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[PCR] Is the PC Now Winning the Gaming War? - Page 14

post #131 of 212
Quote:
Originally Posted by Ryanb213 View Post
Im pointing out the fact that numbers of downloads cant be an accurate judgements for developers to back out of a platform on.
Numbers don't matter. If a publisher isn't willing to publish on PC because there are too many pirates, REGARDLESS of what that actually translates to in lost sales, then it is the pirates' fault that we as PC gamers are losing out on some new games.
post #132 of 212
Quote:
Originally Posted by SgtSpike View Post
No, the issue is that pirates are causing developers to become nervous about the profitability of releasing a game on PC, so they just don't. I'm not saying anything about lost sales here - I'm saying that with several devs outright tell everyone they are not releasing a game on PC because of the rampant piracy on the platform, then that's one less game that we are getting BECAUSE of piracy. If it wasn't for pirates, we would HAVE that game.


Piracy isn't an excuse - it's the REASON some devs are not releasing games on the PC platform. The companies believe that at least SOME sales are lost with piracy (which is 100% true), and they do not want to release games on the PC platform because of those lost sales. Whether you agree with them about lost sales or not doesn't matter, because they still aren't developing games for PC, and it's still the fault of the pirates.


Again, you can argue all you want with the devs about what is a lost sale and what is not, but when they say they aren't developing for PC because of pirates, well, then they aren't developing for PC because of pirates. It doesn't get much simpler than that.

So to all the pirates out there, I hope you're happy that we have fewer games than we could because of you!
Are you kidding me?..When was the last time you or someone that you know pirated a game and successfully played online? Nowadays its not about the single player campaign, the majority want to be online and in competition. Granted you could spend days generating keys to get one that fits the bill but by that time I'm sure someone is going to buy the product to get online. Back in the day,Quake 1, when cd keys did not exist or were new I would agree with you. CONSOLES ARE EASY CASH COWS FOR THE MAJOR POPULATION FOR GAMING ENTERTAINMENT. If your too blind to see that then you need to do some experiments with so called "gamers" and test their knowledge of tech. If you get a "huh" look or response then you know that its easier for the consumer to purchase one of the three options available then build a computer. Which translates into MORE sells of gaming entertainment.
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post #133 of 212
Quote:
Originally Posted by SgtSpike View Post
Numbers don't matter. If a publisher isn't willing to publish on PC because there are too many pirates, REGARDLESS of what that actually translates to in lost sales, then it is the pirates' fault that we as PC gamers are losing out on some new games.
It's the developer's and publisher's faults for not implementing harder to crack games. OR implementing a system like Blizzard has with Battlenet. They could easily come up with a system that required you to connect to the internet to play, to log in.. even for single player modes. Even Minecraft did it, and it was just one person who did the majority of the work early on.

Granted Minecraft can be pirated, but you can't play in SMP with a cracked version (I assume).

I've said in numerous posts here, and elsewhere that Steam/Valve has the perfect opportunity to create such a system. They could design the interfacing and API, sell the licensing to developers to use for their games that would require them to be played through Steam.

It can be done. But why bother shelling out money to do it, when they can already crap out shoddy games at alarming speeds to consoles for much less development costs?
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post #134 of 212
Quote:
Originally Posted by Skrumzy View Post
Are you kidding me?..When was the last time you or someone that you know pirated a game and successfully played online? Nowadays its not about the single player campaign, the majority want to be online and in competition. Granted you could spend days generating keys to get one that fits the bill but by that time I'm sure someone is going to buy the product to get online. Back in the day,Quake 1, when cd keys did not exist or were new I would agree with you. CONSOLES ARE EASY CASH COWS FOR THE MAJOR POPULATION FOR GAMING ENTERTAINMENT. If your too blind to see that then you need to do some experiments with so called "gamers" and test their knowledge of tech. If you get a "huh" look or response then you know that its easier for the consumer to purchase one of the three options available then build a computer. Which translates into MORE sells of gaming entertainment.
Hey, it's not me, it's the publishers! I'm not the blind one here - I'm just telling you like it is. Publishers are NOT developing games for PC BECAUSE of piracy. Several have come out and outright stated just that. You can argue until you're blue in the face, but it won't change the facts.

And someone earlier on in this thread said that out of all of their friends who pirate games, they all pirate them to save money, not to try to buy. So there ARE people out there who pirate just to pirate, and ARE losing the company sales. I'm not going to try to tell you that 1 download = 1 sale, but there is some unknown ratio of lost sales within the number of downloads.

Quote:
Originally Posted by Backfat View Post
It's the developer's and publisher's faults for not implementing harder to crack games. OR implementing a system like Blizzard has with Battlenet. They could easily come up with a system that required you to connect to the internet to play, to log in.. even for single player modes. Even Minecraft did it, and it was just one person who did the majority of the work early on.

Granted Minecraft can be pirated, but you can't play in SMP with a cracked version (I assume).

I've said in numerous posts here, and elsewhere that Steam/Valve has the perfect opportunity to create such a system. They could design the interfacing and API, sell the licensing to developers to use for their games that would require them to be played through Steam.

It can be done. But why bother shelling out money to do it, when they can already crap out shoddy games at alarming speeds to consoles for much less development costs?
Lots of games do this, and I agree, it helps. Problem is, PC gamers also love to outcry against anything that seems remotely like DRM, including this.
post #135 of 212
Quote:
Originally Posted by SgtSpike View Post
Hey, it's not me, it's the publishers! I'm not the blind one here - I'm just telling you like it is. Publishers are NOT developing games for PC BECAUSE of piracy. Several have come out and outright stated just that. You can argue until you're blue in the face, but it won't change the facts.

