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I have a confession to make: I love Crysis 2! (and the bugs are fixed!!!) - Page 14

post #131 of 144
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Quote:
Originally Posted by Casjo View Post
About the "No melee after death" bug, try picking up a weapon from the ground (if available). Seems to fix it.

Nice game anyways, although some bugs can be very annoying (I fell through the ground a few times in places with water, specially in Lab Rat).
I just tried it, and it doesn't do anything for me. I picked up about 20 different weapons, and it still wouldn't work.
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post #132 of 144
I died, tried melee, didn't work but then later on tried it and it was working, so, maybe it's a bug that works on a timer or something
    
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post #133 of 144
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Quote:
Originally Posted by BigFan View Post
I died, tried melee, didn't work but then later on tried it and it was working, so, maybe it's a bug that works on a timer or something
Not for me. I just learned that I was wrong and it really is as buggy as I thought:

I just spent over an hour running around hiding from Cephs trying to melee with no luck. How did I spend over an hour? I got carried away with different ways of hiding from them while constantly trying to sneak up and melee them. However, I finally reached a point where I started writing an extremely angry e-mail to Crytek (which I am almost done with).

So sometimes it works after a while, and other times it just refuses to work at a later time.

Crysis 2: available in stores now, but it's just a Beta version! heh

When I don't have to deal with this stupid bug, I love every last second of the game. However, if I get in a sticky situation where I keep dying, then... well..... heh, I feel like leveling an entire city.
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post #134 of 144
ok ran into the melee bug today after i die. had to restart :/ granted now i'm much more careful about not dying XD
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post #135 of 144
The stuff about losing melee ability for 1 minute or so after dying is same for me too, its so bloody annoying i thought it was just my pc that was ****ed up.
post #136 of 144
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Quote:
Originally Posted by james8 View Post
ok ran into the melee bug today after i die. had to restart :/ granted now i'm much more careful about not dying XD
Damn. Now you're going to notice it every time.

I finally raged so hard today that I shot off a very angry e-mail to Crytek about this. I'm rather proud of it though: I didn't use any profanity; I just remained professional, but very firm making sure that they had no chance of misunderstanding exactly what's happening.

I also said that this wouldn't be so bad if we could just save the game any time we want with F5 just like the first Crysis.


Quote:
Originally Posted by $ilent View Post
The stuff about losing melee ability for 1 minute or so after dying is same for me too, its so bloody annoying i thought it was just my pc that was ****ed up.
I discovered today that it's sometimes a permanent loss of the function. I walked around in between 2 checkpoints earlier today for about an hour with no melee, constantly hiding from 4 Cephs trying to melee them over and over and over and over and over. I think the reason why I spent over an hour is because I started to get carried away.

So I finally got so pissed that I quit the game and shot off that e-mail to Crytek.
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post #137 of 144
^haha. nice. hope they fix that soon. but seriously, the aliens in c2 are like invulnerable to lead. i often empty almost full chips at them to find out their still lurking. the only weapons we can use against them are shotguns and our fists
oh yea and the larger alien, the one that give 500 catalysts, can take a frikin' c4 and a grenade for it to die. gosh man.
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post #138 of 144
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Quote:
Originally Posted by james8 View Post
^haha. nice. hope they fix that soon. but seriously, the aliens in c2 are like invulnerable to lead. i often empty almost full chips at them to find out their still lurking. the only weapons we can use against them are shotguns and our fists
oh yea and the larger alien, the one that give 500 catalysts, can take a frikin' c4 and a grenade for it to die. gosh man.
The secret to killing the Cephs without needing to empty an entire clip (not "chip") is to shoot at their exposed parts because after all, they're just weak jelly-like aliens inside of armored suits (they're soldiers). Or, shoot off their armor plates and then shoot the part that gets exposed. Additionally, try to always do the following before shooting:
  1. Start looking through the weapon's sights (right-click, of course)
  2. Hold down Shift to turn on Power Mode in order to steady the weapon (crouching increases the steadiness just as much as Prone used to)
  3. Fire in short bursts and keep all shots to one location on their body if possible. For some reason, I've been lucky in that I just shoot at their mid-section (what would be the human stomach). I mean, I haven't gotten in the habit of trying to aim for their exposed parts or to make attempts at shooting their armor off.

Firing in short bursts increases accuracy. Although, it's slightly less necessary to fire in short bursts when using Power Mode while shooting.

Or if you're patient enough, then you can take out every single Ceph without firing a single shot by always performing stealth kills, or by performing Power Melees. I confess that I rarely shoot the Ceph. Instead, I normally run around in cloak mode sneaking up on every Ceph and I either perform a stealth kill of some kind, or I just Power Melee the bastards. It's very satisfying. hehehe

As for the Devastor Ceph (the big fat dude), I've been doing this lately: I sneak up behind him, quickly jump out of cloak mode, toss two C4 packs at his feet, jump back into cloak mode, get to a safe distance, get his attention on purpose, wait for him to turn around, wait for him to be fully alert, and then I blow him up. It's hilarious. He's just so slow and stupid! Although, I don't use C4 for anything else, so I have no problem using two C4 packs on one kill. I tried using one pack, but he just goes "lol". :/
Edited by TwoCables - 4/4/11 at 1:11pm
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post #139 of 144
No bugs for me. At all.
 
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post #140 of 144
Thread Starter 
lol they released a patch today claiming that they fixed these issues. I haven't played it yet, but I doubt that they are truly fixed:

  • Further improved anti-cheat measures
  • Fix for spurious characters appearing when initiating text chat
  • Fix for Chatlog doesn't disappear after kill cam
  • Fixed occasional login issues
  • Changed VOIP defaults
  • Fixed some UI aspect issues on multiple monitors
  • Added option for crouch toggle in MP & SP
  • Fixed a bug where players lost Nano Catalyst points after restarting the game
  • Filter settings in server browser are now retained
  • Default player count required to start a game from the lobby lowered to 4
  • Fixed issue related to “Deleting Reference Counted Object Twice” error that appeared for some users with strict router/firewall settings
  • Fixed issue of not being able to melee after dying
  • Fixed issue where some video cards were being stated as unsupported

Yeah. I'll be the judge of this later on today.


Quote:
Originally Posted by juhansoo12 View Post
No bugs for me. At all.
Maybe you have these bugs but just haven't really noticed due to possibly having a different playing style. I'm finding more and more that this seems to be the case.
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