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post #101 of 126
Quote:
Originally Posted by Ceadderman View Post
Ummmm they already are. The problem is that some moron decided that throwing away the PC controls makes sense, instead of coding in console controls and leaving everything in.

See this is what I mean. People are so used to being screwed over by the developers they assume that games are ported to PC. They aren't they are 100% built on PC, stored on Server and ported to console. It's been this way since the dawn of console and computers. I don't know how to make this any clearer. Do people HONESTLY believe that Atari got started by developing their games on their 1st console? Or Nintendo on the Colecovision? C'mon you're OCN members you are enthusiast PC owners. You're supposed to be smarter than the average console fanbois.

~Ceadder
Actually that's usually not the case. Most games you'll find on console are either developed solely for console, or developed for PC/Console at the same time. Only a small percentage of PC games are ported to console.

Quote:
Originally Posted by __Pat__ View Post
The problem is that every time somebody speaks up they get called an elitist, a pirate, or given a lame excuse like "devs can't focus on making a good game! They need money, so it's ok if they release lame games in the dozens, it's our duty to support them!"
I should clarify that I'm not happy that PC suffer because of consoles. I also don't think gamers should be supporting them if they truly don't like the product that is created. I just try and point out why they're doing what they're doing. There is plenty of misinformation like saying that devs are lazy, when really it's just the publisher forcing a ship date or not allowing for time to polish the PC version. Also, not buying a game just because of a lack of DX11 would be ridiculous, but not buying a game because the controls are terrible, or the story sucks, are decent reasons IMO.
/rambing
Edited by lordikon - 4/1/11 at 8:54pm
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post #102 of 126
Quote:
Originally Posted by lordikon View Post
I should clarify that I'm not happy that PC suffer because of consoles. I also don't think gamers should be supporting them if they truly don't like the product that is created. I just try and point out why they're doing what they're doing. There is plenty of misinformation like saying that devs are lazy, when really it's just the publisher forcing a ship date or not allowing for time to polish the PC version. Also, not buying a game just because of a lack of DX11 would be ridiculous, but not buying a game because the controls are terrible, or the story sucks, are decent reasons IMO.
/rambing
This isn't just about PC vs consoles, or the graphics. This is about the quality of games in general. Games used to be challenging, story-driven, long, replayable, etc... They used to take weeks to finish and always kept you glued to your chair waiting to see what happened next. And you were able to replay it and yet feel like you're playing an entirely different game. Very few games today do that, and 99% of them are RPGs.

Nowadays most games are being "streamlined" to appeal to kids (whether on PC or on consoles). Just look at what happened to Prince of Persia for example. It turned into a game of collecting 'coins'. Or what happened to Bioware's RPGs compared to their previous ones.

Yet people will buy them, and thus developers will keep producing them, and stop producing true-quality games.

Edit: I think the real reasons why people blame consoles for hurting PC gaming, is that they allowed gaming to become mainstream and doable by everyone. And we all know that once something goes mainstream, it will mostly turn to s***.
Edited by __Pat__ - 4/1/11 at 9:30pm
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post #103 of 126
Quote:
Originally Posted by lordikon View Post
Keep longing. Porting a game from PC to consoles is an expensive process. And developers care about money, because it keeps them in business.

That is why games are instead developed for multiple platforms at once, which is why PC gamers are left with games that are using 5-year old tech.
I think crytek is actually going at it in a very interesting way. Make an engine that you can just cut and paste content to run on multiple platforms. Crysis 2 didn't show it working perfectly but it is a step in the right direction. DX11 might not be present but then again if they would have just used higher resolution textures there might have been a nicer looking game. Im no expert on graphics rendering or engine design, but i always felt that making a middleware like an engine native to many platforms is good for everyone. With cry engine 3 only one thing has to be made and no porting goes on. I think with the strength of steam and other digital game retailers on pc, publishers will see what people are buying and how they react. I don't think Crytek will notice pc sales of crysis 2 tank because many of us paid for it in full way before anything was shown to us. I think they will notice it with crysis 3(or whatever is next) if they keep up the same methods. Still I like the multiplatform idea. Maybe the implementation isn't perfect but we can get there eventually.
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post #104 of 126
Quote:
Originally Posted by __Pat__ View Post
This isn't just about PC vs consoles, or the graphics. This is about the quality of games in general. Games used to be challenging, story-driven, long, replayable, etc... They used to take weeks to finish and always kept you glued to your chair waiting to see what happened next. And you were able to replay it and yet feel like you're playing an entirely different game. Very few games today do that, and 99% of them are RPGs.