And someone earlier on in this thread said that out of all of their friends who pirate games, they all pirate them to save money, not to try to buy. So there ARE people out there who pirate just to pirate, and ARE losing the company sales. I'm not going to try to tell you that 1 download = 1 sale, but there is some unknown ratio of lost sales within the number of downloads.


Lots of games do this, and I agree, it helps. Problem is, PC gamers also love to outcry against anything that seems remotely like DRM, including this.
Your not understanding me, earlier I said that the pirating excuse by the publishers is a DECOY from the real reason why they won't develop on PC first anymore. MONEY from the majority come from consoles. Now thats out of the way on to number two. I never said people don't pirate but those that do can only enjoy the single player portion of the game. Do YOU only play single player and say "Well single player is done let me just go ahead and sell this to gamestop and ignore the fact that there is a multiplayer option." If you do then I'll stop right there, but if you don't which I'm assuming you don't, then how do you, the publishers, others that think pirating is the cause think these pirates are playing online without having to pay? I haven't tried in a LONG time but I do remember giving up on trying to get a functional key to play some game online and went out and BOUGHT the game to play online.
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post #136 of 212
Quote:
Originally Posted by Skrumzy View Post
Your not understanding me, earlier I said that the pirating excuse by the publishers is a DECOY from the real reason why they won't develop on PC first anymore. MONEY from the majority come from consoles. Now thats out of the way on to number two. I never said people don't pirate but those that do can only enjoy the single player portion of the game. Do YOU only play single player and say "Well single player is done let me just go ahead and sell this to gamestop and ignore the fact that there is a multiplayer option." If you do then I'll stop right there, but if you don't which I'm assuming you don't, then how do you, the publishers, others that think pirating is the cause think these pirates are playing online without having to pay? I haven't tried in a LONG time but I do remember giving up on trying to get a functional key to play some game online and went out and BOUGHT the game to play online.
Yes, money, and the larger console market share is part of it. But what gives you reason to disbelieve that the main reason they aren't developing for the PC is because of piracy? They outright state that. Why do you not believe them? And who gave you the authority to tell us all what the developers REALLY meant when they said they weren't developing games on PC because of piracy?

You can have your conspiracy theories all you want. I'll take their word for it until I'm given reason to believe otherwise.

I have only play the SP on a few games yes. Especially when I know the MP is crap (Crysis 1, for example).
post #137 of 212
Quote:
Originally Posted by SgtSpike View Post
Yes, money, and the larger console market share is part of it. But what gives you reason to disbelieve that the main reason they aren't developing for the PC is because of piracy? They outright state that. Why do you not believe them? And who gave you the authority to tell us all what the developers REALLY meant when they said they weren't developing games on PC because of piracy?

You can have your conspiracy theories all you want. I'll take their word for it until I'm given reason to believe otherwise.

I have only play the SP on a few games yes. Especially when I know the MP is crap (Crysis 1, for example).
Games are now considerably more expensive to produce. If you include the royalties consoles charge, smaller game productions are better suited to pc.

But even bigger productions lack. Pc games used to have great covers, boxsets,game manuals and extras, something that would make a pirated copy pointless. Now with digital distribution there is not such a great difference.

Console games covers and manuals look the same.

Or it has more to do that game publishing industry became full of bean counters that have never written a single line of code in their lifes and think that protection can last permanently and not for a few months so as to adjust profits accordingly.
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post #138 of 212
isn't there piracy on consoles, what with the J-tags and the fact that you can pay very little money for a pre-modded console off the street? this is very prevalent outside the USA, and somewhat to an extent here.
     
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post #139 of 212
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Originally Posted by ChronoBodi View Post
isn't there piracy on consoles, what with the J-tags and the fact that you can pay very little money for a pre-modded console off the street? this is very prevalent outside the USA, and somewhat to an extent here.
I don't have any hard data but I'm quite sure that the level of console piracy is a mere fraction of what the PC piracy is. People who have consoles don't want to risk bricking their $300-$600 investment.

Quote:
Originally Posted by Vhati View Post
crysis sold more than 3 million copies on the PC. The market is easily there, the problem is that PC gamers have a higher requirement for the purchase. notice the terrible sales of mw2 and blops on the PC.

The market is there, and the market is willing. You just have to provide a good game for us.
Only around 1 million of which was around full price, since that's what they sold in the first quarter, with the remaining 2/3rds being bargain bin sales.

Meanwhile the fact still remains that it was pirated 15:1.

Quote:
Originally Posted by Ryanb213 View Post
I went ahead and torrented crysis 2, 2 days later i went out and bought it on steam for $60.

Downloads =/= lost sale.
Not only are you in the extreme minority when it comes to pirates who REALLY 'try to buy' but you're the excuse that everyone uses to pirate, whether they actually plan to buy or not.

Again, Crysis 1's pirate to sales ratio of 15:1 proves this point.
Edited by FuNkDrSpOt - 4/9/11 at 8:18am
    
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post #140 of 212
In the US console piracy is probably not as high, but still a lot of people own two Xbox 360 just for that purpose. In Asia there are shops that will sell you a pre-modded console or mod you console for cheap, so I'm sure the console piracy rate is much higher.

I still think it comes downs to this, no single company has put major effort to pursuade devs and publishers to release games for PC. Nvidia only care about adding Physx effect to a game that's already going to be on PC, AMD doesn't really do anything. Microsoft is actively sabatoging PC games in order to promote the Xbox 360. If these companies put some resources to develop games or even just pay devs to make good ports of good console games, the PC gaming market would be much different.
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