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[BD]Crysis 2 dev team going after PC cheaters; rumor claims Dx11 patch months away - Page 7

post #61 of 137
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Originally Posted by TFL Replica View Post
You guys are gravely mistaken if you think PC gaming is merely all about graphics or superior control options or performance or quicksaves. There's so much more if you think about it. What makes a PC game (even a console port) special? Even if I take away your expensive rig and replace it with a midrange rig and force you to use a controller there's still a lot of advantages and if you can't see those advantages try exclusively gaming on a console for a week, maybe a month. Just don't post your massive list when you get back.
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post #62 of 137
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Originally Posted by Horsemama1956 View Post
Yup, might as well never make another DX11 game, or bother moving up to 12. We get it, some people don't care if DX11 is in the game.

I play dirt2 every few days and it's pretty noticeable.
lol.... like the two little puddle's of water and the 3 flags in the backround. That's about all the DX11 in Dirt2!
post #63 of 137
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Originally Posted by Vhati View Post
right. cause its the developers responsibility to max out the console systems, and leave the PC hanging. They bust their asses squeezes every last bit of juice for the consoles, but they dont even take even 1/4 the effort doing it for the PC.

you are 1 guy, you cannot possibly tell us why developers do what they do. They all have thier own reasons, and most of them happen to be from the people who own them.
It's funny when the gamer argues with the developer about why developers do what they do.

It's easy to squeeze every ounce from a console, the hardware is fixed. And economically it doesn't make sense to squeeze it out of the high-end PC hardware. Once they did the work to get the game identical on all three platforms, they had then made a product 95% of their customers were happy with (performance-wise and graphically at least). So how much time and money were they really going to spend on the other 5%? And please, don't pretend like Crytek is the only one doing this. Almost all multiplatforms games see the same thing, the only thing Crytek did that I disagree with is not giving any graphical options, there is no excuse for that stupidity.

EDIT: And just to be clear. It takes many times more effort to get the same result from a PC game as a console game, because you're supporting 100x the amount of configurations. So yes, developers spend just as much, if not more time on PCs just to get them to run as well as a console, because they have to deal with crap like machines with very little RAM or VRAM free, a slow hard drive, an OS with 50 other processes running, shoddy drivers, etc...
Edited by lordikon - 3/30/11 at 10:32pm
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post #64 of 137
Quote:
Originally Posted by lordikon View Post
It's funny when the gamer argues with the developer about why developers do what they do.

It's easy to squeeze every ounce from a console, the hardware is fixed. And economically it doesn't make sense to squeeze it out of the high-end PC hardware. Once they did the work to get the game identical on all three platforms, they had then made a product 95% of their customers were happy with (performance-wise and graphically at least). So how much time and money were they really going to spend on the other 5%? And please, don't pretend like Crytek is the only one doing this. Almost all multiplatforms games see the same thing, the only think Crytek did that I disagree with is not giving any graphical options, there is no excuse for that stupidity.

EDIT: And just to be clear. It takes many times more effort to get the same result from a PC game as a console game, because you're supporting 100x the amount of configurations. So yes, developers spend just as much, if not more time on PCs just to get them to run as well as a console, because they have to deal with crap like machines with very little RAM or VRAM free, a slow hard drive, an OS with 50 other processes running, shoddy drivers, etc...
5% is the PC market. only when your game sucks balls and doesnt support the PC like it should. perhaps a game you are working on?

Keep living your dream buddy. keep living it. The rest of us are in the real world.
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post #65 of 137
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Originally Posted by angrysasquatch View Post
I ask again, why not ditch the PC and grab a console? All you pro-crysis 2 guys are soo happy with the graphics, you can get the same thing on a 360. Hell, instead of buying that 570 you could've bought a 360, and that is identical to PC crysis 2 which you are perfectly content with.

Also, why does anybody give a damn about maxed? The truth is that the ceiling for maxing games these days is very low compared to what hardware is out. This is bad. If Crysis 2's current "extreme" setting were called medium, then that just means that there's a whole lot of room for better rigs to show off. Maxed in crysis 2 has no meaning, hell my old 4870 maxed the living crap out of the demo.

There's only a handful of games that look better on the pc. It is an industry problem... but this latest release helped highlight the issue. I mean I understand if you guys spent $500 on a video card and then they come out with DX9 games when they said it would be DX11 from the start; sh*% I would be mad too! But I see the trend, and I'm happy I can run it with my 5850 maxed out.

