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[Crymod] CryEngine 3 Key rendering Features, interview with Tiago Sousa

post #1 of 23
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Quote:
cryengine3.png

Crytek's Principal R&D Graphics Engineer, Tiago Sousa, takes us through a highly detailed and informative presentation on CryENGINE 3 and it's key rendering technologies...


1 Introduction

Crysis 2 posed one of the biggest challenges Crytek's R&D department has ever faced: develop a multi-platform engine and ship a game simultaneously on PC, Xbox 360 and PlayStation 3. After developing a cutting edge PC engine, having to re-adjust the technology to run efficiently on consoles, where memory is one of the biggest limitations, and maintaining scalability for the next engine iteration, was an incredible achievement. A huge engineering effort was required in order to run Crysis 2 on console hardware: a new streaming system, refactoring of many modules (physics, animation and renderer), low level CPU/GPU and multi-core optimizations, etc. This article covers a small subset of this amazing team effort, which made CryENGINE 3 and Crysis 2 run and look great on all main platforms. Hence, we will get into a couple of key rendering features that have made the difference.

http://crymod.com/thread.php?threadid=67672

For the sake of not starting a **** storm, this is about cryengine 3 and not Crysis 2
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post #2 of 23
Great read. Really shows what Crysis 2 should have done on the PC. I really wish they added things like POM to give textures that 3D feel to them. The textures and meshes in Crisis 2 are albeit flat....


postmsaa_on_pom.jpg

Beautiful....
    
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post #3 of 23
It really is amazing what they have done, this engine is absolutely mind blowing, it has to be one of the best, if not the best game engine around. If they do go through with freely releasing it to developers at no cost we may see some amazing games in the near future, with problems porting games to consoles becoming irrelevant.

Its a shame crytek didn't spend as much time on crysis 2 as the engine.... it really did have so much potential.
post #4 of 23
They made this beatiful and powerfull engine, yet they didn't fully use it to create a game....
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post #5 of 23
Quote:
Originally Posted by Setzer;12970893 
They made this beatiful and powerfull engine, yet they didn't fully use it to create a game....

This.

Makes me wonder, why even show it now? Is it grandstanded for the licensing out to other companies? Would have been really nice to use in the game released oh 5 days ago... I know development began a while back, and feature creep keeps games unpublished...

I just wonder why am I payed Top dollar for what looks like a consolized expansion to the original Crysis...sigh

I'll check back in a few years...
post #6 of 23
I think MSAA makes it look less sharp?
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post #7 of 23
Quote:
Originally Posted by BradleyW;12971211 
I think MSAA makes it look less sharp?

That is what it is supposed to be doing. It adds blur effects to edges. The shot without MSAA is WAY to sharp, while the one with looks realistically smooth...
    
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post #8 of 23
I believe this was posted in the PC games section as a .pdf file since I read it there. Either way, it's quite an amazing engine. I think this part explains it best why fps drop with a lower setting but it looks the same:
"In Crysis 1, a relatively brute force approach was used, where all features on lowest settings would be completely turned off, including HDR rendering, shadows and all post processes. Users were also forced to use lower resolutions for improving performance, which meant a lot of our low end hardware owners would not be able to achieve a decent visual experience of our game at good frame rates. Running Crysis 1 at HD resolutions on highest end hardware in 2007 was simply not possible."
&
"This time around, throughout the entire project, we dedicated a lot of effort to optimization. All features are present across all system specs, including HDR rendering, shadows, motion blur, SSAO, Depth of field and post MSAA. Anisotropic filtering is also used on every system spec, and users can now experience a great gaming experience at 60 fps on PC at HD resolutions, including stereo mode."
smile.gif
    
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post #9 of 23
Good on you Crytek, now use it to its full potential and make a great game.

Oh wait.
post #10 of 23
Quote:
Originally Posted by kiwiasian;12972131 
Good on you Crytek, now use it to its full potential and make a great game.

Oh wait.

Good on you man.

Now make at least one actually productive post in your life.

Ohh wait......
    
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