Originally Posted by c0nnection
As long as the DX11 patch improves textures, shadows and lighting I will be happy. IMO the GI in the game isn't that great when many of the light sources don't even affect the environment. I also read on Beyond3D that GI was only enabled in outdoor areas thanks to the sunlight, while night time and interior areas had no GI on.
I also didn't like how many light sources weren't casting any character shadows, for example the vending machines and billboards and that's not all. Even then, when character shadows were present, they looked unrealistic. At times the shadows weren't connected to your character but instead a few inches away. It's like you had another person's shadow for a companion. It made me want to phone Wendy so she could come and sow the shadow to Alcatraz's
You mean '"sew", right?
Anyway, I've noticed something: it's not that the shadows are detached, but it's that many objects don't (or can't) touch each other. Like, take notice that all characters are basically floating a couple of inches above the ground. Or how some objects are just a tiny bit detached from a wall when they're really supposed to be attached. In some cases, certain objects are supposed to look like they're going through a wall, except the effect is killed because of this separation thing.
However, I don't let these little things bother me because I'm too busy playing the game.