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[PCR] Is the PC Now Winning the Gaming War? - Page 19

post #181 of 212
Quote:
Originally Posted by SgtSpike View Post
So because they said it, and it has to do with piracy, which you think is a good thing, it can't possibly be true?

I give them the benefit of the doubt. Unless they give me a reason to believe they are lying, I will assume they are telling the truth. It is not my place (or yours) to decide who is lying without some sort of proof to back it up.


All companies are in different situations. Those companies who are open to piracy are always small companies with brand new releases no one has heard of. In that case, yes, piracy and the resultant WOM can be good for sales.

But for most devs, who are making games that many people know about before it is even released - those are the ones who are really hurt by piracy and speak out against it. Piracy hurts these companies to the tune of millions of dollars, so why shouldn't they complain about it?

how do you know its costing them sales? Because they claim it is? Yeah we all know that Gaming companies dont lie to us ever....................

The witcher 2 is the biggest RPG release of this year, and it is not only DRM free, it is also PC only. CD projekt believes that Piracy is not a problem enough to do PC only and have no DRM on it, and still make a profit.

So we have a smaller developer who has everything riding on this game. If it flops, they are pretty much done for, vs some huge AAA Publisher who pumps out multi million sellers for their products. Somehow im suppose to believe that Piracy makes it not profitable for them, but some how CD projekt can risk it.
Edited by Vhati - 4/11/11 at 9:08am
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post #182 of 212
Quote:
Originally Posted by ChronoBodi View Post
Any game with DX11 ground up? i heard Civ 5 was the first... surprisingly so.

Metro 2033 does look pretty good, but it's add-on DX11.

Crysis 2... it fell from grace.
metro 2033 looks almost identical in dx9.
See here, here and here.
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post #183 of 212
Please, someone kill this thread. It's been taking up a spot in the top news for almost a week now.
    
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post #184 of 212
Quote:
Originally Posted by Vhati View Post
how do you know its costing them sales? Because they claim it is? Yeah we all know that Gaming companies dont lie to us ever....................

The witcher 2 is the biggest RPG release of this year, and it is not only DRM free, it is also PC only. CD projekt believes that Piracy is not a problem enough to do PC only and have no DRM on it, and still make a profit.

So we have a smaller developer who has everything riding on this game. If it flops, they are pretty much done for, vs some huge AAA Publisher who pumps out multi million sellers for their products. Somehow im suppose to believe that Piracy makes it not profitable for them, but some how CD projekt can risk it.
Of course it is costing them sales! I know of at least one person who pirates, who would definitely buy the games if he couldn't pirate. So there you go - that's a lost sale. Piracy costs companies sales. How many sales it costs is entirely up to debate, but to say that you can't be certain that it costs at least SOME sales is just being in denial.

Besides, how many games have you pirated that you've thought, "Well, this is a good game, I should buy it and support the dev," then never got around to it?

It doesn't help the big developers that everyone seems to hate on them, which increases piracy instead of sales. Everyone seems to think that the "little guy" needs their money more than the big corporations. Piracy hurts the bigger companies more than the smaller companies for several reasons:

- They generally have larger budgets, so they have higher expenses to cover, so they need a larger margin of sales to people playing the game to turn a profit.
- They do not receive much benefit from WOM due to piracy
- People generally have a thing against "big companies", and will try to do things to hurt them. I think these sorts of people sometimes forget that people work for those companies just the same as people work at small companies.
post #185 of 212
I hope it is true, cause I refure to buy a crappy console.
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post #186 of 212
Quote:
Originally Posted by SgtSpike View Post
Of course it is costing them sales! I know of at least one person who pirates, who would definitely buy the games if he couldn't pirate. So there you go - that's a lost sale. Piracy costs companies sales. How many sales it costs is entirely up to debate, but to say that you can't be certain that it costs at least SOME sales is just being in denial.

Besides, how many games have you pirated that you've thought, "Well, this is a good game, I should buy it and support the dev," then never got around to it?

It doesn't help the big developers that everyone seems to hate on them, which increases piracy instead of sales. Everyone seems to think that the "little guy" needs their money more than the big corporations. Piracy hurts the bigger companies more than the smaller companies for several reasons:

- They generally have larger budgets, so they have higher expenses to cover, so they need a larger margin of sales to people playing the game to turn a profit.
- They do not receive much benefit from WOM due to piracy
- People generally have a thing against "big companies", and will try to do things to hurt them. I think these sorts of people sometimes forget that people work for those companies just the same as people work at small companies.
on the flip side, how many sales have piracy also generated? Someone downloads it, likes it enough to buy it, tells his friends its awesome and should also buy it.

