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[PCR] Is the PC Now Winning the Gaming War? - Page 16

post #151 of 212
Quote:
Originally Posted by SgtSpike View Post
Honestly, I think it's because devs/publishers realized that the majority of people would rather see more game content than have part of the development costs go towards extra boxed materials. I do miss the big thick manuals that used to come with PC games though... Starsiege was the best example of that ever.
YES! I loved all the books/materials that came with that game. I would read that while I was in bed every night getting the history/back-story. Miss those things.
   
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post #152 of 212
Quote:
Originally Posted by Wildcard36qs View Post
YES! I loved all the books/materials that came with that game. I would read that while I was in bed every night getting the history/back-story. Miss those things.
i used them for reading material while i was on the can... those were good times...
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post #153 of 212
Quote:
Originally Posted by Wildcard36qs View Post
YES! I loved all the books/materials that came with that game. I would read that while I was in bed every night getting the history/back-story. Miss those things.
Same. I was still a youngin then, enjoyed reading through the back story of it all.

And that was an epic MP game as well! I had some good times over dialup with it...
post #154 of 212
Quote:
Originally Posted by FuNkDrSpOt View Post
There are untold numbers of games that were pirated to hell and back with no DRM. Pirates persist and in many cases are worse when they get what they want.
I never implied otherwise. However, a pirated copy still does not equal a lost sale.

DRM does not work. It doesn't stop pirates, it costs publishers money to implement and support, and it pisses off customers.

Game publishers should be more concerned with selling games and less concerned with attacking those who don't want to pay their price, especially when the only ones they even have power to harm are the customers they depend on.

Quote:
Originally Posted by FuNkDrSpOt View Post
No, there isn't 1 shred of proof regarding that. You're analyzing the data wrong, trust me on this. That's regarding piracy and developing countries, pricing where US vs. ______currency is an issue or regarding pricing after the 1st quarter of a release.
I'm not talking about developing countries. I'm talking about the success of models like GOG.com and of Steam's sales statistics.

There is plenty of proof to suggest that more money would be made all round if games cost 10-20 dollars, because of the vastly increased sales figures.

In addition to such fairly well documented cases, I have my own experiences to draw from.

How many new, full price (~$50) releases do I buy? I can count 3-4 in the past five years. How many older games, or games released around 20-30 dollars have I bought in the same period of time? At least 50.

I am far from unique in my purchasing habits. There are a huge number of people who simply will not pay $40-60 dollars for a game unless it is truly exceptional. This is especially true since there may be a dozen better games that are slightly older that can be had for a quarter of the price. Likewise, there are just as many people who don't need to have a game in the first 3-6 months of release, especially when we know it will be vastly less expensive in 6-12 months. However, in that time span we may have forgotten about that game, or found something better, which is why those initial sales are important to publishers, and why they shouldn't price things beyond what much of their potential market is willing to spend.

There are no margins to cover. It costs next to nothing to distribute an electronic copy, and a few dollars at the most to distribute a physical one. There is no justification for current pricing models when the market is large enough to support the development costs and more at a much lower price per unit, if you can get them too buy your stuff.
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post #155 of 212
^nicely said.
i personally think there should be a 5% discount on the prices for digital copies. i cannot bear paying the same amount for a digital copies when i can just go to gamestop, pay the exact same amount, and get a beautifully printed case with a beautifully printed DVD and the printed manual as well. plus, no waiting for download; now and later on when i reformat.
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post #156 of 212
Quote:
Originally Posted by james8 View Post
^nicely said.
i personally think there should be a 5% discount on the prices for digital copies. i cannot bear paying the same amount for a digital copies when i can just go to gamestop, pay the exact same amount, and get a beautifully printed case with a beautifully printed DVD and the printed manual as well. plus, no waiting for download; now and later on when i reformat.
dvds and their contents have been garbage for many years now.

Not to mention EA is dropping printed manuals also.
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post #157 of 212
To add @ what Blameless has mentioned and add some fuel to his truth;

I have several games I have bought from D2D. The most expensive game (out of say a dozen) was $9.99. $10 or less per game on a dozen games.

From Steam, all of my last purchases with the only exceptions being MW2 and BFBC2 (which I did pay full price for both - accounting for the $10 discount for pre-order of BFBC2) I have not purchased a game from Steam over $19.99 and that was for AC. Everything else has been less than $20 a piece from Steam.

Fuel for the fire!

And also... why does this thread keep coming back in the news section?! Must be us people posting on and on ...
    
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post #158 of 212
pc will never take over the gaming market , not enough people using pc's compared to consoles .

though .. Pc > console .. of coarse .

Sold my my ps3 to upgrade pc parts , not interested in an underpowered gaming console that costs $500 . I will never return to console gaming =)
    
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post #159 of 212
Quote:
Originally Posted by Xristo View Post
pc will never take over the gaming market , not enough people using pc's compared to consoles .

though .. Pc > console .. of coarse .

