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[EG] James Cameron ponders 48 or 60fps shooting of future Avatar films - Page 6

post #51 of 177
Guys, more fps doesn't mean a better movie (unlike gaming).

24 fps actually gives a movie a "movie feeling". If it was shot at 60fps it would feel like a football game.
 
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post #52 of 177
Quote:
Originally Posted by DuckieHo View Post
However, this applies to film and not digital sensors, correct? Film exposures get imprinted with more of the image due to longer exposures.
No it's a "rule" for digital as well, you can get away with having nonmultiple shutter speeds a bit easier on digital but it looks very third rate (see flip and other consumer level cameras) which isn't something most directors want.
post #53 of 177
Quote:
Originally Posted by aroc91 View Post
It's not just somewhat false, it's completely false. Cap one of your games at 32 fps and play it, then uncap it and play it and tell me you don't notice a difference. The Air Force did testing a while back demonstrating that frames as quick as 1/220th of a second are noticeable.

Edit: Indeed. Bluckduck3285, the testing I mentioned was in the source you just added.
The human eye captures data randomly for about 125ms to form a picture (8 fps). There are far too many myths and poor reasoning when it comes to the fps argument of film.

Your 32fps game example is irrelevant because a games' animation is tied to frame rate, so it's not the increase in frames you are seeing, but the increase in animation. On top of that, a game displays you perfect-detailed images and not motion blurred images. In a P-D image demo having 60 FPS or more is wanted because the human eye picks up the unnatural depiction of imagery.

The air force never did this testing, it is a myth, and even if they did do the testing it proves nothing. The myth goes that a pilot is displayed hundreds of pure white frames before a black dot or object is displayed but only a short period of time. Of course people will see this, the eye captures data on-going, it does not capture a bit of data instantly, then capture nothing for awhile, then go back to capturing it.

Reasonable testing has shown humans start to lose detail past 8 P-D frames, and are almost completely lost in 16 P-D frames. Testing is done where 8-24 random numbers are shown to a human per second, 1 per frame, and they are tested on their ability to read certain numbers (the 3rd one displayed, the last one displayed, etc), up until all the numbers are too blurred for the human eye to pick out details with any consistence.

Also remember that film captures exactly what the human eye see's (motion blur, changes in light affecting the exposer), and a GPU can't possibly render what a human eye expects to see with any accuracy, which is why Film looks fine at 24 FPS.

TLDR: Digital movies shot at 60 FPS look horrible and fake compared to analog film shot at lower rates. I can't stand 60 FPS digital movies and I've walked out of two movie theatres in my life because of it. 60 FPS digital comes across as "highschool film project" or "soap opera" to me, it's just so pathetic.
post #54 of 177
Quote:
Originally Posted by Culverin View Post
Avatar isn't good. Avatar is just something that's good to have done.
Good = substance, quality and long lasting.



This is good. Something you can bring home to mother.


I'd post up a matching picture for avatar, but i'm pretty sure it's nsfw.
Now, upload you and her in 60FPS.
Anyway, 60FPS movies will be awesome.
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post #55 of 177
Quote:
Originally Posted by Heret|c View Post
Meh just a 60Hz .... 120Hz ftw
No point of 120Hz
your eyes only have a temporal resolution of 60Hz. The only reason 120Hz appears smoother is because of no screen tearing, which of course is not an issue with movie production.
post #56 of 177
Quote:
Originally Posted by sbeast View Post
i thought the human eye couldnt really see a difference past 32fps?
60Hz temporal resolution, so '60 FPS'.
post #57 of 177
Quote:
Originally Posted by chinesekiwi View Post
No point of 120Hz
your eyes only have a temporal resolution of 60Hz. The only reason 120Hz appears smoother is because of no screen tearing, which of course is not an issue with movie production.
Yeah well your brain clearly has a quantum temporal screening effect of 3.2 joules/inch, so you'd be limited at a mere 32.516Hz.
post #58 of 177
People don't realize that any movies that they have seen so far in anything greater than 24FPS was interpolated, and not SHOT in above 24FPS.
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post #59 of 177
Quote:
Originally Posted by ryanrenolds08 View Post
This this this. How Avatar was the highest grossing movie of all time is beyond me. They should try to use this tech on a movie franchise worth a darn, not Fern Gully: The live action movie.
Which is why they want to use high speed film. With high speed film you give people less of a chance to "disconnect" from a film and analyze it objectively. It sucks you in and gives you a more sympathetic connection to the film because your mind has trouble experiencing it as a "story" or "movie" and processes it as a real event happening in real life in front of your eyes.

If you let the film industry use this technology and perfect the cognitive dissonance that it creates in as many peoples minds as possible you'll regret it. These mass movie events become collective group energies. And you get these really strong really powerful emotional currents that run with them. Which people get addicted to as they think it's "something" occuring in the collective conciousness that is reaching tons of people when all that really happened was it created a entirely false group energy to a "story" that has nothing to do with reality or the real collective conciousness. Then you simply make movies and have things turn out like "they should" and try to swamp collective consiousness building and construction with these group "for entertainment purposes only" things. Then people get to enjoy the sympathetic union that results from large thought collection in an entirely fake format that doesn't threaten the bullcrap reality that is going on around them.

IMAX has had so many lawsuits brought against it and filed so many lawsuits that it's not even funny. 3d is sucky technology and I won't ever watch one. The reason people want it is they add 2 dollars to the ticket prices. 60fps can be sucky technology or it can be dangerous technology depending on how it's used. But it's also commanding 3 dollar higher ticket prices. And this has nothing to do with improving anything or making anything better. It has to do with generating a monopolistic use of 3d or 60fps film. Jacking the ticket price from 9 bucks to 12 bucks and driving 24fps and non 3d film out of he theaters using force. And James Cameron is not telling you what he's pondering or why he's pondering something because he's not a truthful person. He's a drama, lies and manipulation "story teller". And he's likely fighting with either Imax or XD to as an ally in order to gain a higher gross on his next project. Which is all he cares about.

What I think is funny is big plate glass windows at an IMAX theatre in london got "glass cancer" shattered and showered glass all over everybody on the sidewalk.
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post #60 of 177
Quote:
Originally Posted by xd_1771 View Post
Oh come on, I rather liked the "24FPS look"
I actually do. Not being sarcastic. Maybe it's just because I'm so used to 24fps in movies. Anything else makes me feel like it's shot by a cheap camera (yes, I understand the irony of this).
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