Originally Posted by lordikon
Right, but if you could walk further in many areas, that means you'd be able to see more buildings from different areas, and most physics would need to be created in the areas that are walkable, larger nav-meshes need to be generated for AI to be able to navigate, etc...etc. All of those things that time, and take up space on the discs. There is no doubt PCs could handle all of that, and consoles might not be able to be, so maybe consoles were the main limitation, but either way it would've cost most money and taken more time to make the game if you make a lot more areas playable.
I agree, obviously development time would increase. The question is whether or not it would've been worth it. From the perspective of someone who was looking forward to a sequel living up to its name by having the core features of the original as a bare minimum; yes, definitely. From Crytek's point of view, probably not, since Call of Crysis 8: Future Warfare is what the vast majority of self proclaimed gamers want, which equals more profit. I'm just pissed that Crytek spat their true fans directly in the face. I don't intend to speak on behalf of others, but this is how I see it, anyway.
I'm not any better and I would probably have done the same. I don't blame them. It doesn't change the way I feel, though.Edited by Goaky - 4/7/11 at 11:08am