Sold my my ps3 to upgrade pc parts , not interested in an underpowered gaming console that costs $500 . I will never return to console gaming =)
You may see a change of course though. There are quite a few articles and speculation that as the markets bring more power at cheaper prices those items which were once deemed for use by enthusiasts and professionals then becomes common and mainstream.
    
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post #160 of 212
Quote:
Originally Posted by Blameless View Post
I never implied otherwise. However, a pirated copy still does not equal a lost sale.

DRM does not work. It doesn't stop pirates, it costs publishers money to implement and support, and it pisses off customers.

Game publishers should be more concerned with selling games and less concerned with attacking those who don't want to pay their price, especially when the only ones they even have power to harm are the customers they depend on.
Quit with the straw man. For the 40 millionth time in this thread, no one has said that a pirated copy = lost sale, but i'm sure a certain % of pirated copies are lost sales

DRM works in that it makes it harder for pirates to pirate. Nothing is foolproof, they're just trying to avoid day-0 pirates like what happened to Crysis 2

And considering these people have worked their entire lives to be able to make games and usually slave away for years, you have no right telling them what they should or shouldn't do. You should reserve some of that fake outrage for the pirates, not the devs.

Quote:
Originally Posted by Blameless View Post
I'm not talking about developing countries. I'm talking about the success of models like GOG.com and of Steam's sales statistics.
You're talking about the success of GOG.com.....which sells decade old games at bargain basement prices and of Steam's sales statistics.....which talks about selling older games in sales.

I just went over this:

[/quote=me]No, there isn't 1 shred of proof regarding that. You're analyzing the data wrong, trust me on this. That's regarding piracy and developing countries, pricing where US vs. ______currency is an issue or regarding pricing after the 1st quarter of a release.[/quote]


Quote:
Originally Posted by Blameless View Post
There is plenty of proof to suggest that more money would be made all round if games cost 10-20 dollars, because of the vastly increased sales figures.
Actually, there isn't one shred of proof to suggest that if games cost $10-$20 at launch, game devs would make more money. Not one shred of proof. Feel free to show us if there is.


Quote:
Originally Posted by Blameless View Post
In addition to such fairly well documented cases, I have my own experiences to draw from.

How many new, full price (~$50) releases do I buy? I can count 3-4 in the past five years. How many older games, or games released around 20-30 dollars have I bought in the same period of time? At least 50.

I am far from unique in my purchasing habits. There are a huge number of people who simply will not pay $40-60 dollars for a game unless it is truly exceptional. This is especially true since there may be a dozen better games that are slightly older that can be had for a quarter of the price. Likewise, there are just as many people who don't need to have a game in the first 3-6 months of release, especially when we know it will be vastly less expensive in 6-12 months. However, in that time span we may have forgotten about that game, or found something better, which is why those initial sales are important to publishers, and why they shouldn't price things beyond what much of their potential market is willing to spend.
1. You need to take a economics course

2. Just because you're not unique in your purchasing habits doesn't mean that the percentages are there. I'm quite positive that people who understand business far more than you have done the math and have concluded that $50-$60 is the best possible pricing point to maximize the amount of cash earned.

3. There always have and always will be certain percentages of people who will wait to save a few $$$. To suggest that the entire industry needs to price their games to satisfy what is probably less than 25% of the gaming community is asinine. If games were $20 each, in a few years the same % of people would think that it should be $15.


Quote:
Originally Posted by Blameless View Post
There are no margins to cover. It costs next to nothing to distribute an electronic copy, and a few dollars at the most to distribute a physical one. There is no justification for current pricing models when the market is large enough to support the development costs and more at a much lower price per unit, if you can get them too buy your stuff.
You're very incorrect.

1. It's no different than purchasing a product directly from a maker. Sure, buying a Ps3 directly from Sony should cut down on the shipping and handling charges AND completely cuts out the sales margin from whatever store might usually sell a Ps3, but you still don't get any pricing breaks b/c brick & mortar stores would NEVER carry those products otherwise. You would force B&M to either drop the products or lower pricing to compete. If B&M match the pricing, Sony would lower theirs and a cycle would continue until Sony has an insanely low profit margin, B&M is completely pushed out of the market and the Ps3 as a whole have been permanently devalued. Replace Digital Distributors with Sony, and games with the Ps3 and you have the same scenario.

2. The pricing model is just fine for games. Games have, more or less, stayed stagnant the last 20 yrs. They've always maintained around the $50-$70 range. They were $60 avg for SNES and bumped up to $80 before the PS1 came along and eliminated production costs. So now we're back to the $40-$50 range with the PS1 and Ps2 but with the 360/Ps3/PC and their exponentially increasing programming time, the cost rose again. The fact of the matter is gaming, $ for time, is one of the most efficient forms of entertainment there is and the people complaining about the cost don't understand the pricing history of gaming and the rising cost to make a game.
    
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