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[CVG]EA working on unannounced, 'revolutionary MMO' - Page 4

post #31 of 65
Quote:
Originally Posted by Ibage;12930008 
You're still at it? Let's see what to address first. For starters, Bioware had TOR in the works before EA bought them. Its Bioware's game, not EA's. Second, EA has nothing to do with the game itself. If you read the independent developer contract, you'd know why. Third, why is it people hate the trinity? You realize without it, you have a zergfest with no strategy at all. The system has proven to work. Ill agree without question however that EA doesn't need another MMO. APB was a big enough fiasco.

I wouldnt think this needed to be pointed out but, you asked for it.

Bioware announced swtor in 2008, EA bought bioware in 2007. EA owns bioware, and tells bioware what to do. Therefore, it is actually EA's game, also you should realize that bioware is not bioware anymore, bioware has been merged with mythic, and they have opened up multiple bioware branches all over the place with new employees and a new way of doing business. Assuming that just because it has the bioware name, that anyone from the prepurchase days of bioware is working on it, or in charge of it, well that stupid.

The trinity is poor gameplay designed for when MMOs couldnt manage complex tactics. The mobs had basic AI because its all that could be done at the time. Those days are long passed, but the fact that the broken combat design remains is laughable. Guild wars 2 and several nonmainstream mmos show that the holy trinity isnt the only method. You are just to dense to realize. Even the father of MMOs DnD wasnt based on the holy trinity, sure it was a strategy you could use, but content could be completed by using your characters smart.

Not to mention that the holy trinity designed gameplay produces broken PVP where DPS is the only thing that matters, and Ranged dps is what is prefered. /assist to WIN!.

Slapping 10000000000000 hitpoints on a monster and having it 1shot anything but a "tank" and calling it content is a joke.
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post #32 of 65
>EA
>revolutionary
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post #33 of 65
I enjoy the trinity when it doesn't get thrown into the same boat with "competitive PVP". It is the one thing I cannot stand personally. I have found the MMOs without a single bit of PVP to be infinitely more enjoyable then the ones with it. Personal opinion though, just like the trinity model.

The other fact is that while Bioware may have that independent contract, its EA footing the bill for servers and market and the paychecks for the nice people in Austin.
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post #34 of 65
Quote:
Originally Posted by mem0man View Post
I enjoy the trinity when it doesn't get thrown into the same boat with "competitive PVP". It is the one thing I cannot stand personally. I have found the MMOs without a single bit of PVP to be infinitely more enjoyable then the ones with it. Personal opinion though, just like the trinity model.

The other fact is that while Bioware may have that independent contract, its EA footing the bill for servers and market and the paychecks for the nice people in Austin.
The holy trinity used to be a strategy when forming parties, or groups in rpgs. Which is fine, but some how it became the this is the only way to do gaming. They basically boiled down all the elements of games into Min/max gaming, where Tanks are super tanks, DPS is dealing 100000 point crits, and healers are then being forced to heal for 100000 points per cast to order to keep up with the bosses with 1000000 hitpoints and that hit for 100000 points of damage.

Rather than designing complex encounters that require a group to think on their feet, or require roles to change and support each other, they turned it into the base gameplay of checkers, rather than chess. Even bioware has turned their RPGs into that same base gameplay.

By all means, have a healing class, and dps class, and Tank class. But be sure to develop them into full classes and not pigeonhole them into 1 role only. DND is the perfect example, 1 second your wizard can be a DPS, next crowd control, then a tank. Warriors can swap from offense to defense through stances, and such. Each class is given support options that make the party stronger as a whole, combining attacks and skills. MMOs for the most part have forgotten thier heritage. THINKING, they no longer really require, its durrr im a warrior, i stack strength because i totally should have 434234 strength and 14 wisdom. A wise warrior is a stereotype you see in all kinds of literature, movies, games, but is not represented in MMOS. Oh look im a rogue, i should stack dexterity cause of MAH BIG CRITS, dont worry about intelligence, cause its not important for a rogue to know who to strike, or know where to strike like intelligence would dictate.
Edited by Vhati - 3/30/11 at 9:31am
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post #35 of 65
Why don't they fix APB, that game had potential but they just blow at making good games other then madden, and they have that down pat because they rarely change the mechanics over the past 15 years.
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post #36 of 65
A Mass Effect based MMORPG would flip the world upside down.
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post #37 of 65
Quote:
Originally Posted by amstech View Post
A Mass Effect based MMORPG would flip the world upside down.
Not if EA continues its trend of taking a dump on major titles.
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post #38 of 65
Quote:
Originally Posted by lordikon View Post
It was a job listing, not marketing. Right?
Anything viewable by mass public with the mention of any product whether made or in development is marketing IMO.

They could have just listed the job and its duties. Why market up some hype about it?
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post #39 of 65
A revolutionary mmo? I'll play Paul Revere, ba dum psh
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post #40 of 65
Need for M&M's ?¿
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