I'm sure piracy costs some sales, but i also am smart enough to realize that it also gathers sales also.
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post #187 of 212
Quote:
Originally Posted by Vhati View Post
on the flip side, how many sales have piracy also generated? Someone downloads it, likes it enough to buy it, tells his friends its awesome and should also buy it.

I'm sure piracy costs some sales, but i also am smart enough to realize that it also gathers sales also.
You are pulling "what if" like scenarios subjecting that this is a grey area that fundamentally proves that piracy impact cannot be determined.

The fact of the matter is, the majority of "pirates" do not purchase the game. Those who do purchase the game after they "test it" are apart of less than 1 percent of the total pirates. Hearing a few cases does not neglect the hundreds of thousands who pirate. Therefore, when you pull in these numbers, your net loss is still in the millions.
Edited by Domino - 4/11/11 at 5:42pm
post #188 of 212
Quote:
Originally Posted by Domino View Post
You are pulling "what if" scenarios subjecting that this is a grey area that fundamentally proves that piracy impact cannot be determined.

The fact of the matter is, the majority of "pirates" do not purchase the game. Those who do purchase the game after they "test it" are apart of less than 1 percent of the pirates. Hearing a few cases does not neglect the hundreds of thousands who pirate. Therefore, when you pull in these numbers, your net loss is still in the millions.
how many pirates would have purchased in the first place then? Not everyone would pirated the game would have purchased. At which point, nothing is gained, and nothing was lost. But that pirate could possible turn into a future buyer if he liked the game. Or he could end up never buying them anyway. No matter how you look at it, its win.

My scenario is no more what if than the others. Your 1% of pirates is just as what if as mine. I'm not promoting piracy, at all. Just the effects of it are overexaggerated by Lobbyist and other People at the top, complete with multiple studies proving different things.
Edited by Vhati - 4/11/11 at 5:46pm
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post #189 of 212
Quote:
Originally Posted by Vhati View Post
how many pirates would have purchased in the first place then? Not everyone would pirated the game would have purchased. At which point, nothing is gained, and nothing was lost. But that pirate could possible turn into a future buyer if he liked the game. Or he could end up never buying them anyway. No matter how you look at it, its win.
'Nothing was lost' is a blunted statement of ignorance. Even if you rationalize a digital copy containing no physical value, you are also ignoring the funding these companies require to upkeep their servers and or future updates. The moment the game hits the shelves does not mean the developers just sit back and enjoy their income; they must continue to invest in materials to keep their gaming going. Game developers already make low income of 40-60 thousand a year. Why would you want to take more from them?

Quote:
My scenario is no more what if than the others. Your 1% of pirates is just as what if as mine. I'm not promoting piracy, at all. Just the effects of it are overexaggerated by Lobbyist and other People at the top, complete with multiple studies proving different things.
No, it isn't as "what if" as yours. Frankly, even if my 1% is an invalid statistic, it is clear as day the amount of impact piracy deals to the industry.

Lobbyists...what's next, company conspiracies? Frankly, you are using imaginative slang that is so far irrational it isn't even funny.
post #190 of 212
Quote:
Originally Posted by Domino View Post
'Nothing was lost' is a blunted statement of ignorance. Even if you rationalize a digital copy containing no physical value, you are also ignoring the funding these companies require to upkeep their servers and or future updates. The moment the game hits the shelves does not mean the developers just sit back and enjoy their income; they must continue to invest in materials to keep their gaming going. Game developers already make low income of 40-60 thousand a year. Why would you want to take more from them?



No, it isn't as "what if" as yours. Frankly, even if my 1% is an invalid statistic, it is clear as day the amount of impact piracy deals to the industry.

Lobbyists...what's next, company conspiracies? Frankly, you are using imaginative slang that is so far irrational it isn't even funny.
I'm not ignoring anything. I said i dont promote piracy. I support developers by purchasing their products, and others to purchase good games.

So i dont take anything from them. I'm sure i support developers more than most people around here.

I am simply making sure people arent stupid enough to think that Someone who pirates a game was someone who was going to purchase in the first place, Maybe they were, maybe they werent. But having that game, doesnt mean they will not buy it.

Plenty of games and companies etc use the Shareware, or If you like this, support me approach and do fine. How exactly do developers who create products for free and provide them for no cost, if everyone simply gets it for free, according to you, no one would pay, but they do pay. Anyone see the humble bundle.

Nothing makes Piracy ok. Thats pretty easy to understand.
Edited by Vhati - 4/11/11 at 6:11pm
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