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post #11 of 19
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Oh, this is ramping up to be a nice debate. Some folks could get educated through this. Mainly myself. I'll also look into some of those monitors you recommended De-Zant. Thanks!
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Eva Red v1
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post #12 of 19
Quote:
Originally Posted by De-Zant;12946452 
http://www.100fps.com/how_many_frames_can_humans_see.htm

Also, for 30FPS vs 60FPS, see this following link. You will be amazed¨

http://webcache.googleusercontent.com/search?q=cache:apmG6-MqJp0J:www.boallen.com/fps-compare.html+boallen&cd=3&hl=en&ct=clnk&gl=us&source=www.google.com

EDIT: And 2 things. Source: User experience

Cite your sources. "I can't see it" is NOT a valid answer, since everybody has different levels of eyesight

Calm down. It's the internet.
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post #13 of 19
Quote:
Originally Posted by CP2;12946470 
Oh, this is ramping up to be a nice debate. Some folks could get educated through this. Mainly myself. I'll also look into some of those monitors you recommended De-Zant. Thanks!

Hey noprob
Quote:
Originally Posted by Aeschylus;12946472 
Calm down. It's the internet.

Yeah. It is.

But lets make it clear. Some people see the difference between 60hz and 120hz, some don't. Mainly dependent on the games you play if your eyesight is good.

I can easily see the difference in TF2, COD4, CSS, Quake 3 & live, and such. I cannot detect it in games like oblivion or dirt 2, although I can't even get 120FPS in either of those.

Should be worth noting that I have 20/12. Recently went to check my eyesight and there it was. 20/12.
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post #14 of 19
humans see up to 600 fps. 120 hz tvs will still have smooth image, but your controls will be messed up because those are fake frames extrapolated by your tv as opposed to gpu, that's why those are only good for passive viewing. 120 hz moniters are the ones recommended for gaming.
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post #15 of 19
Quote:
Originally Posted by De-Zant;12946500 
Hey noprob



Yeah. It is.

But lets make it clear. Some people see the difference between 60hz and 120hz, some don't. Mainly dependent on the games you play if your eyesight is good.

I can easily see the difference in TF2, COD4, CSS, Quake 3 & live, and such. I cannot detect it in games like oblivion or dirt 2, although I can't even get 120FPS in either of those.

Should be worth noting that I have 20/12. Recently went to check my eyesight and there it was. 20/12.

Precicely my point. It has to do with the way the software driver interacts with the monitor in question.

The human eye is technically an analog device, although the information it processes is a digital signal.

Aliasing effects from 120Hz will, of course, be able to be viewed by a lower sample-rate detector. If the architecture of the game is clever enough, you could probably code it to make the game look more smooth.

My point isn't that you don't think one is better than the other. It's the nature of how data sampling functions. And you may be a gamer, but I have two degrees in engineering. Trust me, I have more experience.

The 120Hz refresh was pushed strongly for its ability to do "3D". My opinion is a 120Hz refresh for a normally-sampled game is a bit overkill, but well worth the buy if the price gouge isn't too extortionary.

Sorry if I offended anyone.

Edit:
Good Source
Edited by Aeschylus - 3/31/11 at 9:57am
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post #16 of 19
Quote:
Originally Posted by Aeschylus;12946588 
Precicely my point. It has to do with the way the software driver interacts with the monitor in question.

The human eye is technically an analog device, although the information it processes is a digital signal.

Aliasing effects from 120Hz will, of course, be able to be viewed by a lower sample-rate detector. If the architecture of the game is clever enough, you could probably code it to make the game look more smooth.

My point isn't that you don't think one is better than the other. It's the nature of how data sampling functions. And you may be a gamer, but I have two degrees in engineering. Trust me, I have more experience.

The 120Hz refresh was pushed strongly for its ability to do "3D". My opinion is a 120Hz refresh for a normally-sampled game is a bit overkill, but well worth the buy if the price gouge isn't too extortionary.

Sorry if I offended anyone.

No no no no. biggrin.gif

The 120hz refresh rate I notice in FPS games because at 60hz, information is limited during movements, and it seems like a slideshow. No reasonable amount of motion blur is capable of fixing that, especially without input lag being created.

It has nothing to do with the coding. TF2, COD4, CSS, and Quake 3 & live are so FREAKING fast paced from time to time that 60hz is not enough, motion blurred or not. The movement in those is so fast, that you need 120hz to hit the opponent from time to time. You need that 2x many frames in your slideshow to make it seem smooth. Motion blur can't help there.

Games like oblivion and dirt 2 are so slow paced that I can't notice.


Get my point now?
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post #17 of 19
Hmm. I do, and I know you aren't making it up, so I'm quite intrigued as to what exactly is going on here. Whatever the result, to you there *is* a difference, so there must be a cause.

Hmmmm.

You know, I ought to be doing WORK right now. I'm not going to be able to sit still until I figure this out... tongue.gif
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post #18 of 19
Oh, you know what I wonder? The refresh rate of the human eye is intrinsic to the brain - meaning, it could be altered (theoretically, of course) through training. Martial artists, snipers....I wonder if there is any data on this.

You just might be on to something. I know, for a fact, the sample rate of a (what, 3-sigma-sized?) large portion of the population, but those numbers might be completely off for "trained eyeballs"....

Oh geez. Now I want to make an experiment and everything.

*retreats from discussion*... sigh. Back to work. For real this time.
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post #19 of 19
Thread Starter 
This was interesting info. Thanks for the debate and knowledge.
Eva Red v1
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Eva Red v1
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