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[TH] Elder Scrolls V: Skyrim WILL Support DirectX 11, But Limited - Page 9

post #81 of 164
Gooda. This means fallout 4 will look vood to.
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post #82 of 164
Quote:
Originally Posted by SIMPSONATOR View Post
Yes, To the latest patch. And head over to the bethsoft forums. I'm not the only one who knows Oblivion is a stable game. If it is unstable, it may be due to overclocking. Oblivion is VERY picking about overclocking.
This, I've never had anything but heavily modded Oblivion crash and even then that was shortly before my PSU exploded when I had CFX HD4890 and might not have even been the game or my OC.
    
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post #83 of 164
Quote:
Originally Posted by OC'ing Noob View Post
Compared to the pathetic bleating of some PC "gamers" console grumblings are NOTHING.
Attachment 203554

u so funnie
post #84 of 164
Quote:
"Our graphics work centers around doing things that will look the same regardless of platform, and sometimes that implementation will be different on the 360, PS3, and PC."
Why am I not surprised? Elder Scrolls IV and Fallout 3 are great games, but they have such console feel that it hurts. It makes the actually worse.
But then again it's Bethesda, money talks.
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post #85 of 164
""Our graphics work centers around doing things that will look the same regardless of platform"

From the first screen shots and details on the leveling system I knew this was going to be the next big PC series to become another watered down, multi-platform, consolized port.

I really loved Morrowind and Oblivion. I'll give it a chance, I owe the series that much, but honestly the graphics look only marginally better than Oblivion, which they'll have to if they are going to run on 5 year old hardware, and the above statement is true. I wouldn't be surprised if we see "Press Start to continue" when starting up the PC version.

You know I usually don't complain about the "death of PC gaming", which I believe is not true, but seeing all the AAA games that used to be PC centric, from developers that used to be PC centric, well it does make me sad.
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post #86 of 164
Quote:
Originally Posted by lordikon
I've already explained this in other threads, but I guess I'll do it again...

PCs are not fixed hardware. Getting the most from a "PC" means testing hundreds of configurations, different CPUs (cache sizes, core amounts), different RAM speeds and amounts, different I/O devices (HDD vs SSD, HDDs that are slow 5400rpm vs. a raptor drive in RAID0), different GPUs (DX9 vs DX11, different VRAM amounts), different drivers, different OSes.

I can't stress how much time it takes to make a game that scales across so many different sets of hardware. Why do you think developers have shifted to consoles? It is something they would have done long ago, but the hardware just wasn't there. However, with this gen, the hardware was comparable to PC hardware so they can now develop a game for all platforms at once without having to port.
Quote:
Originally Posted by Vhati View Post
Source.
Source? Is that a question or a comment?

I'm sorry, but I'm not going to go find you a source for "common sense", if you can't realize that PCs have thousands of configurations, and that developers have to deal with that, and that in doing so costs them time and money, then I'm done arguing with you.
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post #87 of 164
screenies look like oblivion...not cool
post #88 of 164
Quote:
Originally Posted by lordikon View Post
I'm done arguing with you.
can someone give me a source on what he just said right here?
post #89 of 164
Dx11 support? Ok, that's nice. With that said, what will be the poly count of the ingame models? The size and quality of textures? The quality and sophistication of shader and/or particle effects? Dx11 support in itself means little if the rest of the game looks like something out of middle 00's. (say Oblivion Dx9, circa 2006, that is.)

From the leaked screenshots and few trailers, the graphics don't look any better that what you can find in stock Oblivion, much less modded. In fact at 1920x1200 with some gfx mods and driver tweaks via nVidia control panel, my maxed out install of Oblivion looks a bit better. Scary since Oblivion is 5-YEARS old at this point and Dx9 only. It seems like Dx11 will just be a marketing tactic aimed at PC gamers, as far as Skyrim is concerned at least.


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post #90 of 164
Does anyone know when the release date is?
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