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[Kotaku] Crysis 2’s Manhattan Vs. Real Life Manhattan - Page 6

post #51 of 65
Quote:
Originally Posted by uncholowapo View Post
If Crytek had developed Crysis 2 to what it should have been (a pc game/benchmark) then it would have been strikingly difficult to tell which was the game, and which was the video recording
It was never a benchmark.

Go back to cod, its not like you have the skill for crysis.

It takes more skill to install call of duty than to play it.
    
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post #52 of 65
Quote:
Originally Posted by jbobb View Post
You are wearing a visor in the game. Just think of it as the nanosuit having a green tinted visor you are looking through.
But it's not supposed to be green nor is the visor colored green xD But your suggestion sounded desperate and funny at the same time! hehe

Quote:
Originally Posted by Vinnx View Post
I just want to add one little tidbit. Video games will never ever be truly photo-realistic in their recreation of real life scenery. And it's for one reason, real life is dreadfully boring... lol. No matter what anyone says, games are art, they are created by artist and the artist will always manipulate reality to make the scene more engaging and appealing to intensify or pull forward more emotions from the audience.

If they wanted to re-create Manhattan and make it look exactly like that camera shot, they definitely have he capability to, but they never will... unless they want to seriously add traumatizing fear in they're games.
Not in the near future, no. But in the next century or three? Come on

PoV regarding real life is subjective though.
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post #53 of 65
Quote:
Originally Posted by Vinnx View Post
I just want to add one little tidbit. Video games will never ever be truly photo-realistic in their recreation of real life scenery. And it's for one reason, real life is dreadfully boring... lol. No matter what anyone says, games are art, they are created by artist and the artist will always manipulate reality to make the scene more engaging and appealing to intensify or pull forward more emotions from the audience.

If they wanted to re-create Manhattan and make it look exactly like that camera shot, they definitely have he capability to, but they never will... unless they want to seriously add traumatizing fear in they're games.
i agree with this. i mean it's possible to recreate real life scenery using advanced compute-intensive techniques like ray-tracing. but why spend time recreating real life sceneries? if u want to see new york, buy a plane ticket or google up some pictures or videos.
video games, like any other kind of arts, often do not try to completely imitate the real life world, rather they stylize it.
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post #54 of 65
crysis vs real life.


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post #55 of 65
Quote:
Originally Posted by theyellowlemon View Post
crysis vs real life.


holy crap, i dont have my glasses on so can't see very clear, but damn lol
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post #56 of 65
not even close to rl
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post #57 of 65
Quote:
Originally Posted by lordikon View Post
I thought the game looked great.

Hardcore gamers and their exceedingly high expectations are not popular opinion. It's like a Ferrari owner scoffing at the Corvette saying the car is a complete joke.

Please people, get some perspective.
yes but no. Price difference between the 2 is £100,000 difference between a computer that plays the best and crysis 2 is £500.

I dont think its us who need perspective
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post #58 of 65
Quote:
Originally Posted by uncholowapo View Post
If Crytek had developed Crysis 2 to what it should have been (a pc game/benchmark) then it would have been strikingly difficult to tell which was the game, and which was the video recording
I was thinking the same. Crytek can do much better than this. The community could probably make it look better if only we had access to the CE3 Sandbox Editor, since there's no doubt that the graphics of Crysis 2 has been consolified (low-res textures etc.). Hell, the guys over at Crymod could probably do it better with CE2 Sandbox Editor

Quote:
Originally Posted by lordikon View Post
Part of the reason the first Crysis was able to have things like like very realistic textures, sandbox-type environment, and the level of destruction it had was due to the open and organic jungle environment you were in. You would have a hard time maintaining that level of destruction in a game in NYC and maintain a decent performance (this is just my opinion), and having a sandbox where you can go anywhere simply isn't possible in NYC unless you wanted the game to use 1-2 more discs, and it would've taken longer to make and probably cost more or lower profits.
You wouldn't have to be able to go "anywhere" for the game to be a sandbox game. Of course making the walkable space bigger is possible, to an extent, the only limitations are the consoles. See the barricades in the video? Imagine they were 500 meters further away, so you could see and walk to the buildings he's filming and walking towards. The same way the original Crysis limited its size by using the water as a boundary, the same way it could be done using the barricades in Crysis 2 instead.
Edited by Goaky - 4/7/11 at 10:34am
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post #59 of 65
Quote:
Originally Posted by Goaky View Post
I was thinking the same. Crytek can do much better than this. The community could probably make it look better if only we had access to the CE3 Sandbox Editor, since there's no doubt that the graphics of Crysis 2 has been consolified (low-res textures etc.). Hell, the guys over at Crymod could probably do it better with CE2 Sandbox Editor



You wouldn't have to be able to go "anywhere" for the game to be a sandbox game. Of course making the walkable space bigger is possible, to an extent, the only limitations are the consoles. See the barricades in the video? Imagine they were 500 meters further away, so you could see and walk to the buildings he's filming and walking towards. The same way the original Crysis limited its size by using the water as a boundary, the same way it could be done using the barricades in Crysis 2 instead.
Right, but if you could walk further in many areas, that means you'd be able to see more buildings from different areas, and most physics would need to be created in the areas that are walkable, larger nav-meshes need to be generated for AI to be able to navigate, etc...etc. All of those things that time, and take up space on the discs. There is no doubt PCs could handle all of that, and consoles might not be able to be, so maybe consoles were the main limitation, but either way it would've cost most money and taken more time to make the game if you make a lot more areas playable.
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post #60 of 65
Quote:
Originally Posted by lordikon View Post
Right, but if you could walk further in many areas, that means you'd be able to see more buildings from different areas, and most physics would need to be created in the areas that are walkable, larger nav-meshes need to be generated for AI to be able to navigate, etc...etc. All of those things that time, and take up space on the discs. There is no doubt PCs could handle all of that, and consoles might not be able to be, so maybe consoles were the main limitation, but either way it would've cost most money and taken more time to make the game if you make a lot more areas playable.
I agree, obviously development time would increase. The question is whether or not it would've been worth it. From the perspective of someone who was looking forward to a sequel living up to its name by having the core features of the original as a bare minimum; yes, definitely. From Crytek's point of view, probably not, since Call of Crysis 8: Future Warfare is what the vast majority of self proclaimed gamers want, which equals more profit. I'm just pissed that Crytek spat their true fans directly in the face. I don't intend to speak on behalf of others, but this is how I see it, anyway.

I'm not any better and I would probably have done the same. I don't blame them. It doesn't change the way I feel, though.
Edited by Goaky - 4/7/11 at 11:08am
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