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Is the HD 6850 better than the graphics card on the ps3? - Page 5

post #41 of 46
Quote:
Originally Posted by tpi2007 View Post
If game developers would optimize as well for the PC as they do for the consoles, that wouldn't be so much true. But even as it is now, it's not quite true. I bet you can get very close with comparable hardware. You are forgetting one thing: with PC's we nowadays consider it desirable to run at 1680x1050 for the mainstream and good to run at Full HD (1920x1080) or even higher resolutions for high-end with everything maxed out.

If you were to do a fair comparison, you'd have a PC with a quad core CPU and a 7900GTX at a 1280x720 resolution. And then you would fine tune the game options to make it look like the console. I can almost guarantee you'd get a fluid game all the same.

I've been doing some experiments with my legacy P4 Northwood that has a Radeon X1950 Pro 256Mb (an upper mid-range card from 2006 - the same year the PS3 came out - the equivalent to a nowdays GTX560 Ti, at a $250 price point), and I can play Crysis and Crysis Warhead fluidly with the shaders and texture quality set to medium, and the water to high, and I can assure you it looks very good, probably the same as it would look on a console IF the consoles could run these games in the first place, which they can't because of open world map design.

And if you don't believe here are the screenshots I took:


















How many examples do you want ?

Let's take your GT5:

http://www.youtube.com/watch?v=hxfNb4d3bPY


Compare it with:

Dirt 2:

http://www.youtube.com/watch?v=AOGaM3C5Ncc

Need for Speed Shift:

http://www.youtube.com/watch?v=G3KUlXbh7UE

There. Need more ?


Really? Those screenies of Crysis 2 look worse then console. And I see no FRAPS for how that is playing to boot.

Edit: Not to mention with particle effect low and motion blur off , physics low and game effects low the actual gameplay would look worse too.
Edited by noahhova - 4/6/11 at 3:37pm
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post #42 of 46
remember that console games run at 720p and around 30-40fps. when you play a game in 720p its pushing ~800k pixels while 1080p is pushing ~2m.
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post #43 of 46
Quote:
Originally Posted by noahhova View Post
Really? Those screenies of Crysis 2 look worse then console. And I see no FRAPS for how that is playing to boot.

Edit: Not to mention with particle effect low and motion blur off , physics low and game effects low the actual gameplay would look worse too.

You don't have a comparison to make with a console because this game DOES NOT exist on a console. Those screenshots are of Crysis, not Crysis 2!

I forgot to mention one thing: I took these screenshots with the new Steam functionality. Just press F12 (or whatever key you decide to assign it). That is why there is no FRAPS onscreen. FRAPS takes away fps, especially on a single core machine, that is why I didn't use it.

On the other hand you forgot something: I'm playing this on a Pentium 4 Northwood, which is a single core CPU, of course I have to put all the CPU intensive calculations on Minimum.

That's what I said in the beginning: to be fair, you'd have to test with a Quad Core CPU (or a triple core) and a 7900GTX.

(As to motion blur it does not make any difference to gameplay. It's just irritating - although not very much in Crysis though- and is actually used to mask poor graphics quality in the first place.)
Edited by tpi2007 - 4/6/11 at 4:00pm
 
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post #44 of 46
a better question is, "will ps3 games that are ported over to the pc look as good and fluid on the pc as it does on the ps3"?

depends on the game dev.
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post #45 of 46
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post #46 of 46
It's AGES better.
   
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