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[TH] Elder Scrolls V: Skyrim WILL Support DirectX 11, But Limited - Page 3

post #21 of 164
I don't care for DX11, as long as it looks nice, runs well and its fun to play I'm happy(bethesda tend to be good at making games with the above). Now if you promise it to be the best game ever with all the bells and whistles and it doesn't live up to my expectations my opinion on the game may be less than stellar.
post #22 of 164
No way, this is pathetic. I want DX11! Can't believe that Bethesda is giving us a console port. What about advancements? It was supposed to be an awesome game with BF3 featuring top graphics but now we get this likely console POS game. At least we still have BF3 unless DICE messes that up like Bethesda.
/sarcasm

Big deal, gameplay > graphics as long as it doesn't look horrible
    
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post #23 of 164
Quote:
Originally Posted by shinji2k View Post
It's a 'port' the same way Crysis 2 is a 'port'. They seem to have used a different engine this time, but with Oblivion it ran on the Gamebryo engine. Much like Cryengine 3 it is a multiplatform engine with most of the development happening before it is ported to each platform. It's not a port because it wasn't first designed for the consoles and then adapted for PC. Things could be different with Skyrim, but until we find out what engine it uses there's not much to discuss.
really? i seem to remember a "start" button, i remember small maps, i remember dx9...thats obviously enough for a good case that it WAS designed for consoles first.


anyways i once had hope for this game, now there is none. First they make it "more" like fallout, now they make it "more" like consoles, ill pass...guess blizzard is the only real PC dev anymore, that and those guys behind gothic...infact the gothic series was debatably better than tes ever since oblivion altho i must admit the only recent game ive played is risen and i could tell they still cared about pc because the consoles got shafted not us.
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post #24 of 164
Thread Starter 
Quote:
Originally Posted by linkin93 View Post
Features of DX11 include:

1. Uses much less system memory regardless of how many windows you have open. However GPU memory will still be consumed (so close them windows before playing games)

I'm sorry, but I don't see how the API has any relation to how many Windows you have open, and the external effect of the other processes to memory usage. Windows' scheduler takes care of which thread to give priority and how to handle resources. The API may keep the memory usage of the game in check but doesn't do anything outside of it, AFAIK.

2. Introduces Direct2D for hardware accelerated 2D. This is a replacement for the software only GDI/GDI+ Windows uses to render 2D objects (like splines). Direct2D is rumored to be ported to Vista and XP.

Great, but what we're interested in is Direct3D.

3. Better display scaling, this is mostly when you have a projector hooked up to your widescreen laptop.

That's an awfully specific scenario... more importantly, who's going to be playing Skyrim with that setup.

4. Most of the DX11 features are compatible with DX10 hardware.

Is compatibility of features supposed to be a feature itself?

5. Multithreading support. This means DX11 functions will support multi-core processors.

So you mean every single DX10 and DX9 game I've been playing has only been utilizing a single-core and that everyone including perfmon and Windows Task Manager has been lying to me?

6. Tessellation - This takes a polygon and breaks it up into even more polygons. This allows for smoother looking curves and higher detail. The best way to think of this, it's as if you took bump mapping or virtual displacement mapping but it's actually real polygons instead of texture tricks. This is the only feature that requires DX11 hardware.

And the only notable feature pertaining directly graphical fidelity of a game mentioned thus far, ironically needing DX11 hardware making Point #4 a bit moot.

7. Better GPGPU support, if you're into that thing

Again, doesn't have much to do with what we're discussing here.

8. Heterogeneous graphics support - This was missing in Vista but was in XP. Basically you can take two different graphics cards with totally different drivers and have them run at once. But this isn't an alternative to SLI or Crossfire. Meaning if you run a game, it'll still run on one card or the other.

Okay, so we can render multi-monitor setups with dedicated GPUs powering each display. How does this pertain to making my single game run across multiple monitors or even being driven by the two in tandem so that I'll get greater performance?


That's some fairly major stuff IMO
Don't get me wrong. For tesselation alone, DX11 is an upgrade worth having; but people are putting too much emphasis on the API used. Having DX11 is nice, but it's useless if good art direction, models, textures, gameplay aren't there to complement it.
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post #25 of 164
Thread Starter 
Quote:
Originally Posted by SplashScreen View Post
really? i seem to remember a "start" button, i remember small maps, i remember dx9...thats obviously enough for a good case that it WAS designed for consoles first.
It's called platform-agnostic development. Crytek could develop the game across all three platforms real-time and then customize the builds afterwards for the specific platforms when needed.

They had to put something when initially prototyping the launch screen so they put Press Start to Continue. Also, how do small maps and DX9 indicate a console-port? Plenty of close-quarter shooters that are PC titles are like that. Know a game called TF2? DX9, and small maps (some of them).
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post #26 of 164
I just don't care anymore, dx9 ftw.
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post #27 of 164
Quote:
Originally Posted by SplashScreen View Post
really? i seem to remember a "start" button, i remember small maps, i remember dx9...thats obviously enough for a good case that it WAS designed for consoles first.


anyways i once had hope for this game, now there is none. First they make it "more" like fallout, now they make it "more" like consoles, ill pass...guess blizzard is the only real PC dev anymore, that and those guys behind gothic...infact the gothic series was debatably better than tes ever since oblivion altho i must admit the only recent game ive played is risen and i could tell they still cared about pc because the consoles got shafted not us.
To be honest I have no idea what they were thinking with the start button, but there is a difference between designing a cross platform game with the console limitations in mind and designing a game for the console and then porting it for the PC as an afterthought. To me, a good example of a port is Assassin's Creed. The game was finished and released for the consoles and then it was sent to another design studio to be ported to PC. It's the same crap with Rockstar and GTA4. They designed it and released it for console and then eventually poorly ported it for PC. Crysis 2 is certainly an example of pandering to consoles, but it's not a direct port.
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post #28 of 164
Quote:
Originally Posted by Brutuz View Post
This, it's all about optimization now rather than more features to look good, even before tessellation it was limited what could be done.


I don't honestly care how it looks from factory, if it's similar to the previous Elder Scrolls games then modders will make it look as good as it possibly can.
When a game is running at 150fps because it could be running on 5 year old tech, I'm not sure how optimized it needs to be for the high-end DX11 cards. Regardless, optimized is always better, and if they have the time to take advantage of any DX11 that's a good thing.
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post #29 of 164
Quote:
Originally Posted by Core2uu View Post
Don't get me wrong. For tesselation alone, DX11 is an upgrade worth having; but people are putting too much emphasis on the API used. Having DX11 is nice, but it's useless if good art direction, models, textures, gameplay aren't there to complement it.
Was a copy/pasta list from another forum, they are not my points, but they stand.

DX9 is 10 years old already. The only reason it is still around is because we haven't had any new consoles in many years.

I like to think of the last few years to the present as the dark ages of gaming.
post #30 of 164
Quote:
Originally Posted by lordikon View Post
When a game is running at 150fps because it could be running on 5 year old tech, I'm not sure how optimized it needs to be for the high-end DX11 cards. Regardless, optimized is always better, and if they have the time to take advantage of any DX11 that's a good thing.
The idea of DX11 optimization is that you can add more polygons, effects, etc to keep the final FPS the same but end up with better graphics, not just so the game runs better.
    
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