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Sorry to make another one of these threads :p

post #1 of 3
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But I must ask, since the Beta Files of Crysis 2 (the ones leaked about 3 weeks prior to launch) contained DX11 and 64bit support, have any1 tried to add these to the retail Crysis 2 installation folder to get them to work together?
post #2 of 3
64-bit support wouldn't make much of a difference likely for Crysis 2 (it didn't much for the Crysis or for WARHEAD). Also, you can't just throw "DX11 files" into the folder and expect it the game to start using them. You have to tell it to go through that API.

And DX11 wouldn't make much of a visual difference anyhow (any differences would be very subtle, similar to the subtle differences that could barely be spotted on the original Crysis with DX10 vs. hacked DX9 Very High). The only big difference would be tessellation but I don't know how/if that's implemented using CryENGINE 3.
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myTX Prodigy
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post #3 of 3
i still do see things that could've used tesselation, especially any rounded graphics. They look like hexagons without tesselation.
     
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CPUMotherboardGraphicsRAM
Ryzen R7 1700x Gigabyte Aorus AX370 Gaming 5 ASUS GTX 1080 Turbo @ 2050mhz G.Skill DDR4 16GB 8GBx2 3200 mhz 
Hard DriveHard DriveHard DriveHard Drive
Samsung 750 Evo 250GB Crucial m500 960GB OCZ Trion 150 960GB Samsung 960 Evo 1TB m.2 
Hard DriveOptical DriveCoolingOS
Crucial MX300 2TB DVD drive Corsair H60 2013 edition windows 10 home 
MonitorPowerCaseMouse
32inch Crossover 4K Thermaltake SMART M series 750W Powerspec G418 case Thermal 
CPUGraphicsRAMHard Drive
i7 4910mq GTX 880m (GK104 with 8GB VRAM) 16 GB DDR3 3x Samsung 840 EVO in RAID 0 (1.31 TB total) 
Hard DriveOptical DriveCoolingOS
Samsung M9T 2TB HDD Bluray/DVD drive Bluray/DVD drive Window 7 Home Premium 
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