Nowadays most games are being "streamlined" to appeal to kids (whether on PC or on consoles). Just look at what happened to Prince of Persia for example. It turned into a game of collecting 'coins'. Or what happened to Bioware's RPGs compared to their previous ones.

Yet people will buy them, and thus developers will keep producing them, and stop producing true-quality games.

Edit: I think the real reasons why people blame consoles for hurting PC gaming, is that they allowed gaming to become mainstream and doable by everyone. And we all know that once something goes mainstream, it will mostly turn to s***.
You bring up a great point. I remember playing some great games back when I was younger that this generation really isn't getting. My favorite game of all time is Zelda: ocarina of time and I must have beaten that game hundreds of times, Even till today. You dont get that replay value from todays games, Games have become more of a single use product. I think that people seem to rush on story just to make it to the shelves in a certain time. It is refreshing to see some developers take a stand and saw it will be released when its done. I think games like Homefront really sold out by rushing it out. It kinda makes me sad. I hope I can someday be on a team that releases a AAA title that really lives up to the hype!
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post #105 of 126
Quote:
Originally Posted by lordikon View Post
Actually that's usually not the case. Most games you'll find on console are either developed solely for console, or developed for PC/Console at the same time. Only a small percentage of PC games are ported to console.
How is this not so. They're 100% rendered on PC. Right? So if they're rendered on PC and then PC is ignored in the End Process, then someone dropped the ball.

Personally I think that most console games are only console games because the developers didn't want to go the extra mile rendering for PC. There isn't a console around that can render as well as any standard no graphics card havin PC. Not one.

~Ceadder
 
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post #106 of 126
Quote:
Originally Posted by Ceadderman View Post
Ummmm they already are. The problem is that some moron decided that throwing away the PC controls makes sense, instead of coding in console controls and leaving everything in.

See this is what I mean. People are so used to being screwed over by the developers they assume that games are ported to PC. They aren't they are 100% built on PC, stored on Server and ported to console. It's been this way since the dawn of console and computers. I don't know how to make this any clearer. Do people HONESTLY believe that Atari got started by developing their games on their 1st console? Or Nintendo on the Colecovision? C'mon you're OCN members you are enthusiast PC owners. You're supposed to be smarter than the average console fanbois.

~Ceadder

I was going crazy reading this topic until I got to your post.

+1
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post #107 of 126
Quote:
Originally Posted by Ceadderman View Post
People are so used to being screwed over by the developers they assume that games are ported to PC. They aren't they are 100% built on PC, stored on Server and ported to console. It's been this way since the dawn of console and computers. I don't know how to make this any clearer. Do people HONESTLY believe that Atari got started by developing their games on their 1st console? Or Nintendo on the Colecovision? C'mon you're OCN members you are enthusiast PC owners. You're supposed to be smarter than the average console fanbois.
That's like saying games built for DirectX that get ported to MAC are equally as good because both are computers. Sorry, but the engine was designed for DirectX and DLL/OCX/nightmare$oft and porting to OpenGL on OSX causes stability and performance problems. PC games that are "ports" don't get the attention they deserve in fixing bugs/glitches as often or at all as games exclusive to the PC do. The reason? I'll let you figure that out.

Yes the tools to create the game are running on a computer, but they are running in an environment that mimics the console hardware. There's a reason why DICE has pointed out the differences between the new BF3 being built for PCs first is very different from BC2 which was ported to PCs afterwards.
Edited by PoopaScoopa - 4/2/11 at 4:12am
post #108 of 126
I'm experiencing my first Console game on the PC. I picked up Arkham Asylum while it was on sale on Steam. In order to save I need an XBox Live account. I don't own an XBox. 90% of Batmans actions are done with one key. They have this nice codebreaking animation that involves him moving two levers, which from the wording I guess are on an XBox controller. It just is not the game I expected it to be...
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post #109 of 126
Quote:
Originally Posted by PoopaScoopa View Post
That's like saying games built for DirectX that get ported to MAC are equally as good because both are computers. Sorry, but the engine was designed for DirectX and DLL/OCX/nightmare$oft and porting to OpenGL on OSX causes stability and performance problems. PC games that are "ports" don't get the attention they deserve in fixing bugs/glitches as often or at all as games exclusive to the PC do. The reason? I'll let you figure that out.

Yes the tools to create the game are running on a computer, but they are running in an environment that mimics the console hardware. There's a reason why DICE has pointed out the differences between the new BF3 being built for PCs first is very different from BC2 which was ported to PCs afterwards.
I think you quoted the wrong post
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post #110 of 126
Quote:
Originally Posted by __Pat__ View Post
I think you quoted the wrong post
sorry, fixed.
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