going to be very effective ranged characters as well as melee beasts. It never made sense to me for the "master of weapons class" to be so useless with bows.

weapon based skills - switching weapons and using different combos (shield + sword vs shield + mace) will change your skill bar. You get to pick from an undetermined number of skills in pre-determined slots. For example, you have a self heal slot (pick one of x) an elite skills slot (pick one of y), 2 basic damage slots (pick 2 of z), etc.

LINEAR level curve - once you get to an early level (I think 10) leveling is linear.

roll dodging - rolling uses energy (used for skills as well) but you can actively dodge attacks.

blocking - warriors in shield stand can stand in front of mages and block all incoming projectiles.

cross profession combos - If you shoot arrows through diseasecloud/fire/snow you get disease/firesnow/arrows. More to be revealed!

NO SUBSCRIPTION FEE

NO tank/heals/dps - there are NO spells you can use to target your allies in GW2 other than AOE's. Every class has a customizable strong self-healing spell and a weak AOE team heal. With no dedicated healers, you can't have one tank. All members of the party must take their turns taking and dealing damage while other members cycle out to heal.

discovery based crafting - think minecraft, but not quite. Crafting is heavily focused on weapon/armor modification so you don't end up with 100 rusty bronze swords. You just make addons for the gear you have from PVE. The devs have also claimed you will never need to make an item more than once unless you actually need it for your gear set.


I could really go on about this game. It looks awesome.
Edited by DayoftheGreek - 3/29/11 at 8:53am
    
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post #26 of 38
^ Thanks for turning me onto GW2. Ill definitely look into it now.

With that being said, I signed up swtor.com in October 2008, suffice to say that I've been waiting on this game more so than any other game EVER. Unfortunately, the more I see the more disinterested I become. Above all else, the cartoony modeling is a huge turnoff. My only hope is the KotOR games of old.
post #27 of 38
You seem to have a very common opinion about TOR. I feel that way myself and so do a lot of other gamers from what I've been reading.

Oh one more cool feature I forgot. You can level completely from 1 to 80 in only pvp, and you get frequent gear rewards of similar power to PVE stuff. If you want to do only pvp and never touch pve, gw2 has plenty of options for you.
    
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post #28 of 38
In that list I guess I'd say D3 even though it's not even remotely close to being an MMO. I still in a wait and see on the next MMO I'll get involved in. Got tired of WoW and really coudn't get interested enough in Rift, so I'll take a bit of a break. Certainly don't want to play anything PvP centric, so I'll definitely not be playing GW2 (not that I'm saying it's bad or anything, it simply doesn't interest me).
post #29 of 38
I'll be getting GW2, looks far superior to SWTOR. The whole party members rolling for dialogue action thing will get old, quick. I'd personally rather be playing the game than sitting in dialogues all day.

To each his own.
post #30 of 38
Neverwinter and Diablo 3 aren't mmo's...
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In progress.
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