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Mouse for 1920x1080p monitor? - Page 2

post #11 of 15
All depends on your grip style. He said he is a fingertip grip. So its stupid telling him a G500 is a perfect mouse.

You want something like a steelseries xai.
post #12 of 15
Quote:
Originally Posted by grassh0ppa View Post
Right now I have a Mircosoft Wheel Mouse Optical 1.1A and didn't think I'd need a new one for my new build, but I've recently read that a low DPI mouse isn't as good on higher res monitors.
Food for thought

Quote:
Let me try to clarify some stuff.

Resolution

The resolution of your screen tell you the number of pixels of a 2D plane. The fov tells you what portion of the view sphere is projected to that plane. Due to this projection, the view is compressed in the center and dilated at the boundary (which means that pixels in the center express wider angles than those at the boundary. If you think it should be the inverse, make a drawing, or think twice).

To put some numbers down, let's make an example only on one dimension: If you have an horizontal fov of 90 and play at 1680, a pixel will span (on average) ~0.05 degrees.

Mouse DPI

The mouse DPI determines how many ticks the mouse gets by moving it by one inch. By fixing a certain sensitivity (x inches per 360 degrees), you can compute the smallest angle you can rotate. I made a graph to show this:
http://n.ethz.ch/student/gnoris/down..._precision.png

With a 400DPI mouse, most people will have a precision below 0.2 degrees.

High res, low DPI, is this a problem?

No. With low DPI and high res, there is no influence of the resolution over the aiming capabilities.

Consider you moving your mouse. Your mouse input gets converted to the game internal representation of where your character is aiming, and than, based on it, a representation of the world is rendered. How accurate this representation is depends on the resolution, but such resolution will not influence the internal representation (you will always hit that spot, no matter how many pixels are used to represent that spot).

So the real question is if 400DPI is enough, or not, and I think that with all IE3.0 used among pros, this question should not be a concern.

What *might* be a problem is the inverse, high DPI and low resolution. In this scenario your mouse is capable of expressing rotations that on your screen look all the same, as it is simply too low res for representing them. This however is science fiction for quake, as nobody really cares about high DPI mice, and nobody plays on 200x150 screens.
http://www.esreality.com/index.php?a...131#pid1843131
Edited by cuad - 4/5/11 at 7:10pm
sinep
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sinep
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post #13 of 15
Love my razer Lacheses!
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post #14 of 15
WMO works great on 1920x1080, don't sweat it.

If you ever just want to try a new mouse for fun, Xai and Abyssus are the only real options. Having owned both I'd go with the Abyssus if you don't mind the lack of side buttons.
post #15 of 15
Any mouse will "work great" at 1920x1080. It's the pixel skipping that occurs when there's not enough DPI to compensate for the speed or rate of movement in which you want to move your cursor at. You also have to factor in that not all weapons or guns will be used at 80-90 FoV.

To compensate with the WMO, you would have lower your sensitivity to around 45-50cm/360, but at that point the MLT04 Optical sensor produces negative acceleration which may or may not effect you, but I personally find inconsistent movement annoying.

View this:

http://www.overclock.net/mice/940560...pi-mice-3.html

I don't want to explain, and that thread has a lot of info on the subject.

Here's a calculator for estimates:

http://phoon.us/mouse/


Quote:
Originally Posted by csm725 View Post
MX518 is good but G500 is better.
I personally disagree, but it's preference
Edited by Skylit - 4/6/11 at 9:56am
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