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[EG] James Cameron ponders 48 or 60fps shooting of future Avatar films - Page 9

post #81 of 177
Quote:
Originally Posted by Sirrush View Post
I would look forward to this, seeing as I have started seeing the individual frames in many movies I have watched semi-recently (I do not watch movies that often).

Watching Avatar, while enjoyable, was also painful at the same time, because many parts of the movie started looking very... jagged? (I have a bad habit of forgetting words I mean to use). Would love to have movies at a higher fps, would make them much more enjoyable for me atleast.
haha thats so funny! When i first saw a film in a higher frame rate like this, it was Transformers on BR in bestbuy. I was with my brother and I said what the ****!? This looks so fake. They look like they're on a set in some soap opera....

so I totally get why people say that and I've never been to any AV forums and am not aware of their lingo.

I have heard that over time your eyes adjust and it looks normal. All I know is i hated it the few times I've seen it
post #82 of 177
Quote:
Originally Posted by chinesekiwi View Post
No point of 120Hz
your eyes only have a temporal resolution of 60Hz. The only reason 120Hz appears smoother is because of no screen tearing, which of course is not an issue with movie production.
Oh god no... not this idiotic topic again...
Seriously if you think you have so bad sight don't play games with more than 24FPS then...
The more movement you see the higher frames per second is needed to make it look fluid.
human eyes register changes, not static FPS so don't think the human eye is limited to mere 24 changes per second.
The reason things look blurred in real life when it moves is because the human eye locks on what you see and do that like a robot doing movements step for step mot of the time to prevent them from going out of focus. While you CAN lose focus by will and move your head and not lock on things which makes everything blurry it does not make the eyes lower the refresh rate. It's that the brain makes the eyes prioritize certain things you see.
That's why movies seems so unnatural when shot at higher resolution because the brain makes the eyes focus on a static image that moves rather than doing it to multiple objects.
Good thing the eye can change distance focus as fast as it does

Quote:
Originally Posted by .:hybrid:. View Post
OCN doesn't like change I see, movie technology xenephobia?
Irony is the word
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post #83 of 177
Quote:
Originally Posted by cgg123321 View Post
Guys, more fps doesn't mean a better movie (unlike gaming).

24 fps actually gives a movie a "movie feeling". If it was shot at 60fps it would feel like a football game.
Are you kidding me?

'800x600 gives a game a "game feeling". If it was in 1920x1200 it would feel like some kind of tech demo.'

'Horrible speakers give music a "music feeling". If you had proper speakers it would feel like an actual musical performance.'

Seriously, what? This is a technology forum, it actually scares me people are scared of technlogy advances and reluctant to move away from old, defunct stuff. Higher framerates are clearly better, and saying they are bad is absolute lunacy.

Just because you are accustomed to it, does not mean it's better. I would have thought everyone here would get that...
Edited by lattyware - 4/3/11 at 5:35am
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post #84 of 177
Quote:
Originally Posted by nbmjhk6 View Post
I want the old 24fps to stay...Anything over that and it looks like the soap opera's.
This, I didn't realize it until now, but that's one of the things I can't stand about them. The smoothness looks so un-professional
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post #85 of 177
Quote:
Originally Posted by lattyware View Post
'0xAA gives a game a "game feeling". If it had 16xAA it would feel like some kind of tech demo.'
Your post is otherwise well done but I actually do this part. It makes me annoyed when the image is too blurry on 1920x1200 with full blown AA, while I can't see any jaggies.

If I see the jaggies, it makes me comfortable since I can acknowledge that it isn't blurry. It's just pixelated.


However, I'm all for higher FPS movies. The reason I kinda dislike movies is the fact that they seem so laggy. I hate the low FPS feel.
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post #86 of 177
Well, I have my Sony EX500 46" 120Hz TV, and I have the option of setting to to "Smooth Motion" which is 120HZ, it's basically forcing the 24fps to 120hz, I believe.

It makes things look....weird. Lol but animation looks great with it! I watched Starwars and it was actually hilarious how bad it looked at 120hz.
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post #87 of 177
Quote:
Originally Posted by ZainyAntics View Post
Well, I have my Sony EX500 46" 120Hz TV, and I have the option of setting to to "Smooth Motion" which is 120HZ, it's basically forcing the 24fps to 120hz, I believe.

It makes things look....weird. Lol but animation looks great with it! I watched Starwars and it was actually hilarious how bad it looked at 120hz.
If it was a true 120Hz display, and you had true 120 fps source material, it would look better.

Upscalling 24 fps to 120 doesn't really help anything.
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post #88 of 177
Quote:
Originally Posted by lattyware View Post
Are you kidding me?

'0xAA gives a game a "game feeling". If it had 16xAA it would feel like some kind of tech demo.'

'Horrible speakers give music a "music feeling". If you had proper speakers it would feel like an actual musical performance.'

Seriously, what? This is a technology forum, it actually scares me people are scared of technlogy advances and reluctant to move away from old, defunct stuff. Higher framerates are clearly better, and saying they are bad is absolute lunacy.

Just because you are accustomed to it, does not mean it's better. I would have thought everyone here would get that...
EXACTLY.

How many films have you seen in theater, that were SHOT AT high frame rate, PROCESSED AT high frame rate, and PLAYED BACK at high frame rate? Hmm.... none you say? strong case you've got about how it "always looks so horrible".

And even if you somehow have seen one or two... take a look at that number... ONE OR TWO.

That like living in a society where people write by stabbing themselves with knives and smearing the blood onto blocks of stone and someone comes along and invents a pen. Sure it will "feel/look weird" at first but give it a shot and I promise you will stop putting holes in your arms and lugging around 20 pound stone slabs as id tags.


Seriously, movies in theaters right now look like atari 2600 animation being viewed though 300 feet of water in a frosted glass case. Ask yourself if thats something you REALLY WANT to defend and aren't willing to "suffer" a few movies to get used to something better.
Edited by Zero4549 - 4/3/11 at 5:34am
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post #89 of 177
Quote:
Originally Posted by De-Zant View Post
Your post is otherwise well done but I actually do this part. It makes me annoyed when the image is too blurry on 1920x1200 with full blown AA, while I can't see any jaggies.

If I see the jaggies, it makes me comfortable since I can acknowledge that it isn't blurry. It's just pixelated.


However, I'm all for higher FPS movies. The reason I kinda dislike movies is the fact that they seem so laggy. I hate the low FPS feel.
OK, my example was flawed, AA is essentially a hack to make things look better, and it isn't necesarily all positive. A better example would be resolution, which I've changed it to.
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Shinobu
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BitFenix Prodigy Black Logitech M570 Trackball Sennheiser HD595 Creative GigaWorks T20 
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Intel Core i5 3570K Zotac Z77-ITX WiFi EVGA 680 GTX Samsung 
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Samsung 256GB 830 Samsung SpinPoint HD501LJ Windows 7 Dell U2410 
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Dell 2407WFP Dell E248WFP Cherry Black (MX Blue Switches, Blank Keys) Silverstone Sugi SG08B 
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post #90 of 177
Quote:
Originally Posted by lattyware View Post
OK, my example was flawed, AA is essentially a hack to make things look better, and it isn't necesarily all positive. A better example would be resolution, which I've changed it to.
Well higher resolutions might have a negative effect on your performance in multiplayer FPS games. A lot of competetive players use resolutions such as 1024x768 and 800x600 just because they provide less distractions.
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