Originally Posted by Yvese
Here's the thing. The majority of these people pirating PC games are probably running P4's.
These are people that wouldn't have bought it anyway. A pirated copy does NOT = a lost sale.
The issue here is devs ARE NOT DEVELOPING ON THE PC. THEY ARE PORTING! They expect CONSOLE FEATURES to work on the PC.
And they wonder why they fail when porting their game to the PC?
For devs out there:
- Stop with the sloppy ports
- If you're going multi-platform, MAKE PC SPECIFIC FEATURES. Be it DX11, dedicated servers, whatever. Lobbies, low player counts, voice chat and achievements are something PC gamers could CARE LESS about ( We have STEAM and Vent/TS for that )
- And for gods sake. OPTIMIZE. There is no reason any hardware today or the past 2 years should be struggling to run CONSOLE games.
Most people I know that pirate are pirating to get the game for free, not because they can't afford it.
The whole "it's not technically a lost sale" thing is kinda bogus if you ask me. While, yes, some of the pirates are pirating because they can't afford it and/or wouldn't have bought the game anyway. There's still A LOT of people pirating to just get the games for free. There's a lot of people like that out there and I know plenty of them.
It is making an impact when 500,000 out of a million pirates could have potentially bought the game. If less people are buying the games, then how are PC developers supposed to make money?
I can expect an answer like "Well, if PC developers would start making better games I would buy them". Which is just plain BS. In order for PC developers to have faith in the PC community, we need to show them that we're trustworthy and aren't going to go out and pirate their hard work. All we've proven is that we're a bunch of entitled, greedy, elitist adolescents.
This isn't a one sided thing. The developers don't have to develop games for the PC at all, and they would still make plenty of money. The community and developers need to work together in order to ensure the safety of PC gaming and its community.