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Nvidia 3D - Overcoming Ghosting

post #1 of 4
Thread Starter 
Hello dear Nvidia 3D owners!

I've had Nvidia 3D for months now and before I begin, I must say that it has been just a wonderful experience and investment, I recommend to all that is interested smile.gif

As the topic states, my post is about ghosting. Now, I know that it is pretty much inevitable and that its a side-effect of the technology itself. But nevertheless, I am sure that there are ways to improve it, and I thought I would open this topic to discuss about them. (Sorry, but I couldn't find a topic in this forum :/)

First of all, my monitor is the Alienware AW2310 and ghosting has not been a huge problem so far for me, but there are times when it is a lot more obvious than other times, and yes it does seem to be at least up to a point, game dependent. For example DA 2 seems to be suffering a bit worse than DA1 (but what isnt regarding Nvidia amirite tongue.gif)

So, here are a few questions I have for other dear 3D users;

1) Is it true that having the setting at 110hz vs 120hz will minimize ghosting? Why (the science behind it) and what is the catch of doing this? Is it because the glasses are able to sync easier?

2) Contrast. If there are other AW2310 owners out there, is it true that setting it to Gamer mode does indeed make it better, and setting the cont to 44 instead of 50? Does it make it too dark?

3) Movies. I have not watched any 3D movies so far except a few trailers here and there, and from my experience, ghosting actually is the worst watching movies! Anyone else have any feedback or comments on this?

4) Dragon Age 2. How has the 3D performance/ghosting been for you?

and last by not least

5) What is your preferred depth/convergence setting? Currently I am still only at around 30% with convergence set to the 3rd person view character I have in front of me (games like ME and DA).

Looking forward to the replies smile.gif
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post #2 of 4
Thread Starter 
So, I have put my monitor to 'Gamer' mode with dynamic contrast off, and set it to run at 110hz instead of 120hz. I must say that the ghosting is indeed minimized but it is still pretty awful when there are face close-up in the dialogue scenes. I might play around with the depth and convergence to fix it perhaps...
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post #3 of 4
Quote:
Originally Posted by valfarablaze;12920601 
2) Contrast. If there are other AW2310 owners out there, is it true that setting it to Gamer mode does indeed make it better, and setting the cont to 44 instead of 50? Does it make it too dark?

I have this monitor too, and I too have Gamer profile selected with contrast set to 50. Honestly, ghosting never been an issue for me personally, its either I don't pay attention or it's really minimal. I'm going to try contrast @ 44 and see if I notice the difference.
Quote:
Originally Posted by valfarablaze;12920601 
3) Movies. I have not watched any 3D movies so far except a few trailers here and there, and from my experience, ghosting actually is the worst watching movies! Anyone else have any feedback or comments on this?

I've watched a lot of 3d movies and didn't notice ghosting at all. The thing is with 3D movies that the depth is fixed, as well as convergence. I have PowerDVD 10 Ultra, and even though it has 3D depth slider, I didn't notice any difference. Again, personally for me ghosting in 3D movies is non existant, maybe I'm that blind biggrin.gif
Quote:
Originally Posted by valfarablaze;12920601 
5) What is your preferred depth/convergence setting? Currently I am still only at around 30% with convergence set to the 3rd person view character I have in front of me (games like ME and DA).

Looking forward to the replies smile.gif

It depends on specific games: I play mostly FPS, and if game supports 3D crosshair, then I increase depth to about 70-80%, and add little convergence so that HUD is readable. If crosshair is 2D, then I set the depth to a minimum (I think its 5% or so) and then increase convergence until crosshair is on the same depth with stuff I shoot at. Then I try to add some depth to get better deeper 3D effect, but usually it results in immediate crosstalk. So in this case its minimum depth and as much convergence as bearable.
post #4 of 4
Quote:
Originally Posted by valfarablaze;12920601 
3) Movies. I have not watched any 3D movies so far except a few trailers here and there, and from my experience, ghosting actually is the worst watching movies! Anyone else have any feedback or comments on this?

5) What is your preferred depth/convergence setting? Currently I am still only at around 30% with convergence set to the 3rd person view character I have in front of me (games like ME and DA).
So far I've seen Tron Legacy, Despicable Me and The Ultimate Wave: Tahiti. No issues whatsoever. But then, I have lowered the brightness and contrast settings a bit from the factory values, and that apparently helps minimize ghosting, if there is any.

And about depth, I'm still working on that one; haven't found a suitable setting yet. I mostly play FPS (Bad Company 2), like DimmyK, so I'm gonna try his method. I've yet to mess with convergence, only adjusted depth.
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