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Subpar GPUs and Games?

post #1 of 8
Thread Starter 
Does anyone else feel like graphics cards are barely getting better, or maybe just game developers are just getting more sloppy?

I remember in the earlier 2000s that when someone came out with a new gpu or something like that it could run a game, that came out a while ago, really well. Nowadays it just seems like they keep coming out with cards and they barely play old games any better. It just seems like they keep pumping out cards for high prices that barely seem better.

Edit: I'd like to add, developers using old engines like Rift, is getting old.
Edited by eternal7trance - 3/31/11 at 7:29am
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post #2 of 8
I agree to an extent. Unfortunately, the situation is really a murky gray with many different facets coming into play, and everything is directly related to each other.

If you really think about it, how many games out there truly stress today's hardware? There just aren't that many Crysis's or Metro's that warrant the tremendous leaps and bounds we were used to seeing in the past. You could blame this on consoles causing stagnation due to the DX9 limitation. But on the flip side, here's an interesting article I read where an AMD official blames DirectX itself as the limitation in today's games and hardware:

http://www.tweaktown.com/news/19145/...ing/index.html

Furthermore, you really can't blame the game developers as they need to be able to code for the greatest common denominator to be able to sell their games. It's just not possible to stay afloat in this economy if your sales are in the tank. Sure developers *can* switch to DX11 only rendering modes at the drop of a hat, but people who actually have true DX11 capable hardware are still in the minority. There are many people who cannot afford to buy new hardware all the time and stick with what they have for years, which I feel greatly stifles progress as they represent the overall majority. If developers actually developed for only the latest and greatest every time, they would be gambling away the food at the dinner table without a doubt.

You really don't need to look any further than Crysis 2 as an iconic example of this. The game is currently running on the DX9 rendering path, but still looks amazing for what it is. Sure, it's a slap in the face to hardware enthusiasts considering even the original games offered DX10, but it goes to show a few things: 1) there is creativity left over that can milk older technologies to still look fantastic in 2011, 2) you don't necessarily need the latest and greatest to make a game decent, and 3) it is playable across several generations of graphics cards.

Personally, (and I've mentioned this above before) I feel that we, as a total community, are the ones who are holding us back from a technological standpoint. Midrange hardware will always dominate the marketplace - there is no doubt about that. This will be followed closely by the population with low end hardware, leaving those at the high end representing the smallest piece of the pie.

However, we are fortunate to be in a place in time where mid-range hardware is actually affordable, more or less, and can rival the high end on multiple occasions. Call it stagnation, or call it progress - it's just a matter of perspective - but I suspect that over the coming year or two, games will finally start to catch up. You need to look no further than the Steam Hardware Survey (http://store.steampowered.com/hwsurvey), which I suspect developers do pay close attention to in order to determine their target audience.

If we, as a collective community, continue to spread the word to buy as much power as you can afford and stop people from buying OEMs for gaming computers, then we stand to make a strong statement to the developers to finally unleash their talents for their projects and finally start making use of what is out there.
     
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post #3 of 8
It seems we've plateaued.
post #4 of 8
you are right in one respect but i say this, why not design the game for pc first in dx11, then port it to dx9 for console, that would really be the smartest marketing run, and theyd keep EVERYONE happy.

our gpus themselves can handle alot more than whats thrown at them, we see it in synthetic benchmarks, and in folding applications, when you push newer hardware to its max, you get amazing outputs. games of this generation are not doing ti anymore.

i remeber in the early to mid 90's, when half life was the pc game of the year,this is when our best console was a ps1, and it was by far years behind pc in terms of technology, xbox 360 and ps3 are the same way now, our pcs are overpowered and can do anything we want, yet xbox 360 and ps3, have become pc games limiting factor.

the older engines like dx9 and such, are FORCED upon developers who want to produce for pc and xbox360/ps3, i wish theyd do what they used to, pc game first, port to console
Edited by PCSarge - 3/31/11 at 12:39pm
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post #5 of 8
Thread Starter 
Yea, it just seems like way to many companies are reusing old content and graphics just to get another $60. And of course all the people desperate for a new game, gladly spend it trying to convince themselves it was worth it.
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post #6 of 8
Quote:
Originally Posted by PCSarge View Post
you are right in one respect but i say this, why not design the game for pc first in dx11, then port it to dx9 for console, that would really be the smartest marketing run, and theyd keep EVERYONE happy.

our gpus themselves can handle alot more than whats thrown at them, we see it in synthetic benchmarks, and in folding applications, when you push newer hardware to its max, you get amazing outputs. games of this generation are not doing ti anymore.

i remeber in the early to mid 90's, when half life was the pc game of the year,this is when our best console was a ps1, and it was by far years behind pc in terms of technology, xbox 360 and ps3 are the same way now, our pcs are overpowered and can do anything we want, yet xbox 360 and ps3, have become pc games limiting factor.

the older engines like dx9 and such, are FORCED upon developers who want to produce for pc and xbox360/ps3, i wish theyd do what they used to, pc game first, port to console
Don't get me wrong, I totally agree that developers should start with the highest end platform first (that being the PC) and scale downward as that ideally sounds to be the most efficient manner in handling cross-platform titles; but I have a feeling it's easier said than done. It seems like nowadays games are so much more complicated to the point that even the consoles are offering patches to fix bugs and what not. Who would have heard of things like this back in the NES/Sega days?

With all these ambitious goals and short development schedules, I can see how it boils down to money and time, and sadly, that's the reality of it. Triple A titles that are created by big name corporations are going to have to run on limited amounts of both critical resources in order to maximize profits.

However, I will add that currently, thanks to all the Steam sales over the past year or so, I have a gigantic backlog of games - approximately 60% of which have never even been loaded up at all. It's literally like an addication to buy games now! Steam, and other digital download services like Direct2Drive and the like, may just be the saving graces that we need to attract developers to pay special attention to this platform as there is high potential for boatloads of money to still be made on unsuspecting prey like myself.
     
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post #7 of 8
What cards are we talking about ?

The hardware industry was always like this, that's how they survive. That's why it's a good idea to wait 2 generations before upgrading.
post #8 of 8
I felt a big difference coming from an 8800gts with a c2d. I think the leapfrog method is best. Have a clear upgrade cycle if you want to feel like you upgraded. My system lasted me 3.5 years and when things stopped running i got a new one, And i expect this one to run just as long. My next upgrade will probably be another 8 series nvidia card.
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