Originally Posted by lordikon
I've already explained this in other threads, but I guess I'll do it again...
PCs are not fixed hardware. Getting the most from a "PC" means testing hundreds of configurations, different CPUs (cache sizes, core amounts), different RAM speeds and amounts, different I/O devices (HDD vs SSD, HDDs that are slow 5400rpm vs. a raptor drive in RAID0), different GPUs (DX9 vs DX11, different VRAM amounts), different drivers, different OSes.
I can't stress how much time it takes to make a game that scales across so many different sets of hardware. Why do you think developers have shifted to consoles? It is something they would have done long ago, but the hardware just wasn't there. However, with this gen, the hardware was comparable to PC hardware so they can now develop a game for all platforms at once without having to port.
Originally Posted by Vhati
Source? Is that a question or a comment?
I'm sorry, but I'm not going to go find you a source for "common sense", if you can't realize that PCs have thousands of configurations, and that developers have to deal with that, and that in doing so costs them time and money, then I'm done arguing with you.