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Half Life : Opposing Force FPS Drops?

post #1 of 19
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Basically as the title says, I seem to have the issue of FPS drops on most maps. Whenever I look out into open areas of a map, my FPS drops from 120 to anywhere down to 30. Now, if I had an older computer, this drop would make sense. However, this is a pretty fast gaming computer that runs TF2 fine in high 100 fps, but lags in a GoldSource game? This has also been a problem for me on my old 2006 computer, but even then it was more than enough to run the game perfectly. Anyone have any ideas on why this is happening?
    
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post #2 of 19
Try putting it in OpenGL and see if that fixes it. I remember the GoldSrc engine always did prefer it.
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post #3 of 19
Thread Starter 
Quote:
Originally Posted by justarealguy;12971510 
Try putting it in OpenGL and see if that fixes it. I remember the GoldSrc engine always did prefer it.

The thing is I am in OpenGL and always have been.
    
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post #4 of 19
Quote:
Originally Posted by Bloodroke;12971691 
The thing is I am in OpenGL and always have been.


Then try D3D!

Also, try disabling the steam overlay.
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post #5 of 19
Thread Starter 
D3D lags even more and looks like trash. How would I go about disabling the Steam Overlay?

*Edit* - Nevermind, I disabled the overlay and it did nothing. Still having crappy fps when looking out into an open area of the map.
Edited by Bloodroke - 4/2/11 at 9:01am
    
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post #6 of 19
Which level? I'd like to give it a shot on my rig.
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post #7 of 19
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Oh, I am playing on online maps. I have tested some in both single player and multiplayer, and both times they lag. Should I provide the maps for download? These maps aren't ones that come with the game.
    
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post #8 of 19
Quote:
Originally Posted by Bloodroke;12972497 
Oh, I am playing on online maps. I have tested some in both single player and multiplayer, and both times they lag. Should I provide the maps for download? These maps aren't ones that come with the game.

If you want me to give it a try, yeah. I really don't know why you're lagging though unless you've modded something - your rig should blow a 1998 engine out of the water.
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post #9 of 19
What and if.... it's using one of your cores that is also being used by most of your other stuff running on your computer?

Maybe changing the CPU affinity could solve...
Or even increasing HL:OF's priority to high

Of course these are workarounds, but there should be no reason why you are lagging.

But I would investigate it using windows resource monitor for the CPU and GPU-Z for the GPU to check who is struggling at 100% whenever those lags happens, so we can find who's responsible for it.


Now that I talked about GPUs... I may have heard of similar problems with older games and newer GPUs... maybe an nvidia profile should be set for your game so nothing bugs... have you tried it?

Anyways..
first find out who's fault it is: GPU or CPU?
post #10 of 19
This game is really demanding, it looks like you need a new sound card. You processor is doing almost 100% of the sound work, so it's causing frame rate lag. People don't realize how demanding Opposing Force is.

Upgrade your sound card.
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