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Does DA2 have a Memory Leak? - Page 2

post #11 of 13
Quote:
Originally Posted by Awaz View Post
Runs absolutely gorgeous on mine. Not one lick of problem.
Sounds right, AMD doesn't have the DX11 issues NVIDIA cards have.
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post #12 of 13
Quote:
Originally Posted by koji View Post
Sounds right, AMD doesn't have the DX11 issues NVIDIA cards have.
What issues in DX11 does nvidia has that amd doesn't?
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post #13 of 13
Quote:
Originally Posted by Booty Warrior View Post
Obviously not, but that's more VRAM than a stock 580 has and this is just 1440p. That doesn't seem a little excessive to you?
No

Quote:
Originally Posted by Booty Warrior View Post
You're running a higher res than I am. How does your VRAM usage for DA2 compare with other games?
DA2 = Around the 1.4-1.5GB of memory usage.
Crysis2 = 1.3GB+
Mafia2 = 1GB during benchmark, 1.1-1.2GB during game-play.
ME2 = barely 600MB
DS2 = 600-650MB
WoW= 1.3GB during calm hours, 1.5GB during rush hours in a busy area.
DCUO = 700-800MB
Rift = 1.1GB-1.4GB

So I would say that DA2 isn't very different from other games.
Maybe its just you, never really noticed other games.

Quote:
Originally Posted by Booty Warrior View Post
I was under the impression that memory leaks referred to a program using memory and failing to properly free it up afterwards, leading to inflated memory usage. That applies only to system memory?
You are under the impression that game engine uses GPU memory directly.
This it does not.
The only thing that have access to the GPU memory are the drivers, and NOT the game itself.
The more textures and polygons and AA the game uses, the more memory the GPU will use.
That's pretty much it.
The game has absolutely NOTHING to do with gpu usage directly.
A game can not "memory leak" gpu memory.

The game has a direct access to system memory only.

With the latest beta drivers, the game works flawlessly.
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