And I'll still run it maxed out with the bs DX11 update everyone is crying about. Again, this is not crytek's problem. It's an industry problem.
post #66 of 137
Quote:
Originally Posted by scatlm View Post
There's only a handful of games that look better on the pc. It is an industry problem... but this latest release helped highlight the issue. I mean I understand if you guys spent $500 on a video card and then they come out with DX9 games when they said it would be DX11 from the start; sh*% I would be mad too! But I see the trend, and I'm happy I can run it with my 5850 maxed out.

And I'll still run it maxed out with the bs DX11 update everyone is crying about. Again, this is not crytek's problem. It's an industry problem.
Why didn't they care when they released Crysis 1? They made a game that even 3 x 8800GTX could not get 60fps or even 40fps Maxed out. Now 3 x GTX580 get like 100fps+ with Crysis 2. At least 3 times less demanding then Crysis 1 with todays GPUs.
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post #67 of 137
That happens. It's a cash-grab. look out how ****ty some movie sequels are. They know people will by the product regardless of the quality and it's messed up that the companies don't put as much resources into their product to polish it up or to continue to innovate and provide their customers with what they loved from Crysys to begin with but it's the sad reality of cost-control/

What we can do is warn others not to buy the game.... just as we have. Crytek killed their franchise. They'll lose money in the back-end because the truth is; it isn't that good of a console game either. Yeah sure people will buy it, but its not a ground-breaking title that will have your average 12-15 year old console owner addicted and looking forward to a third title. It's a halo-cod-clone.
post #68 of 137
This argument of the game needed DX11 or not.. I don't think people ACTUALLY get what both sides are talking about. It isn't about making the game better or not. Hell, for some people, it's probably not even about DX11 at all. Here's what the problem is in example form.
I own a gaming company and I make a revolutionary game for PC that capitalized the industry.
On down the road, I plan to make a sequel. I PROMISE it being a PC game, but it will also be on console.
During development, I find it easier to develop an engine that "auto-ports" code.
It is no longer financially relevant to me to build this game as a successor to the first in its revolutionary standpoint.
I break my promises to the PC community, take the "Call of Duty" way of making a game and render the name of my once revolutionary title useless.

That's what Crytek did. Crysis was built as a graphical king for the PC world, the only world that the developers could accomplish this on.
Crysis 2 isn't a Crysis game.
It just shows how many developing teams have taken the Activision way of making a cheap and easy MP game for a quick buck. And it disgusts me.
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post #69 of 137
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Originally Posted by Vhati View Post
5% is the PC market. only when your game sucks balls and doesnt support the PC like it should. perhaps a game you are working on?

Keep living your dream buddy. keep living it. The rest of us are in the real world.
And who would "The rest of us" be? Keep smoking whatever you're smoking, pretend like even mediocre games like COD:Black Ops aren't selling more than any game in history, using a 5+ year old game engine and much worse graphics than Crysis 2.

Please show me a single statistic that says that games without insane quality DX11 graphics and ultra high-res textures don't sell good because of their graphics. Until you've got some proof that crap like that actually matters in the grand scheme of a game's profit, then you've got nothing.

I'm not saying I really even like half of the mediocre games out there, but this isn't an argument about good or bad, it's an argument on why Crytek did what it did, and that argument is about money.

And 5% is not the PC market. In the case of Crysis 2 it is closer to 20-30% right now, 5% is the small group of people that care about graphics so much they won't even touch Crysis 2 (which turned out to be pretty fun IMO).

The worst thing to happen to Crysis 2 is Crysis 1. Crysis 1 was a graphical marvel and so everyone held Crysis 2 to standards that it need not be given. As was already said on this thread, the two games really shouldn't be compared, because the development path Crytek took for Crysis 2 was so much different.
Edited by lordikon - 3/30/11 at 10:36pm
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post #70 of 137
I agree, but cost-control is another factor that must be factored. Crytek DID take a different direction with Crysis. When Crysis was developed,the company was breaking into the market and so they needed to take a different direction.

That direction was innovation and attention to detail making it one of the best graphical-games of today. Once the company broke into the market it is much easier to "take a different direction" and make a game that is nothing like the original.

The main reason we all liked Crysis was because of the graphics which broke the status-quo and the open-world. Both of those aspects where lost with Crysis 2. But nevertheless, if you were to look at Crysys 2 for what it is; it's not a bad game. It's just nothing like Crysis; which is somewhat bizarre.
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